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May 25, 2016
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How to choose the best publisher for your mobile game  
by Gamasutra Community [05.24.16]
"The goal of this article is to provide fellow developers an actionable framework with which they can pursue and evaluate the suitability of different publishers on their business case."
Business/Marketing, Smartphone/Tablet

Inks turns pinball into a canvas for gorgeous abstract art 1
by Jennifer Allen [05.23.16]
“I wanted the levels to look like they could be printed and hung on the wall," says developer Luke Whittaker. "It’s basically about making a beautiful experience for people.”
Design, Art, Indie, Smartphone/Tablet, Video

Global Accessibility Awareness Day: What we learned  
by Gamasutra Community [05.23.16]
"I've also been keeping an eye out for game accessibility related tweets, articles and so on, and have listed the ones I've come across below."
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Google's new VR headset gets Unreal Engine 4 support  
by Kris Graft [05.19.16]
Google’s new Daydream virtual reality platform is getting the support of one of the biggest game engines on the market.
Smartphone/Tablet, Video

Blog: Achievements are permission 2
by Gamasutra Community [05.24.16]
"Achievements, be they for getting every ending or finding every doodad, encourage the player to explore choices not make them. It encourages a distance between the player and their choices."
Design, Console/PC, Indie, Smartphone/Tablet

Blog: The future of game engines and cloud technology 1
by Gamasutra Community [05.24.16]
"What a real-time, cloud-based system provides is a much more streamlined approach to a developer’s process while greatly enhancing the collaboration and communication among its members."
Programming, Production, Console/PC, Indie, Smartphone/Tablet

New insights into the spending patterns of whales 1
by Gamasutra Community [05.24.16]
"One of the common misconceptions about whales is that they are indiscriminate spenders who can afford anything offered to them. However, in many cases whales are anything but."
Business/Marketing, Smartphone/Tablet

Get a job: Loot Crate is hiring a Game Producer  
by Staff [05.23.16]
Loot Crate, the Los Angeles-based company that ships monthly boxes of tchotchkes to subscribers, is now looking to hire a game producer to assist it in its nascent game development efforts.
Production, Smartphone/Tablet, Recruitment



5 Reasons Why You Want to Quit Clash Royale 2
by Michail Katkoff [05.24.16]
Clash Royale is probably the best game ever released for touchscreen devices. It's fun, beautiful, fast, aggressive, full of emotions and yet you're just waiting for the day when you'll finally have the courage quit playing it.
Design, Smartphone/Tablet

The anatomy of mission in The Man From U.N.C.L.E.  
by Joey Fladderak [05.24.16]
In this post I will explain how we created a system that our designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.
Design, Programming, Smartphone/Tablet

The Clash Royale Experiment Short Analysis  
by Ivan Fortunov [05.24.16]
A quick analysis on Clash Royale's aspects which got me losing interest in the game in a very short time. How Session Control and Power balance could lead the player into a gray zone of indifference. Is the gameplay too synthetic to some?
Design, Smartphone/Tablet

Mistakes Game Developers Make: Chasing the King  
by Josh Bycer [05.24.16]
It's time for another mistake we see game developers make, and this one is about trying to compete with whoever is #1.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

My recent friction-full experiences with non-mobile games  
by Andreas Papathanasis [05.24.16]
My recent experiences going back to PC and console games have reminded me of friction I can no longer tolerate.
Design, Smartphone/Tablet


War Drum Studios — Gainesville, Florida, United States
[05.23.16]
Game and Systems Programmer


Apex Systems — Warren, New Jersey, United States
[05.23.16]
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Can you build beautiful mobile applications using OpenGL? We have an industry changing opportunity with cutting edge R&D group. Looking for mobile, OpenGL, game developers!

Planet3 — Washington, District of Columbia, United States
[05.23.16]
Web Software Developer


codeSpark — Pasadena, California, United States
[05.22.16]
Director, Growth and Marketing Strategy


Glu Mobile — San Mateo, California, United States
[05.20.16]
3D Animator


Nix Hydra — Los Angeles, California, United States
[05.20.16]
Art Director


Glu Mobile — Long Beach, California, United States
[05.19.16]
Senior Dev Ops Engineer


Particle City — Los Angeles, California, United States
[05.18.16]
Quality Assurance Lead
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if you’ve got the skills and expertise to push mobile devices to their limits, we’ve got the job for you!

Disruptor Beam — Framingham, Massachusetts, United States
[05.18.16]
Cinematic Artist


SYBO Games — Copenhagen, Denmark
[05.18.16]
Game Play Engineer