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June 28, 2017
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Super Mario Odyssey wins big at Game Critics Awards  
by Chris Kerr [06.28.17]
The winners of this year's Game Critics Awards, which aim to shine a spotlight on the best and brightest games at E3, have been announced.
Business/Marketing, Console/PC, Smartphone/Tablet, E3

Wargaming opens mobile game development and publishing division  
by Alissa McAloon [06.28.17]
The freshly christened division will support the development of Wargaming's own mobile titles while also acting as a publisher for other mobile game developers.
Business/Marketing, Social/Online, Smartphone/Tablet

Nier director's new mobile game tops iOS charts in Japan  
by Alex Wawro [06.26.17]
Yoko Taro is best known right now as the director on Platinum's Nier: Automata, but he's evidently also contributed to a F2P mobile game, SINoAlice, currently topping Japan's iOS earnings charts.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: You Don't Know Jack Bandicoot  
by Gamasutra Staff [06.25.17]
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Corona 2D game engine is now 'completely free' 1
by Chris Kerr [06.23.17]
Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products.
Business/Marketing, Smartphone/Tablet

New GameMaker Studio 2 license options will give devs more choice 4
by Chris Kerr [06.22.17]
YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options.
Programming, Production, Console/PC, Smartphone/Tablet

Sega bringing two decades' worth of classic games to mobile for free 6
by Chris Kerr [06.21.17]
Sega is bringing two decades' worth of classic games to mobile for free through a new intuitive dubbed "Sega Forever."
Business/Marketing, Smartphone/Tablet

Sony wants to inspire the next generation of coders with 'KOOV' robotics kit  
by Chris Kerr [06.21.17]
The smart toolkit is designed to teach kids how to code by letting them build real-world robots using colourful KOOV blocks, sensors, and acuactors. 
Business/Marketing, Smartphone/Tablet

The Sum of its Parts: How fusing game mechanics can create whole new genres  
by Kevin Chan [06.28.17]
If there is a single “holy grail” for game developers, it would have to be the desire to create something genuinely new. When creating Ticket to Earth, we were able to find originality by mixing up styles and genres that don’t intuitively fit together.
Design, Production, Console/PC, Indie, Smartphone/Tablet

The Importance of Failure in the Game Industry  
by Josh Bycer [06.27.17]
The Game Industry has its share of amazing successes, but it's important to talk about the other side of the coin and how risky game development is.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mechanics - Depth Knows Best  
by Max Pears [06.27.17]
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy
Design, Console/PC, Serious, Indie, Smartphone/Tablet

Video game music systems at GDC 2017: what are composers using?  
by Winifred Phillips [06.26.17]
In the GDC 2017 audio track, several divergent systems for interactive music implementation were presented. Video game composer Winifred Phillips explores some of these systems, while also sharing interactive music case studies from her own projects.
Audio, Console/PC, Social/Online, Smartphone/Tablet

The Evolution of Stronghold Kingdoms: Taking A Game From PC to Mobile [VIDEO]  
by Aaron Hayden [06.26.17]
An intriguing and insightful look into the development process from taking a hit free to play PC game to the Mobile marketplace.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Gameloft Iberica, S.A.U. — Barcelona, Spain
Senior Producer

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Director, User Acquisition

Backflip Studios — Boulder, Colorado, United States
Studio Art Manager

Casumo — Swieqi, Malta
JavaScript Developer with a Passion for Games

Naughty Dog — Santa Monica, California, United States
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Hi-Rez Studios — Alpharetta, Georgia, United States
Mobile Games - Senior Generalist Artist
Hi-Rez Studios is looking to hire an innovative Senior Generalist Artist to join our Character Art team and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication. Come join the creator of the critically acclaimed games SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

The Binary Mill — Robina, Queensland, Australia
Senior Artist