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May 5, 2016
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May 5, 2016
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The basics of quick and effective meetings 2
by Gamasutra Community [05.05.16]
"Most every team that Iíve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The best game music production tips from GDC 2016 2
by Gamasutra Community [05.04.16]
"In this blog, I want to share some info that I thought was really interesting: Composer Laura Karpman's talk about 'Composing Virtually, Sounding Real' and audio director Garry Taylor's talk on 'Audio Mastering for Interactive Entertainment.'"
Console/PC, Indie, Smartphone/Tablet

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Business/Marketing, Console/PC, Smartphone/Tablet

Get a job: Be a Creative Director at Nix Hydra  
by Staff [05.04.16]
The studio responsible for Egg Baby is looking to hire an experienced game designer to take a lead role on the creative team in Nix Hydra's Los Angeles, CA studio.
Design, Smartphone/Tablet, Recruitment

Zynga's latest results: Steady as she goes, under new CEO Gibeau  
by Christian Nutt [05.04.16]
Zygna's new CEO presides over improved numbers in his first quarter at the tiller, as the company aims to get itself repositioned as a reliable mobile game operator.
Business/Marketing, Smartphone/Tablet

Made for Samsung support program now open to game devs 1
by Chris Kerr [05.05.16]
Samsung is offering to help mobile game developers with marketing, production, and tech support through its "Made for Samsung" exclusivity program.†
Business/Marketing, Smartphone/Tablet

LensManagers: A flexible solution in game programming 2
by Gamasutra Community [05.05.16]
"It permits any number of game elements to interact with it using a simple, easily-adjustable ruleset that handles all potential collisions between all our game elements."
Programming, Console/PC, Smartphone/Tablet

Want to know how mobile games stack up? Nielsen has launched a new service  
by Christian Nutt [05.03.16]
The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
Business/Marketing, Smartphone/Tablet



The Best Mobile Apps & Games Made in Dallas  
by Nolan Clemmons [05.02.16]
Mobile Games Entrepreneur and Founder of Wufasta, Nolan Clemmons, reports on the mobile games and applications to come from his hometown, Dallas, Texas. Note: This post was originally published on LinkedIn and republished on LaunchDFW
Business/Marketing, Production, Indie, Smartphone/Tablet

Why we appreciate QR-codes in mobile game marketing  
by Tuomo Eskola [05.02.16]
Some people think that QR-codes are dead. We don't. Actually we find them very useful in mobile game marketing, read this post to find out why.
Business/Marketing, Indie, Smartphone/Tablet

Video in Video Games: The Past, Present, and Future of FMV 6
by Ethan Thibault [05.02.16]
Full-Motion Video (alternatively referenced as "Live Action") has been a part of video games for a long time, with a bizarre history. I aim to analyze and categorize its usage in games, and offer some creative possibilities for the future.
Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Measuring a Competitor's Audience: Vainglory & Paragon  
by Jake Parmley [05.02.16]
Red Fox Insights is exploring the MOBA genre - finding which games resonate strongest with which audiences. We began with Epic Gamesí MOBA Paragon and the mobile MOBA, Vainglory.
Business/Marketing, Production, Console/PC, Serious, Smartphone/Tablet

Important Tips for Effective Tutorial Game Design  
by Josh Bycer [05.02.16]
Today's post looks at the elements that make up good tutorial design, and should be included in any complicated video game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Disruptor Beam — Framingham, Massachusetts, United States
[05.04.16]
Cinematic Artist


Wargaming America, Inc. — Emeryville, California, United States
[05.04.16]
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events for all Wargaming titles.

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[05.04.16]
Senior Software Engineer


SYBO Games — Copenhagen, Denmark
[05.04.16]
Game Play Engineer


SYBO Games — Copenhagen, Denmark
[05.04.16]
Senior F2P Game Designer


Vicarious Visions / Activision — Albany, New York, United States
[05.04.16]
Art Director - Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[05.04.16]
Character Artist-Temporary
See job description.

Nix Hydra — Los Angeles, California, United States
[05.03.16]
Creative Director/Lead Game Designer


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[05.03.16]
UI/UX Artist


The Walt Disney Company — Palo Alto, California, United States
[05.02.16]
Lead SWE Graphics/Rendering