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July 29, 2016
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Writing romances in (non-romance) games 7
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Nintendo stays the course despite flagging sales and profits 4
by Chris Kerr [07.27.16]
Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
Business/Marketing, Console/PC, Smartphone/Tablet

A new breed of arcade: Putting devs' skill-based games on casino floors 7
by Alex Wawro [07.26.16]
Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
Business/Marketing, Smartphone/Tablet

Report: China pushes past US to lead the world in App Store game revenue  
by Alex Wawro [07.25.16]
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Business/Marketing, Smartphone/Tablet

Blog: Pokemon Go, and the good things that can come from bad UI 9
by Gamasutra Community [07.25.16]
PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
Design, Smartphone/Tablet

Blog: How Pokemon Go fails to capture learnability 22
by Gamasutra Community [07.22.16]
Why does Pokemon Go need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
Design, Smartphone/Tablet

Unity 5.4 sees a stable release, and a beta of 5.5 is in the works  
by Alex Wawro [07.28.16]
Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Google Play Family Library program will let up to six users share games  
by Chris Kerr [07.28.16]
The introduction of a a new Family Library program will let account holders share eligible games across devices with no additional sign-up fee.
Business/Marketing, Smartphone/Tablet



3 Reasons Why You Should Publish Your Mobile Game In China Now  
by Marcus Kay [07.28.16]
Yes, I know you heard this before: China is a super hot mobile gaming market. But just how hot exactly it is? Is it really worth investing your time and effort to publish your game there? Check out these top 3 reasons why you should enter China now...
Business/Marketing, Indie, Smartphone/Tablet

Viridi on Mobile (One Month In): Curiosities!  
by Kevin Maxon [07.27.16]
A collection of statistics and questions from our first mobile release. Mostly data points and confused shrugging. May or may not be interesting and strange. You tell me!
Business/Marketing, Indie, Smartphone/Tablet

This Week in Video Game Blogging: Being Public 1
by Critical Distance [07.27.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoya Street on sport, pervasive games, and how we respond to the knowledge others are watching us.
Design, Social/Online, Smartphone/Tablet

Pokémon GO! – Fad or the Future?  
by Anil Das Gupta [07.27.16]
It's the mobile game taking the world by storm! But is Pokémon GO a fad, or the start of a trend in the industry? This is a teardown and deconstruct of the core mechanics and where Niantic go from here.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

Design Tips: In-Game Proportions and Scale  
by Yuriy Sivers [07.26.16]
Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.
Design, Art, Social/Online, Smartphone/Tablet


Turbine Inc. — Needham, Massachusetts, United States
[07.27.16]
Senior Product Manager, Mobile
Senior Mobile Product Manager with 7+ years experience and knowledge of F2P and micro-transaction business models within mobile game space.

nWay — San Francisco, California, United States
[07.25.16]
Game Server Engineer


nWay — San Francisco, California, United States
[07.24.16]
Sr. Animator


nWay — San Francisco, California, United States
[07.24.16]
Lead 3D Artist


nWay — San Francisco, California, United States
[07.22.16]
Sr. Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.22.16]
Director of Operations


War Drum Studios — Gainesville, Florida, United States
[07.22.16]
Game and Systems Programmer
We are looking for a talented C++ programmer who wants to work on challenging problems and implement and own new systems. Join us as we have our cake and eat it to: we work on some of the best games in the business while also enjoying a small team environment.

Particle City — Los Angeles , California, United States
[07.21.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

InnoGames GmbH — Hamburg, Germany
[07.13.16]
Senior Game Designer for a Simulation Mobile title


WB Games — San Francisco, California, United States
[07.11.16]
Sr. Systems Engineer