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June 18, 2013
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From the Editor: Leaving E3 with a sense of hope, optimism 21
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, E3

XCOM: Enemy Unknown fights 'race to the bottom' pricing on mobile 8
by Mike Rose [06.17.13]
In a bid to fight the monetary race to the bottom on the iOS App Store, 2K and Firaxis Games today announced that the upcoming iOS version of XCOM: Enemy Unknown will cost $19.99.
Business/Marketing, Smartphone/Tablet

Blog: How big is the real-money gambling market? 2
by Gamasutra Community [06.17.13]
For developers considering jumping in when the U.S. lets the doors open, this post from Betable's William Chambers offers hard data on how big it could potentially be for game developers.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

GDC Europe 2013 adds Kick Off classic postmortem  
by GDC Staff [06.18.13]
Organizers have confirmed a classic postmortem of Kick Off from Dino Dini for August's GDC Europe, also adding talks on Warface's low-end PC optimizations and Heidi McDonald on romance games.
Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Supercell aims to replicate its mobile success in Japan  
by Mike Rose [06.18.13]
Supercell today announced that it has launched its hugely popular Clash of Clans free-to-play game in Japan -- and a cross-promotion with GungHo will no doubt help it storm the charts.
Business/Marketing, Smartphone/Tablet

Blog: The world doesn't need another mobile card battle game 3
by Gamasutra Community [06.18.13]
Rage of Bahamut launched a card battle crazy, but is enough enough? Mobile developer Joseph Kim takes a look at the market after speaking to too many devs following in its trail.
Business/Marketing, Indie, Smartphone/Tablet

Why people cheat, and what to do about it 10
by Gamasutra Community [06.18.13]
We all know some players will inevitably cheat, but why? This blog delves into the psychology of cheating and the effect it has -- and some solutions to it.
Programming, Social/Online, Smartphone/Tablet

iOS 7 will add kids game category to iTunes App Store 1
by Kris Ligman [06.17.13]
As announced last week at the Worldwide Developers Conference, Apple's next update for iOS devices, iOS 7, will add a kids games category to the iTunes App Store.
Business/Marketing, Social/Online, Smartphone/Tablet


Advanced Audio Streaming in Unity 10
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Characters and Worldbuilding: Analyzing the Strength of Japanese Games 41
by Zack Wood [05.31.13]
Zack Wood studied game design in Japan, and here shares the philosophies that inform the rich, appealing worlds and characters of games developed in that country -- a new way of looking at building your worlds and creating their inhabitants.
Design, Art, Console/PC, Indie, Smartphone/Tablet

Intro to User Analytics 4
by Magy Seif El-Nasr, Alessandro Canossa, Anders Drachen [05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing, Design, Game Developer Magazine, Console/PC, Social/Online, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Revisiting Android 1
by Patrick Miller [05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive


How a Hardcore Gamer Fell in Love With Mobile Games  
by Rosstin Murphy [06.18.13]
Rosstin was always a hardcore gamer, but taking a dive into the world of mobile games changed his outlook on casual gaming.
Design, Smartphone/Tablet

Making Ear Monsters: Developing a 3D Audio Game 1
by Brian Schmidt [06.17.13]
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Audio, Design, Programming, Indie, Smartphone/Tablet

Why is King Removing In-Game Ads? 1
by Benjamin Sipe [06.17.13]
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

The World Doesn't Need Another Mobile Card Battle Game 3
by Joseph Kim [06.14.13]
In mobile gaming we are continuing to see too many "me too" game designs the latest incarnation of which are 1st and 2nd generation type card battle games. WIth the massive glut in the category how should mobile game designers think about this category?
Business/Marketing, Design, Indie, Smartphone/Tablet

The breakdown: How big is real-money gaming? 2
by William Chambers [06.14.13]
Lots of big numbers are thrown around about the size of the real-money gaming market, but what is actually known? This blog breaks down some verifiable data from existing markets.
Design, Social/Online, Smartphone/Tablet


Sunstorm Games — Las Vegas, NV, USA
[06.18.13]
Mobile Game Developer
Sunstorm Games, a highly successful mobile games developer with a reputation for having a fun, collaborative work environment, is seeking multiple developers for our Las Vegas studio. As we continue to grow, we are seeking several mobile developers to assist us in our ongoing expansion of our highly successful product offerings of over 80 titles on iOS, Android, and all other casual gaming platforms. We need creative, smart, eager, and team oriented individuals to join our successful group.
Programmer / Engineer, Smartphone / Tablet Games

HIspanic Information and Telecommunications Network — NY, USA
[06.18.13]
App Producer / Designer

Game / Level Designer / Creative Director, App Developers

Gameloft - New Orleans — New Orleans, LA, USA
[06.17.13]
Senior Online Developer
Our studio is proud to employ some of the most qualified developers in games. We would love for you to be our next hire! Join one of the most stable and successful companies in games, with an established reputation of mobile games excellence in spectacular New Orleans!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Gameloft - New York — New York City, NY, USA
[06.17.13]
Product Manager
Gameloft, an international publisher and developer of video games for smartphones, tablets and feature phones, is seeking a gifted Product Manager to join our growing team. As part of the Marketing department and working in close collaboration with the production, monetization and user acquisition team, the successful candidate will manage, launch, promote and sustain a portfolio of social free-to-play games throughout their entire life cycle. This role is located in our production studio in
Producer / Director / Project Manager, Marketing / PR / Communications, Smartphone / Tablet Games

Big Fish Games — Oakland, WA, USA
[06.14.13]
HTML5 Game Engineer

Programmer / Engineer, Smartphone / Tablet Games


Gameloft — New Orleans, LA, USA
[06.13.13]
Java Developers
Gameloft New Orleans is proud to employ some of the most talented developers in our industry. We would love for you to be our next hire! Join our growing studio as we continue to bring high-quality mobile and social games to literally millions of players - You simply won't find a more friendly, fun and stable place to make games!
Programmer / Engineer, Smartphone / Tablet Games, App Developers

Gameloft — New Orleans, LA, USA
[06.13.13]
Java Developers
Gameloft New Orleans is proud to employ some of the most talented developers in our industry. We would love for you to be our next hire! Join our growing studio as we continue to bring high-quality mobile and social games to literally millions of players - You simply won't find a more friendly, fun and stable place to make games!
Programmer / Engineer, Smartphone / Tablet Games, App Developers

Gameloft — New Orleans, LA, USA
[06.13.13]
Technical Director
Gameloft New Orleans has a fantastic opening for a Technical Director with a strong background in engines, graphics, leadership and management! Apply today to this can't-miss opportunity to work with an incredibly passionate and talented team where you can grow yourself and others!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Gameloft — New Orleans, LA, USA
[06.13.13]
Lead Developer
Gameloft is looking for a technically strong Lead Developer with graphics and/or engine expertise for exciting projects in the growing New Orleans studio! If you are passionate about making great games, you need to apply today!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games