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March 4, 2015
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March 4, 2015
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Unity 5 released with upgrades, full-featured free version 47
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Business/Marketing, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Our tutorial doesn't work. What next?  
by Gamasutra Community [03.04.15]
A redesign blog: "How many people got overwhelmed and just stepped away because of the sheer number of tutorials? We have no way of knowing."
Design, Smartphone/Tablet

The rise of games you (mostly) don't play 12
by Simon Parkin [03.03.15]
"Idle games," or games that virtually play themselves, are a nascent genre that sometimes become unexpectedly popular. Anthony Pecorella with Kongregate explains.
Design, Indie, Social/Online, Smartphone/Tablet, GDC

Unreal Engine 4 is now free-to-download for everyone 63
by Christian Nutt [03.02.15]
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
Business/Marketing, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

500 games launched per day on iOS last year (and other digital sales facts) 8
by Kris Graft [03.02.15]
With digital marketplaces becoming increasingly crowded, Mike Rose, of tinyBuild dug into the current state of indie sales expectations for digital platforms.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

PlayFab Raises $7.4 Million in Series A Funding Led by Benchmark  
by Phill Cameron [03.04.15]
Playfab, a cross-platform tool provider to enable games to better operate as service, has secured further funding.
Business/Marketing, Smartphone/Tablet

Unity focuses on small teams doing big things at its GDC event 1
by Christian Nutt [03.03.15]
Unity's GDC press conference was geared toward not just showcasing Unity 5, but marrying the company's longtime message of democratized development with a focus on how damn good Unity games can look.
Programming, Console/PC, Indie, Smartphone/Tablet, GDC


Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Kitty Pot Cracker Off Screen Pre Release  
by Kelsey Cidade [03.02.15]
Here is a look at the first stage and boss in Kitty Pot Cracker, a game for Android/Google Play by Cidade Art Productions. Coming out March 2015!
Indie, Smartphone/Tablet

Redesigning Auro's Tutorial  
by Keith Burgun [03.02.15]
The launch version of Auro was received super-well, but we also got some complaints about how the game is hard to learn. Here's what we think we did wrong with our Tutorial, and here's what we plan on doing about it.
Design, Indie, Smartphone/Tablet

In the trenches  
by Kelsey Cidade [03.02.15]
Still at the tightening up/bug testing stage of development and it has to be the toughest part of this process but the most rewarding.
Design, Indie, Smartphone/Tablet

The value of 'Rubber Banding' (An engagement driver)  
by Nikhil Birla [03.02.15]
"Rubber banding" a principle in which if you stretch too much you get snapped back hard thanks to physics. The blog will deal into how it can be utilized in games to drive engagement.
Design, Console/PC, Indie, Smartphone/Tablet

How a Failing University Student Created a Video Game By Himself With No Money  
by Ali Collins [03.02.15]
This blog post will explain how a university student with failing grades created an adventure platforming game by himself with no budget. Without good grades, I need a good reason why employers should look at me, and my game, Bug World, is that reason.
Audio, Design, Programming, Production, Indie, Smartphone/Tablet


Imangi Studios — Raleigh, North Carolina, United States
[03.03.15]
Game Developer
Game Developer

PerBlue — Madison, Wisconsin, United States
[03.03.15]
UI Artist


InnoGames GmbH — Hamburg, Germany
[03.03.15]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

InnoGames GmbH — Hamburg, Germany
[03.03.15]
Software Developer C++ Mobile (m/f)
Mobile Developer C++ (m/f)

Filament Games LLC — Madison, Wisconsin, United States
[03.03.15]
Associate Producer


Filament Games LLC — Madison, Wisconsin, United States
[03.03.15]
Game Engineer


Shiver Entertainment — Miami, Florida, United States
[03.02.15]
Art Director
Art Director (Hands-On) with Game Development experience and minimum 5 years as an Art Director. Must have successfully shipped multiple titles (AAA Console, PC/Online, Mobile or Tablet) as an Art Director. Prefer somone within the Game or Movie industry.

Gameloft — Seattle, Washington, United States
[03.02.15]
3D Generalist Artist


Gameloft — Seattle, Washington, United States
[03.02.15]
3D Character Artist


Mobilityware — Irvine, California, United States
[02.27.15]
VP of Engineering
VP of Engineering