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March 27, 2015
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Free-to-play: What about player skill? 6
by Gamasutra Community [03.27.15]
"Those 'near misses' keep the player feeling like they can beat the level, they just need to play a few more times or convert. With higher player skill, this becomes much more difficult to achieve."
Design, Smartphone/Tablet

Thinking about people: Designing games for social simulation 3
by Gamasutra Community [03.26.15]
Mitu Khandaker-Kokoris (Redshirt) comprehensive look at the elements that are essential to a good social simulation, and how those things have worked in existing games, both AAA and indie.
Design, Console/PC, Indie, Smartphone/Tablet

GDC Europe 2015 call for papers ends soon!  
by Staff [03.27.15]
Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe

5 best practices for cost-efficient user acquisition  
by Gamasutra Community [03.27.15]
"Building and executing a cost-efficient user acquisition strategy is a cornerstone of mobile game monetization." Here are "the best — and most economical — ways to attract new players."
Business/Marketing, Smartphone/Tablet

Blizzard sues a studio that's suing a studio 18
by Christian Nutt [03.24.15]
Will it matter if Heroes Charge rips off Soul Clash if Soul Clash infringes on the World of Warcraft IP?
Business/Marketing, Smartphone/Tablet

Turning data into enemies: How we used Google Spreadsheets with Unity 4
by Gamasutra Community [03.24.15]
"We used Google Spreadsheets as our Content Management System (CMS). In this post I'll talk about how we've integrated those spreadsheets into our game development process."
Design, Programming, Smartphone/Tablet

The Russian mobile market: Insights, forecasts, and tips  
by Gamasutra Community [03.25.15]
How can you take advantage of the Russian mobile market, and what do you need to know about entering it? This comprehensive look offers the facts and figures.
Business/Marketing, Smartphone/Tablet

Analytics event collection and storage with Apache Flume NG  
by Gamasutra Community [03.25.15]
"In this post we cover the consumer side of that story focusing on how we process and store analytics events represented in JSON in Amazon’s Simple Queue Service (SQS) using Apache Flume NG."
Programming, Social/Online, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Game Dev 101  
by Juliette Dupre [03.27.15]
Quick start guide for anyone brand new to game development who wants to become a part of it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Particles spawned at mesh vertices: Recreating inFamous Second Son neon run effect in Unity3D  
by Marek Stromsky [03.27.15]
I've tried to recreate inFamous Second Son effect (spawning particles at object vertices) in Unity3d that could be used also on mobile devices.
Programming, Art, Console/PC, Smartphone/Tablet

Games, Stories and Words  
by Keith Burgun [03.27.15]
“Lack of argument clarity” is something that affects game design writers/thinkers in general, and so I’d like to use the example of the "games and stories debate" as a vehicle to explain what I see as a problem with our discourse in general.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC BizDev Diaries: Managing 150+ Meetings for Twelve Companies Without Losing My Mind (Part 1 of 3)  
by Jay Powell [03.27.15]
The first in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Balance of Meta-game Design Featuring Age of Empires  
by Josh Bycer [03.27.15]
Age of Empires for the last few games became one of the first strategy series to have Meta-game design and today's post examines the differing philosophies and challenges of adding this model to your game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Shiver Entertainment — Miami, Florida, United States
[03.27.15]
Sr. Game Programmer C++
C++ experience is a MUST! Senior Software Engineer/Programmer with 5+ years experience, preferably in game design and development. Programming experience in: Java, Javascript, Objective-C and/or Unity is preferred. Mobile Development experience is a plus.

Gameloft (New York) — New York, New York, United States
[03.27.15]
Lead Programmer


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[03.27.15]
Lead 3D Artist
Lead 3D Artist - Star Trek, Game of Thrones, fantasy/horror/sf licensed IP

Game Circus LLC — Addison, Texas, United States
[03.26.15]
Programmer


Nordeus — Belgrade, Serbia
[03.26.15]
Lead System Game Designer


InnoGames GmbH — Hamburg, Germany
[03.26.15]
Community Manager (m/f) External
Community Manager (m/f) External

Shiver Entertainment — Miami, Florida, United States
[03.26.15]
Art Director (Hands-On)
Art Director (Hands-On) with Game Development experience and minimum 5 years as an Art Director. Must have successfully shipped multiple titles (AAA Console, PC/Online, Mobile or Tablet) as an Art Director. Prefer somone within the Game or Movie industry.

Machine Zone Germany GmbH — Hamburg, Germany
[03.26.15]
Technical Artist (m/f)
Machine Zone Germany is seeking a highly skilled technical artist to join our art team. The technical Artist will work closely with the tools engineers and artists to optimize and deliver in-game features and content. We are looking for self-starting, technically driven artists who are passionate about solving thorny problems and making their team more productive. You must feel at home writing scripts, working with custom tools and have experience with every aspect of game art pipelines (modeling, texture/UV mapping, animation, rigging, shaders, particle systems, 3D engines and standard art software). If you are interested in assist in the creation of unforgettable content and gameplay experiences that will engage millions of players for hours on end. Then don’t think twice and apply now! MachineZone games will be seen by tens of millions of global players in the future. This is your chance to leave your legacy and be part of gaming history!

Machine Zone Germany GmbH — Hamburg, Germany
[03.26.15]
3D - Artist Modeler/Animator (m/f)
Machine Zone Germany is seeking a highly skilled 3D Artist to join our art team. The 3D Artist is an integral part of the Machine Zone Germany Art team and should be an expert in Maya 3D texturing with hands on experience as a Character modeler with familiarity in character rig setups for animation keying. Past experience should be at least 4 years as a 3D Artist / generalist with one AAA game for mobile or console as a 3D Artist.MachineZone games will be seen by tens of millions of global players in the future. This is your chance to leave your legacy and be part of gaming history!

Machine Zone Germany GmbH — Hamburg, Germany
[03.26.15]
Senior Software Engineer Tools (m/f)
Machine Zone Germany GmbH is seeking a highly skilled and motivated Senior Software Engineer Tools to join our team. Qualified candidates will be responsible for writing C++ Code to provide a flexible tool chain that our Game Engine Developer can easily customize to meet the needs of their individual features. Qualified candidates must be proficient in writing highly optimized, extensible and maintainable code under aggressive deadlines. Are you a passionate and smart person, who loves to solve challenges in appropriate time? Do you enjoy mathematics and the logic behind it? Then don’t think twice and apply now!