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February 23, 2017
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GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Take your career in games to the next level at GDC 2017!  
by Staff [02.22.17]
GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

At GDC 2017, get expert tips on improving your game's user experience 1
by Staff [02.22.17]
At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get a job: Big Huge Games is hiring a Senior Gameplay Engineer  
by Staff [02.21.17]
Big Huge Games is on the lookout for a talented and experienced Gameplay Engineer with strong programming skills and a passion for games in Baltimore, Maryland.
Programming, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Business/Marketing, Smartphone/Tablet

Bubble Mania creator Storm8 hit with layoffs  
by Chris Kerr [02.16.17]
UPDATE:California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs.
Business/Marketing, Smartphone/Tablet

Mid Night Run game  
by Seong Jae Jang [02.22.17]
Mid Night Run This game is an infinite run game. Player can jump using touching on the screen. Goal of this game is getting the higher score. For getting the higher socre, player've to collect star in the game.
Indie, Smartphone/Tablet

Open World on Mobile with Unity  
by Christoph Ender [02.22.17]
TruckSimulation 16 is a truck simulation for mobile devices in which players can roam around in a massive open game world. Christoph Ender explains how his team met this technical challenge with Unity and which problems they had to solve along the way.
Programming, Indie, Smartphone/Tablet

How the Chinese Games Industry is Evolving  
by Bradford Hinkle [02.22.17]
Consolidations, closings, and lack of investment are driving most mid to small-size developers in China out of business. Surviving in 2017 will be tough, but there is a way so long as former F2P mobile developers are willing to adapt.
Business/Marketing, Production, Console/PC, Serious, Indie, Smartphone/Tablet

How to write a successful Game Design Document  
by Dylan Moran [02.21.17]
A conceptual Game Design Document (GDD) is ideally created before a pitch, which outlines the complete game development process.
Console/PC, Social/Online, Smartphone/Tablet

3 Tips for Selling Your Game on Your Own  
by Josh Bycer [02.21.17]
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Tencent Games — Shenzhen, China
Senior Game Producer
Senior Game Producer | Shenzhen, Guangdong, China

Dinosaur Polo Club — Wellington, New Zealand
Senior Developer

NaturalMotion — London, England, United Kingdom
Technical Director
Dawn of Titans - Technical Director

InnoGames GmbH — Hamburg, Germany
Software Developer C++ Mobile - Forge of Empires

Netmarble US, Inc. — Buena Park, California, United States
Marketing Manager

Big Huge Games — Baltimore, Maryland, United States
Senior Server Engineer

Big Huge Games — Baltimore, Maryland, United States
Senior Gameplay Engineer

Pole To Win — Baltimore, Maryland, United States
Customer Service Advocates
Customer Service Advocates

Hi-Rez Studios — Alpharetta, Georgia, United States
Mobile Games - Leads QA Analyst

Hi-Rez Studios — Alpharetta, Georgia, United States
Mobile Games - Senior Programmer