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September 2, 2015
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September 2, 2015
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Report: The world's most popular, most profitable iOS games are 3 years old 3
by Alex Wawro [09.02.15]
A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least 2 years old.
Business/Marketing, Console/PC, Smartphone/Tablet

Making VR games reminds Infinity Ward expats of PS1 game dev glory days Exclusive 1
by Alex Wawro [09.01.15]
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty devs has learned about making virtual reality FPS games that don't make people sick.
Design, Console/PC, Smartphone/Tablet, Exclusive

The state of the Chinese game market, heading out of ChinaJoy 1
by Gamasutra Community [08.31.15]
"Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
Business/Marketing, Console/PC, Smartphone/Tablet

Report: U.S. average daily mobile game time drops over 30% in a year 16
by Alex Wawro [08.28.15]
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
Business/Marketing, Smartphone/Tablet

Undead Labs shutting down struggling RPG, Moonrise  
by Chris Kerr [09.02.15]
State of Decay developer Undead Labs will be closing down its free-to-play Pokémon-esque RPG, Moonrise, on December 31.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

2015 Unity Awards nominees announced  
by Christian Nutt [09.02.15]
Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Get a job: Nuclear Division seeks a Game Engineer  
by Staff [09.02.15]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for a coder to serve as a game engineer at its studio in Los Angeles.
Programming, Smartphone/Tablet, Recruitment

Investors pour over $11M into mobile game livestreaming firm Mobcrush  
by Alex Wawro [09.01.15]
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Business/Marketing, Smartphone/Tablet

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

5 ways to turbo-charge your LTV  
by Mark Rosner [09.02.15]
LTV, the lifetime value a customer, is one of the most important metrics for game developers to track. It is the ultimate benchmark of how your game is doing in terms of revenue. You can calculate LTV lots of ways, but this shares how you can increase it.
Business/Marketing, Smartphone/Tablet

We Should Patch Our Games  
by Keith Burgun [09.02.15]
In this article, Keith Burgun unpacks some of the complaints surrounding game patches, and explains why, despite the annoyances, patching our games beats the alternative.
Design, Production, Console/PC, Indie, Smartphone/Tablet

Hearthstone: a Case Study in Faux Multiplayer  
by Eric Mickols [09.01.15]
A dive into what makes Trading Card Games social, and a discussion of how Blizzard's game Hearthstone misses out on all points.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet

Clown House's first week on Steam  
by Ahmet Kamil Keles [09.01.15]
First week experiences of a freeware horror game on Steam. Some mistakes were made, don't repeat them!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

How a shark attack defined product positioning  
by Aidan Minter [09.01.15]
Product Positioning is one of the most important aspects of games marketing to a prospective audience, here this blog post looks at the importance of positioning in a busy marketplace and defining your products feature strengths against competitors.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Sega Networks Inc. — Philadelphia, Pennsylvania, United States
Unity Developer- Philadephia

WB Games — San Francisco, California, United States
Systems and Tools Engineer

Galxyz Studios — Mountain View, California, United States
Sr. Game Developer
Senior Unity 3D programmer to help build an intergalactic science adventure!!

Limbic — San Francisco, California, United States
Senior Software Engineer (Client, Gameplay Programmer, C++)

Zindagi Games — Camarillo, California, United States
Software Engineer
Zindagi Games is looking for Software Engineers!

Sega Networks Inc. — San Francisco, California, United States
Unity Developer - San Francisco

Bandai Namco Entertainment America — San Jose, California, United States
Mobile Game/Build Engineer
Bandai Namco Entertainment is looking for a Mobile Game/Build Engineer to join our team!

Sega Networks Inc. — Madison, Wisconsin, United States
Lead Artist- Madison

Bandai Namco Entertainment America — San Jose, California, United States
Full Stack Engineer
Bandai Namco Entertainment is looking for a Full Stack Engineer - Mobile to join our team!

Nonstop Games — Singapore, Singapore
Senior 3D Game Artist
3D Game Artist