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August 21, 2014
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August 21, 2014
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Unity rolls out version 4.6, open-source initiative, Unity Cloud Build 4
by Christian Nutt [08.20.14]
Today at its Unite conference in Seattle, Unity announced new initiatives and new features for its engine, and we have the details, with comments from CEO David Helgason.
Programming, Console/PC, Indie, Smartphone/Tablet

'Fail early'? It doesn't work in game dev 14
by Gamasutra Community [08.20.14]
A veteran developer shares his take on the "fail early" mantra: "I have nothing but bad experiences when game companies talk about the importance of failing early."
Production, Console/PC, Indie, Smartphone/Tablet

Download the 2014 Game Career Guide now! Exclusive  
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Student/Education, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Rockstar art director Ian J. Bowden moves to mobile games  
by Mike Rose [08.19.14]
Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto veteran, has left the company to join casual and social game studio GameDuell.
Business/Marketing, Console/PC, Smartphone/Tablet

GDC Next wants to know how you promote your games  
by GDC Staff [08.20.14]
To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC Next adds ADC talks on second-screen design, mobile commerce  
by Staff [08.20.14]
Fresh talks on designing second screen experiences and mobile-friendly storefronts join the lineup of ADC talks at the future-focused GDC Next, which will be held in L.A. this November.
Business/Marketing, Design, Smartphone/Tablet

Blog: Mobile gaming is a giant treadmill 2
by Gamasutra Community [08.20.14]
"Every few months some new game comes along and goes viral, generating huge downloads and revenue ramps. But eventually they fade."
Business/Marketing, Production, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet



Piracy. Is it now just a silly habit? 2
by Paul Johnson [08.20.14]
Pirates are a lot of things. But why is one of those things not "embarrassed" ?
Business/Marketing, Indie, Smartphone/Tablet

Ukrainian Game Devs in Cologne, or How BidOn Games Went to Gamescom 2014  
by Vladimir Dybenko [08.20.14]
5 days of impressions and emotions at Gamescom 2014 were nearly too much for us to focus on the actual goal of our trip - exhibiting at the event. Nevertheless, we did it, and the BidOn Games brand had its very first booth at a conference of that scope.
Business/Marketing, Smartphone/Tablet

Paying to win 4
by Ethan Levy [08.19.14]
I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

A Great Game Isnít Enough  
by Brent Fox [08.19.14]
Just making a great game isn't enough to guarantee success. Even more frightening is that adding PR and marketing to a great game still might not be enough to garner widespread public appeal. What do we do now?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet


Disney Consumer Products — Glendale, California, United States
[08.20.14]
Contract Game Programmer


Turbine Inc. — Needham, Massachusetts, United States
[08.20.14]
Software Engineer, Mobile
Turbine, Inc. seeks a Software Engineer for its Needham, MA development studio to develop new products for mobile and tablet platforms. In this position, you will have a hands on role in defining and implementing key game systems and features, in collaboration with other software engineers, artists, and game designers. You will be working with a mid-size team of developers to create new products for iconic Warner Bros. intellectual properties. We are looking for candidates with a passion for games and game development.

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Big Fish Games — Seattle, Washington, United States
[08.19.14]
Engineering Manager- Studios


Big Fish Games — Seattle, Washington, United States
[08.19.14]
Senior Game Developer


Mobilityware — Irvine, California, United States
[08.19.14]
Senior UI Artist


Shiver Entertainment — Miami, Florida, United States
[08.19.14]
Gameplay Programmer/Engineer - All Levels
Shiver is Miami's newest video game start-up, backed by industry veterans and sizable capital.

Vicarious Visions / Activision — Albany, New York, United States
[08.19.14]
VFX Artist-Vicarious Visions
See job description.

PerBlue — Madison, Wisconsin, United States
[08.18.14]
Community Support Agent