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July 27, 2015
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July 27, 2015
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Ouya buyout confirmed, as CEO leaves company 4
by Kris Graft [07.27.15]
After months of buyout rumors, video game hardware company Razer has confirmed its purchase of Android game platform Ouya; Ouya CEO Julie Uhrman leaving company.
Business/Marketing, Console/PC, Smartphone/Tablet

5 ways to be a terrible game designer 26
by Gamasutra Community [07.23.15]
"In the past 9 years or so of practicing design, I’ve messed it up in all of the following ways at some point or another. Here are 5 of the most troublesome yet common ways that we designers screw things up."
Design, Console/PC, Indie, Smartphone/Tablet

Free money, grocery bags, and Smarter Than You 2
by Gamasutra Community [07.27.15]
Jamie Madigan discusses the psychology of a game where "it cost YOU real money to give THEM bonus experience points and YOU got nothing out of it but warm fuzzies."
Design, Smartphone/Tablet

Designing a procedural murder mystery 2
by Gamasutra Community [07.24.15]
"Have you played one of those detective games and ended up longing for more cases to solve? I think this genre could benefit A LOT from having a 'quest' generator."
Design, Console/PC, Indie, Smartphone/Tablet

Google Analytics-driven game development: An experiment in mobile design 4
by Gamasutra Community [07.24.15]
"I performed something like a gamedev experiment: It was 'just create a trashy game, update it as frequently as possible and make it better based on users’ and Google Analytics’ feedback.'"
Design, Smartphone/Tablet

In the wake of big layoffs, Gree International opens 2 new studios  
by Alex Wawro [07.27.15]
Gree International, the San Francisco-based Western arm of Japanese mobile game giant Gree, has opened a pair of new studios in Germany and Australia after laying off roughly 30 percent of its staff last week.
Business/Marketing, Smartphone/Tablet

Get ready for TV-based games to expand China's market  
by Gamasutra Community [07.24.15]
Analyst Lisa Hanson takes a hard look at post-console ban China, with an eye toward what kinds of games Chinese players really want, and on what TV-based platforms.
Business/Marketing, Console/PC, Smartphone/Tablet

$130 million for mobile studio SGN, as Korea's Netmarble steps up  
by Christian Nutt [07.23.15]
Major Asian investment in mobile games continues, as casual games house SGN gets a $130 million investment from a Korean studio.
Business/Marketing, Smartphone/Tablet

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Unity Garbage Collection Tips and Tricks  
by Megan Hughes [07.27.15]
Avoiding performance issues in game development by managing garbage collection in Unity - some tips and tricks.
Programming, Console/PC, Indie, Smartphone/Tablet

Post Mortem: One month of indie game marketing – Online branding (part three)  
by Marc Bourbonnais [07.27.15]
Following-up on a first month of marketing my latest mobile game, here are the elements related to online branding.
Business/Marketing, Indie, Smartphone/Tablet

Five Design Strategies for Effective Midcore Monetization  
by Peter Knudson [07.27.15]
When building a free-to-play game targeted toward midcore gamers, it is important to note the differences between casual and midcore audiences. Midcore players often are very experienced gamers – most likely having played first on console or PC.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

A Serious Review of the Critical Reception of a Completely Absurd Game  
by Michael Klotz [07.24.15]
What happens when you analyze the reviews of an absurd game like Goat Simulator? Much like the game, the results are all over the place.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Knotmania Diary: Learn to untie a  Gordian knot  
by Loana Elisabeta Furcoi [07.24.15]
This is the first in a series of articles that tell the story of making Knotmania - a physics puzzle indie game. In this series, I want to talk about the issues of the project and how we got over them.
Design, Programming, Art, Indie, Smartphone/Tablet

ToyTalk — San Francisco, California, United States
Gameplay and Prototyping Engineer

PlayRaven — Helsinki, Finland
Senior Server Programmer

PikPok — Wellington, New Zealand
Senior Programmer

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
Community Manager, Mobile Games
Community Manager, Mobile Games

Galxyz Studios — Mountain View, California, United States
Sr. Game Developer
Senior Unity 3D programmer to help build an intergalactic science adventure!!

Boss Fight Entertainment, Inc. — McKinney, Texas, United States
Senior Software Engineer

Gameloft — New York, New York, United States
Narrative Designer

WB Games — San Francisco, California, United States
Systems Engineer

PlayQ — Santa Monica, California, United States
Senior Game Designer
PlayQ is looking for a Senior Game Designer to contribute to the development of world-class mobile games targeting a mass market. In this role you will collaborate closely with design colleagues and other departments in the creation and implementation of game systems, features, and content. Core responsibilities include owning and championing new game features from concept to implementation, building amazing puzzle game levels, and performing ongoing tuning based on testing, user analysis, and a deep awareness of the competitive marketplace.

Game Circus LLC — Addison, Texas, United States
Data Scientist