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February 22, 2012
 
Spark Unlimited, Inc.
Senior Graphics Engineer
 
Avalanche Studios
Graphics Programmer, New York
 
Penn State Erie, The Behrend College
Interactive Media Game Development Faculty Position
 
BioWare Austin
Marketing Analyst
 
Spark Unlimited, Inc.
Lead Gameplay Engineer
 
Playdom
Server Programmer
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San Francisco, United States
03.05.2012
 
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, United States
03.24.2012
 
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Orlando, United States
03.26.2012
 
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Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
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Smartphone/Tablet Games News
  Road to the IGF: Game Oven's Fingle Exclusive
by Eric Caoili [02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle, one of the finalists for IGF's Nuovo Award.  
Smartphone/Tablet, Indie, Exclusive, IGF/OnLive , Design
 
 
Top-Grossing iOS Games: Temple Run climbs iPhone charts
by Danny Cowan [02.22.12]
Apple's latest U.S. App Store game charts by revenue see Temple Run and DragonVale earning top iPhone sales, while Smurfs' Village and Slotomania HD emerge as big sellers on the iPad.  
Smartphone/Tablet, Business
 
Shanda yearly profits down despite diverse game releases
by Mike Rose [02.22.12]
Chinese MMO operator Shanda Interactive has posted financial results for the full 2011 fiscal year, noting an increase in revenue but a slight drop in profits year-over-year.  
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Ticket to Ride Pocket devs on the perils of switching tools during development Exclusive
by Staff [02.22.12]
In Gamasutra's latest postmortem, Days of Wonder's CTO and lead developer explain how switching to new versions of tools can wreak havoc with schedules.  
Smartphone/Tablet, Exclusive, Programming, Production
 
Nexon acquires 20% stake in Korean social dev Moyasoft
by Mike Rose [02.22.12]
Tokyo-based online game publisher Nexon has acquired a 19.99 percent stake in Korean social games company Moyasoft, with the aim to expand Moyasoft's reach to international markets.  
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Your game industry in your words: Week of February 17
by Eric Caoili [02.21.12]
Gamasutra highlights choice quotes from industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others in this new weekly roundup.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design
 
Elite Beat Agents' iNiS lends a hand for Japanese Infinity Blade release
by Tom Curtis [02.21.12]
Epic Games and Chair Entertainment have partnered with iNiS to release an adaptation of the popular Infinity Blade franchise on DeNA's Mobage platform in Japan.  
Smartphone/Tablet, Business
 
Ex-Zynga advertising director joins game reward network Kiip
by Mike Rose [02.21.12]
Game rewards network Kiip has hired former Zynga global director of brand advertising Manny Anekal as its new COO.  
Social/Online, Smartphone/Tablet, Business

Smartphone/Tablet Games Features
  Postmortem: Days of Wonder's Ticket to Ride Pocket by Yann Corno, Gerald Guyomard [02.22.12]
The developers of Ticket to Ride take a look at the complexities that drive the development of an iPhone title -- even one that's based on both an existing board game and successful iPad app can encounter a lot of difficulties in planning and implementation. 1
Business, Game Design, Postmortem, Production, Indie, Smartphone/Tablet
 
 
Building an iOS Hit: Phase 1 by Jeremy Alessi [02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns. 11
Game Design, Smartphone/Tablet
 
Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? by Si Shen [01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games." 12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
 
Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 2
Programming, Social/Online, Smartphone/Tablet

Smartphone/Tablet Games Blogs
  The Lost Value of Mystery
by Eric Schwarz [02.22.12]
Most games rely on novel new content and mystery to keep players coming back. Why, then, is it becoming increasing rare to actually see games take advantage of this? 1
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
 
Of Large Levels and Small Devices
by Ian Wagner [02.21.12]
One of the fun things we get to deal with while developing the Fixbot game engine is management of the iPhone's short-term memory.  
Programming, Indie, Smartphone/Tablet
 
Traffic Wonder (a $95K project) was made purely using actionscript
by Alex Nino [02.21.12]
This is a funny thing, nowadays, even in this first quarter of 2012 when I speak with developers sometimes they get surprised when I say that I am working in an iOS project using Adobe Flash, people say, ehh? Hmmm? How come? it is not supported on iOS...  
Programming, Smartphone/Tablet
 
The Combinatorial Itch
by Evan Jones [02.21.12]
Humans are naturally creative and tend to enjoy finding ways to rearrange existing tools in new combinations. How can games do a better job of fostering this creativity? 5
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
Can't Catch 'em All.
by MichaelVaughn Green [02.20.12]
Apple is failing to stop even the most obvious copyright offenders. What can be done? 3
Production, Smartphone/Tablet

Smartphone/Tablet Games Jobs
  Playdek Inc. — Carlsbad, CA, USA
[02.22.12]
Senior Graphics Programmer
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
 
Gameloft (Madrid) — Madrid, Sp, ESP
[02.22.12]
3D Programmer

Programmer / Engineer, Smartphone / Tablet Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.22.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Sanzaru Games Inc. — Foster City, CA, USA
[02.21.12]
Game Programmer

Console / PC Games, Smartphone / Tablet Games, Independent Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.21.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.21.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A Bit Lucky, Inc. — San Mateo, CA, USA
[02.21.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA

Art / Animation, Smartphone / Tablet Games, Serious Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.21.12]
Software Game Development Engineer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.21.12]
LEVEL Designer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.21.12]
Software Game Development Engineer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games

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