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October 1, 2014
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October 1, 2014
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A guide to breaking away and striking out on your own 22
by Gamasutra Community [10.01.14]
How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDC 2015 is now open for registration! 1
by GDC Staff [10.01.14]
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Beautifully economic art: How 80 Days did it 10
by Gamasutra Community [09.30.14]
How the 80 Days devs generated great-looking art on the cheap: "What art style can we use that's economical, practical, beautiful and expressive? From where can we draw inspiration?"
Production, Art, Console/PC, Indie, Smartphone/Tablet

The story behind Gear VR, and why Oculus wants to go mobile Exclusive 13
by Christian Nutt [09.29.14]
Oculus' partnership with Samsung for Gear VR means that mobile is a priority for the company -- and it has John Carmack on board. We sit down with Oculus VP of mobile, Max Cohen, to find out more.
Business/Marketing, Smartphone/Tablet, Exclusive

Find out how to make games for a YouTube audience, at GDC Next 2014 1
by Staff [09.30.14]
GDC Next 2014 featuring ADC has two new talks to announce today: One about the keys to making a a game that goes viral; another about cross-platform games for the web and mobile.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Next reveals talks on the business of launching your next game  
by Staff [09.25.14]
Execution Labs cofounder Keith Katz and Pug Pharm Productions CEO Steve Bocska will deliver cutting-edge business and marketing talks at GDC Next 2014 featuring ADC this November.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Art-style iteration: Frustrating, but worth it in the end 9
by Mike Rose [09.26.14]
Heather Chandler of game studio Elephant Mouse discusses how her team iterated on the art style of mobile game Robots Need Love Too.
Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Get a job: Telltale is hiring a Tools Engineer  
by Staff [10.01.14]
The folks who made The Wolf Among Us seek an experienced Qt engineer to work on Telltale's suite of graphical user interface tools at its studio in San Rafael, California.
Programming, Console/PC, Smartphone/Tablet, Recruitment


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


Interview: Angry Birds Stella Lead on Gender Balance  
by Pascal Clarysse [10.01.14]
Since the infamous cut from Assassin’s Creed Unity at E3, there’s been a growing debate about the place of women in our industry. Seeing a high number of female executives at Rovio, I interviewed Angry Birds Stella lead Heini Kahu about gender balance.
Business/Marketing, Production, Smartphone/Tablet, Mobile Games


Indie Game Marketing Guide Part 1 - How to create Landing Pages  
by Marios Mouratidis [10.01.14]
You made a game? You must make a landing page. Easy as that. In this first article in a series of how to market your indie game, we will discuss what landing pages are, why you need them and how to design them.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The best tools for your Unity 2D game  
by Ryan Leonski [09.30.14]
What are the best tools for developing 2D games in Unity?
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

"Not a Clone" Post Mortem  
by Taro Omiya [09.30.14]
Developing this game was a significant departure from what I usually make, and while it's clear to me that I've polished my skills in making fun games, I'm still miles off from one that's capable of conveying a message, let alone a story.
Design, Indie, Smartphone/Tablet


Pocket Gems — San Francisco, California, United States
[10.01.14]
Associate Product Manager


Nuclear Division — Sherman Oaks, California, United States
[10.01.14]
Director of Product Management
The Director of Product Management will be responsible for overseeing planning, implementation and continued execution in the areas of user acquisition, engagement, retention, monetization and virality across a suite of mobile gaming products.

Nuclear Division — Sherman Oaks, California, United States
[10.01.14]
Art Director
Our West Coast team is looking for an Art Director will be responsible for defining the artistic direction and production of a brand new mid-core mobile IP spanning multiple titles - creating the overall visual style from the ground up and driving that artistic vision from concept to launch.

Bright Future GmbH — Cologne/Koeln, Germany
[10.01.14]
Senior ActionScript Developer Mobile
Senior ActionScript Developer Mobile (m/f)

DoubleDown Interactive — Seattle, Washington, United States
[09.30.14]
Game Designer
DoubleDown Interactive is a social and mobile game company located in Seattle, WA. Known for our fun and collaborative culture, we’re a group of talented software engineers, game designers, artists, producers, marketers, analytical experts, and moreWe are expanding and looking for a creative and technically savvy Slot Game Designer to join our emerging team. In this position you will utilize math and probability techniques in conjunction with basic design tenets to create fun and exciting new math models that will provide hours of compelling gameplay for players.

Machine Zone — Palo Alto, California, United States
[09.30.14]
QA Tester (Android Games)
We are looking for passionate self-starters who love MMORPGs to work on Game of War - Fire Age. Our company is growing quickly and we are looking for testers who are intelligent and yearn for opportunities to truly make an impact.

InnoGames GmbH — Hamburg, Germany
[09.30.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Turbine Inc. — Needham, Massachusetts, United States
[09.29.14]
Senior Mobile Engineer
In this position, you will have a hands on role in defining and implementing key game systems and features, as well as integrating existing libraries or services. You will be working with a mid-size team of developers to create new products for iconic Warner Bros. intellectual properties. This position requires close collaboration with all other disciplines to help capture, develop and communicate a coherent vision of our game systems, features and tools. You will also be a leader in establishing best practices, assisting / mentoring other engineers on the team and identifying problem areas / opportunities for improvement in the codebase. We are looking for candidates with a passion for games and game development.

FitGoFun — Mountain View, California, United States
[09.29.14]
3D Artist & Animator
Seeking 3D Artist with Unity 3D Experience. :::::::::::::::::::::::::::::::::::::: BONUS: All expenses paid trip to Hawaii for coming on board!

gNetop — San Jose, California, United States
[09.29.14]
Mobile Game Product Manager