Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 28, 2015
arrowPress Releases
May 28, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Smooth moves: Designing VR games that won't make players sick Exclusive 5
by Alex Wawro [05.27.15]
Gamasutra chats with a few VR game designers to figure out what they've learned about not making people sick, and how other developers can apply those learnings to their own projects.
Design, Console/PC, Indie, Smartphone/Tablet, Exclusive

Come to GDC Europe and learn how Bohemia nabs DayZ cheaters  
by Staff [05.27.15]
Make time to attend GDC Europe 2015 this August and learn how Bohemia Interactive fought back against cheaters during development of its hit Early Access title DayZ.
Business/Marketing, Programming, Production, Console/PC, Social/Online, Smartphone/Tablet, GDC, GDC Europe

Video: Designing an immersive user interface for Hearthstone 4
by Staff [05.22.15]
Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
Design, Art, Smartphone/Tablet, Video, Vault

How to use Photoshop Layer Styles: An advanced guide for game illustrators 9
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Point-and-click in the age of touch: Interface design for adventure games 1
by Gamasutra Community [05.22.15]
"Create something new nobody has seen before that ultimately fits your game! Seriously! I'd like to encourage that! There should be more adventure games with innovative and new interfaces."
Design, Console/PC, Indie, Smartphone/Tablet

Might & Magic creator nets $4.5M to launch new mobile venture  
by Alex Wawro [05.28.15]
Game industry veteran Jon Van Caneghem has managed to raise $4.5 million from investors like Tencent to publicly launch a new L.A.-based mobile game developer/publisher: VC Mobile Entertainment.
Business/Marketing, Smartphone/Tablet

Apple to release full Apple Watch SDK this fall, with beta soon 1
by Christian Nutt [05.27.15]
Apps have yet to wow reviewers and early adopters, but a new and improved SDK for the device will be released as a beta in early June.
Programming, Production, Smartphone/Tablet

With Google I/O on, updates to the Android OS and tools are here  
by Christian Nutt [05.28.15]
The biggest mobile platform in the world gets a boost as the search giant holds its annual conference in San Francisco. Here's the relevant link to see the latest OS preview and more.
Programming, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 23
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Animex 2015 A Blow by Blow Account  
by Dave Preston [05.28.15]
Animex is a festival dedicated to the computer games and special effects industry. Here's my account of the 5 fantastical days I spent there.
Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

5 Mobile App Trends Developers Need To Look Out For  
by Puneet Yamparala [05.28.15]
This post talks about the latest trend in mobile apps. The author briefly explains about each trend in this post.
Business/Marketing, Smartphone/Tablet

What Mobile Game Developers Need to Know About Japan  
by Scott Yoo [05.28.15]
Japan's mobile gaming industry is expected to exceed $8 billion by 2016. Here are some tips for indie game developers looking to break into this exciting market.
Business/Marketing, Indie, Smartphone/Tablet

Of the importance of the form factor  
by Thomas Bidaux [05.27.15]
Looking at how form factor (or my own definition of it I guess) plays a key role in the design of video games.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Closing Game Oven: numbers and struggles 6
by Adriaan de Jongh [05.27.15]
After 3.5 years of making unique social games like Fingle and Bounden, Game Oven closed doors April 2015. Adriaan talks about Game Oven's costs, game sales, the role of community to their business, and reflects on the struggles that closed Game Oven.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet


Imangi Studios — Raleigh, North Carolina, United States
[05.28.15]
Senior Game Developer
Senior Game Developer - As a core part of the Imangi Studios development team, you will be working with other developers and artists to bring new features, environments, and gameplay elements to existing and new games. This role is responsible for all aspects of building games including tools, gameplay, rendering, character control/animations, effects, management, and optimizations. In addition, senior game developers are expected to manage, mentor, and help train junior game developers. BS degree in Computer Science or equivalent is required. Must be proficient in C# and/or C++, and have extensive game development experience. Unity experience a plus.

Hidden Variable Studios — Los Angeles, California, United States
[05.27.15]
Programmer
Come join Hidden Variable Studios – a small, experienced team of indie developers based in Los Angeles, CA. With three titles and over 15 million downloads to our name, we’re seeking a wildly talented programmer who is in it for the long haul and wants to put their creativity, love of technology and passion to use. Help us turn something incredible into a reality.

Turbine Inc. — Needham, Massachusetts, United States
[05.27.15]
Senior Mobile Software Engineer
Senior Mobile Software Engineer

Shiver Entertainment — Miami, Florida, United States
[05.27.15]
Executive Producer
We are looking for a seasoned Professional with AAA title experience to make the best games in the world, in sunny Miami!

Turbine Inc. — Needham, Massachusetts, United States
[05.27.15]
Senior Mobile Server Engineer
Senior Mobile Server Engineer needed to support exciting IPs!

Next Games — Helsinki, Finland
[05.27.15]
Senior Game Programmer


Filament Games LLC — Madison, Wisconsin, United States
[05.26.15]
Associate Producer


Nordeus — Belgrade, Serbia
[05.26.15]
Senior 3D Artist
Become the polygon sculptor of our games! Nordeus is looking for a talented and experienced 3D Artist to join our Art team!

Nordeus — Belgrade, Serbia
[05.26.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.

Rising Tide Games — New York, New York, United States
[05.25.15]
Product Manager