Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 25, 2014
arrowPress Releases
July 25, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Playing the App Store lottery: Our first week's sales numbers 2
by Gamasutra Community [07.25.14]
"Our first week is rather a sobering experience since it shows how much goes into user acquisition when releasing a game."
Business/Marketing, Smartphone/Tablet

Q&A: Keeping up with hit mobile game Kim Kardashian: Hollywood Exclusive 39
by Alex Wawro [07.24.14]
Kim Kardashian has conquered everything from cable TV to bottled water with some stupendous branding tactics. Now, the branding maven can add the iOS App Store to her list of conquests.
Business/Marketing, Design, Smartphone/Tablet, Exclusive

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC Europe debuts sponsored sessions and a full Amazon dev day  
by GDC Staff [07.24.14]
GDC Europe 2014 organizers highlight a day-long sponsored developer day from Amazon and great sponsored sessions from Microsoft, Google, Epic and more.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, GDC Europe

Q&A: Jonatan Van Hove launches GDC Europe's first innovation showcase  
by GDC Staff [07.23.14]
Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August.
Design, Production, Console/PC, Indie, Smartphone/Tablet, GDC Europe

Gender wage gap: How the game industry compares to the U.S. average Exclusive 52
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Microsoft CEO Nadella sticks by Xbox, citing bigger opportunities 12
by Christian Nutt [07.22.14]
CEO Satya Nadella plans to continue to back Xbox because of the prominence of games in today's software ecosystem, saying, "gaming is the largest digital life category in a mobile-first, cloud-first world."
Business/Marketing, Console/PC, Smartphone/Tablet

EA sees profits rise on the back of strong packaged game sales 1
by Alex Wawro [07.22.14]
The company is reporting modest growth in both revenue and profits as sales of packaged games like EA Sports UFC overtake digital for the first time in months.
Business/Marketing, Console/PC, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 90
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


Why game testers should be integrated into the development teams  
by Johan Hoberg [07.25.14]
Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.
Programming, Console/PC, Social/Online, Smartphone/Tablet

Introduction to Steering Behaviours  
by Juan Felipe Belon Perez [07.24.14]
Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.
Design, Programming, Console/PC, Indie, Smartphone/Tablet

Is better always better? 3
by Catalin Marcu [07.23.14]
Obsessively trying to make anything you work on better, in any sense of the word, can have worse consequences than you think.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Five nightmares of a modern Game Designer 22
by Svyatoslav Torick [07.22.14]
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.
Design, Production, Console/PC, Social/Online, Smartphone/Tablet

Hover Cabs: porting from PC to Windows Phone 2
by Paolo Gambardella [07.22.14]
When we thought to build Hover Cabs, a casual version of Stress Taxi for PC, the first move was to think in our players.
Design, Smartphone/Tablet


Vicarious Visions / Activision — Albany, New York, United States
[07.25.14]
Environment Artist-Vicarious Visions
See job description.

Petroglyph Games — Las Vegas, Nevada, United States
[07.24.14]
Unity Engineer


GREE International — San Francisco, California, United States
[07.24.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[07.24.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

GREE International — San Francisco, California, United States
[07.24.14]
Senior iOS Developer
Senior iOS Developer, Game Studio

HITN — Brooklyn, New York, United States
[07.24.14]
QA Tester


Galxyz Inc. — Mountain View, California, United States
[07.24.14]
Narrative Writer for Interactive Media
The Narrative Writer will take ownership of writing a series of narrative-themed interactive learning experiences for a cutting-edge games & learning product

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Software Developer C++ Mobile (m/f)
Mobile Developer C++ (m/f)

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

Vicarious Visions / Activision — Albany, New York, United States
[07.24.14]
Human Resources Manager
See job description.