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December 11, 2016
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Miyamoto says stripped back mobile titles can revitalize console counterparts 3
by Chris Kerr [12.08.16]
"The longer you continue to make a series, the more complex the gameplay becomes, and the harder it becomes for new players to be able to get into the series."
Business/Marketing, Console/PC, Smartphone/Tablet

Get a job: Demiurge Studios is hiring a UX Design Lead for Mobile  
by Staff [12.09.16]
Demiurge Studios is looking for a UX Design Lead to conceive, specify, implement, and tune user experiences in Cambridge, Massachusetts.
Design, Smartphone/Tablet, Recruitment

Investors pour $24M more into educational game/toy maker Osmo  
by Alex Wawro [12.09.16]
Remember Osmo, the educational game/toy startup that started as Tangible Play? The Palo Alto-based startup just raised $24 million from investors old and new -- including longtime toymaker Mattel.
Business/Marketing, Smartphone/Tablet

Clash Royale, Reigns, and Pokemon Go named in Apple's Best of 2016  
by Chris Kerr [12.07.16]
Apple has named its 10 best games of 2016, and Supercell's latest hit Clash Royale has come out on top.
Business/Marketing, Smartphone/Tablet

Come to GDC 2017 for expert advice on getting the media to cover your game 1
by Staff [12.05.16]
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, GDC

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Gamasutra Staff [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Art, Smartphone/Tablet, Recruitment

5 Incredibly powerful F2P monetisation patterns! using 'Behavioural Economics' in UX design.  
by Om Tandon [12.09.16]
A close look at some seemingly unconventional monetisation patterns in F2P games, designed using Behavioural economics that work incredibly well.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Developer Diaries: the story behind Lords of Discord  
by Anastasia Skachko [12.09.16]
Lords of Discord is a 3D turn-based strategy mobile game rooted in the legacy of the genre’s greatest classics and here is the dev story behind it.
Business/Marketing, Design, Art, Smartphone/Tablet

How Event Driven Game Design Keeps the Player Guessing  
by Josh Bycer [12.09.16]
Today's post looks at the implementation of event-driven game design to keep a game from becoming stale
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Crystal ball time: mobile games industry 2017 predictions  
by Mark Robinson [12.09.16]
So, with another year drawing to a close, we look towards future trends in the mobile games industry and what we’re likely to see in the coming year.
Business/Marketing, Smartphone/Tablet, VR

WB Games — San Francisco, California, United States
Sr. Manager, Mobile Publishing

Telltale Games — San Rafael, California, United States
iOS/Android Engineer (Mobile)

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
UX Design Lead (Mobile)

Wargaming America, Inc. — Emeryville, California, United States
Community Manager
A key creative contributor to his/her publishing team, the Community Manager is an authentic player of their game. They understand what the playerÂ’s want, what they are concerned with, and what the capabilities of the game team are. They also understand the difference between low and high severity. They must have their fingers on the pulse of their community, at all times understanding the hot items that are top of mind of players.

InnoGames GmbH — Hamburg, Germany
Game Designer - for a Mobile RPG

Nordeus — Belgrade, Serbia
Senior UI Artist - Top Eleven

Nordeus — Belgrade, Serbia
Marketing Art Director

Cat Daddy Games — Kirkland, Washington, United States

Age of Learning, Inc. — Glendale, California, United States
Software Engineer - Unity

Age of Learning, Inc. — Glendale, California, United States
Sr. QA Analyst