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October 22, 2016
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How Zach Gage breaks all of the rules in Really Bad Chess 4
by Stefanie Fogel [10.21.16]
“What if I pulled out the core balance and fairness of chess, and just threw in a lot of random pieces very haphazardly? My friend joked that that would be really bad chess, and the name stuck.”
Design, Indie, Smartphone/Tablet

Pokemon Go pulled $600M in revenue faster than any other mobile game  
by Alissa McAloon [10.21.16]
Pokemon Go was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
Business/Marketing, Smartphone/Tablet

Fire(proof) Sales: The Room games surpass 11.5M copies sold  
by Alex Wawro [10.21.16]
British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room puzzle games since launching the first in December of 2012.
Business/Marketing, Smartphone/Tablet

Pokemon Go's success is shaping the design of upcoming Pokemon games  
by Alex Wawro [10.19.16]
"With Pokémon Go, yeah, we definitely want to have some kind of – at some point – some kind of connectivity, some way the games can interact," veteran Pokemon dev Junichi Masuda tells Game Informer.
Console/PC, Smartphone/Tablet

Survey: 77% of players think microtransactions can be a good thing 1
by Alissa McAloon [10.19.16]
Despite most people disliking the idea of pay-to-win transactions, a recent NPD survey finds that microtransactions can extend players' overall enjoyment of games.
Business/Marketing, Console/PC, Smartphone/Tablet

Tencent raises $850M from Chinese investors to fund Supercell purchase  
by Chris Kerr [10.19.16]
A consortium formed by Chinese internet giant Tencent has raised $850 million to help the company complete its $8.6 billion acquisition of Supercell. 
Business/Marketing, Smartphone/Tablet

Report: Kabam was offered $800 million for Marvel Contest of Champions studio  
by Chris Kerr [10.19.16]
Kabam has been offered $800 million to sell the Vancouver-based mobile studio responsible for the development of high-flying brawler, Marvel Contest of Champions
Business/Marketing, Smartphone/Tablet

DeNA ends western development with closure of San Francisco studio  
by Alissa McAloon [10.18.16]
DeNA Global and the company's overseas subsidiaries are to be liquidated as the Japanese company draws its focus away from Western game development.
Business/Marketing, Smartphone/Tablet

The Problem With Morality Choices in Storytelling 1
by Josh Bycer [10.21.16]
Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Building an RPG Battle System - Part 2  
by Arto Koistinen [10.21.16]
In the second part of the Building an RPG Battle System article I take a look at the second game, Trulon: The Shadow engine and the lessons learned from its design, including designing randomness, the core loop and handling player feedback.
Design, Console/PC, Indie, Smartphone/Tablet

Why you need a dedicated Game BaaS  
by Mike Herron [10.21.16]
With an increasing number of game developers using a backend-as-a-service (BaaS) platform to implement the server components of their games, it's important to select a platform that is designed around the needs of games.
Business/Marketing, Programming, Production, Social/Online, Smartphone/Tablet

Mobile, not virtual reality, is the future of gaming  
by Reid Gacke [10.21.16]
While we are seeing a steady decline in the efficacy of virtual reality, which many technology pundits were lauding as the "future of gaming," one medium of gaming is being almost-painfully overlooked: mobile gaming.
Business/Marketing, Production, Serious, Indie, Social/Online, Smartphone/Tablet, VR

All about effective game publishing  
by Vaibhav Chavan [10.21.16]
Over a period of 10 yrs of entrepreneurship,I've learnt innumerable lessons on my journey to build a sustainable gaming business. So I decided to pen down few of my learnings, thoughts and experiences. Listing out few effective ways to find game publisher
Business/Marketing, Indie, Smartphone/Tablet

Age of Learning, Inc. — Glendale , California, United States
3D Animator

Tonk Tonk Games — Los Angeles, California, United States
Graphics Engineer

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Performance Marketing Analyst

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Game Server Engineer

Nordeus — Belgrade, Serbia
Talent Acquisition Lead

Nordeus — Belgrade, Serbia
Senior Game Designer Top Eleven

Particle City — Orlando, Florida, United States
Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? WeÂ’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Particle City — Los Angeles , California, United States
Server Engineer
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contract Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If youÂ’ve got the know-how, weÂ’ve got the challenge: Bring the Titanfall universe to mobile!

Bandai Namco Entertainment America — Santa Clara, California, United States
Senior Mobile Product Manager
BNEA is searching for a Senior Mobile Product Manager to join the Team! Come work for the top gaming company in the South Bay. Enjoy our brand new corporate headquarters in Santa Clara, California and work with amazing IP, and great people! BANDAI NAMCO is the biggest game company in Japan and one of the biggest video companies in the world. We offer a fun and collaborative environment for working with both Japanese and western games. We offer great benefits and fun company events like casino nights, movie days, picnics, and onsite barbecues.

Lionbridge Technologies — Irvine, California, United States
Software Test Engineer (STE)-#326