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April 21, 2014
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'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive

How did the App Store's first 'Indie Game Showcase' affect game sales? Exclusive 6
by John Polson [04.18.14]
Six of the developers chosen by Device 6 creator Simogo for the App Store's first Indie Game Showcase share their promotional sales data and reflect on its impact.
Business/Marketing, Indie, Smartphone/Tablet, Exclusive

Monetization analysis: Crytek's The Collectables 2
by Gamasutra Community [04.18.14]
"On the face of it, one would expect The Collectables to make a big splash on the iOS marketplace. Yet the game has failed to crack the top 200 grossing for iPhone or iPad in the US."
Business/Marketing, Design, Smartphone/Tablet

Designing for empathy, with Papo & Yo dev Minority Media Exclusive 4
by Kris Graft [04.17.14]
For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

Let there be shadow: Programming vertex shaders in Unity 10
by Gamasutra Community [04.17.14]
Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Can Zynga change? FarmVille 2 launches on mobile today 5
by Christian Nutt [04.17.14]
Zynga needs FarmVille 2, which launches today, to become its crown jewel on mobile -- but is that possible? Gamasutra's Christian Nutt speaks to the developers to find out.
Business/Marketing, Design, Production, Smartphone/Tablet

Banner Saga, CandySwipe devs resolve trademark disputes with King 6
by Alex Wawro [04.17.14]
Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga maker King whereby their games may coexist without further trademark litigation.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Q&A: Canabalt creator rides the wave of indie publishing, collaboration Exclusive 1
by Mike Rose [04.16.14]
Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Exclusive


What's next for Puzzle & Dragons and GungHo? 13
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 90
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet

A New Pokémon for a New Era 9
by Christian Nutt [09.19.13]
Pokémon X and Y launches next month, and Gamasutra speaks to director Junichi Masuda about the encroachment of smartphones, changing player habits, and staying inspired 18 years on.
Design, Interview, Console/PC, Smartphone/Tablet

A Conversation with Oculus VR Founder Palmer Luckey 9
by Christian Nutt [09.03.13]
Following from his GDC Europe talk, Palmer Luckey explains what it takes to make a game look and feel right in VR -- and explains that he has some tricks up his sleeve to make sure his headset beats any potential competition.
Business/Marketing, Console/PC, Smartphone/Tablet


How to register a copyright: Part I - What can I register?  
by Zachary Strebeck [04.21.14]
California game lawyer Zachary Strebeck presents the first in a three-part series on registering copyrights. This part examines what can and cannot be copyrighted, and who holds the copyright on a creation.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Blind Game Designer - Darwinism in a fast pace, casual action game.  
by Thibaud de Souza [04.21.14]
Anime 3D SFX's third game, Darwin's Nightmare, harnesses the power of evolution to generate a wide variety of evolving, mutating foes.
Design, Indie, Smartphone/Tablet

Using Scrum in “Real World” Game Production 6
by Harvard Bonin [04.19.14]
There are plenty of methodologies producers and project managers can utilize in game making. One very popular method is Scrum. So why does it drive so many game makers crazy? Is it the method or the implementation?
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Audience Specific COPPA Compliance Approaches 101  
by Roy Smith [04.18.14]
Different games have different audiences, and the target audience for your game largely determines the approach you need to take to comply with US COPPA law. This post is audience-specific COPPA approaches for game developers 101.
Business/Marketing, Production, Social/Online, Smartphone/Tablet

OpenGL Development Cookbook  
by Bartlomiej Filipek [04.18.14]
Review of a very interesting book about Modern OpenGL Application Development.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


InnoGames GmbH — Hamburg, Germany
[04.21.14]
Flash Developer (m/f)
Flash Developer (m/f)

InnoGames GmbH — Hamburg, Germany
[04.21.14]
Software Developer C++ Mobile (m/f)
Software Developer C++ Mobile (m/f)

FableLabs — San Francisco, California, United States
[04.20.14]
Senior Tools Developer (C#, Unity3D)
Create Content Authoring Tools to Empower Interactive Storytellers

FableLabs — San Francisco, California, United States
[04.20.14]
Senior Gameplay Developer (Unity3D, C#)
Create gameplay systems to empower interactive stories that matter

Telltale Games — San Rafael, California, United States
[04.18.14]
Sr. Platform Engineer (emphasis on Next-Gen and TV!)
Want to own our upcoming next-gen ports? Telltale Games is seeking an enthusiastic Senior Platform Engineer to help us build out our next-generation platform technology for XboxOne and PS4 for upcoming IPs and our award-winning titles!

Machine Zone — Palo Alto, California, United States
[04.18.14]
Senior Software Engineer (Server-Side)
Create game features for a top-performing mobile gaming studio

Penny Publications, LLC — Norwalk, Connecticut, United States
[04.18.14]
Game Designer


WildTangent — Seattle, Washington, United States
[04.17.14]
Game Producer


SOAR Inc. — Mountain View, California, United States
[04.17.14]
Unity 3D MiniGame Programmer (and Designer)
The Unity 3D MiniGame Programmer/Designer will take ownership of developing a series of narrative-themed simulations and minigames for a cutting-edge games & learning product

WB Games — San Francisco, California, United States
[04.17.14]
Lead Engineer