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October 20, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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China's Huawei thinks it can capture Switch market...with a $1,000 phone 4
by Chris Kerr [10.17.18]
Chinese tech outfit Huawei believes it is capable of taking on the Nintendo Switch with its new $1,000 smartphone.
Business/Marketing, Console/PC, Smartphone/Tablet

Chinese firm GAEA picks up 20% stake in Dead by Daylight dev Behaviour  
by Alissa McAloon [10.17.18]
Behaviour notes that the sum itself is slated to power the company's expansion into the Chinese game market.
Smartphone/Tablet

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Facebook is testing a mobile app for watching Facebook Gaming streams  
by Alissa McAloon [10.12.18]
Facebook is currently testing a mobile spin on its Fb.gg streaming platform that groups features currently available in the company’s Facebook Gaming web platform into a mobile-friendly app.
Social/Online, Smartphone/Tablet

Weekly Jobs Roundup: Outfit7, Cryptic Studios, and more are hiring now!  
by Staff [10.12.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board.
Design, Programming, Console/PC, Smartphone/Tablet, Recruitment

Microsoft has pulled the plug on Minecraft’s Apple TV version  
by Alissa McAloon [10.11.18]
Microsoft has ended support for Minecraft on Apple TV, a change that rolled out late last month but wasn’t really noticed online until just this week. 
Smartphone/Tablet

Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet



Kliuless? Gaming Industry ICYMI #8  
by Kenneth Liu [10.19.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

The Importance of Localization  
by Antti Kananen [10.15.18]
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.
Business/Marketing Design Production Console/PC Smartphone/Tablet

The Three Words That Will Make Magic Leap and Products Like it 4
by Neil Schneider [10.15.18]
Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka moment which defined what Magic Leap and products like it are about, what they deliver, and what their futures are through three critical words.
Business/Marketing Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Simon Carless [10.14.18]
This week's highlights include a neat Smash Brothers interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless? Gaming Industry ICYMI #7  
by Kenneth Liu [10.12.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Gear Inc. — Hanoi, Vietnam
[10.19.18]
[Vietnam] Senior Game Designer


Qualcomm — San Diego, California, United States
[10.17.18]
SR Technical Artist


North Star Digital Studios — Kensington, Maryland, United States
[10.15.18]
Marketing Specialist- Remote or In-house


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[10.09.18]
Lead/Senior Game Designer
Opportunity to lead an amazing development team at Demiurge Studios in Cambridge, MA!

innogames — Hamburg, Germany
[10.01.18]
Unity Developer for a New Mobile Game