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July 2, 2015
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July 2, 2015
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Designing You Must Build A Boat amid the rising tide of game releases Exclusive  
by Alex Wawro [07.02.15]
Indie dev Luca Redwood opens up about his experience trying to follow up his hit mobile game 10000000 with You Must Build A Boat amid a rising tide of game releases that make discoverability tough.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet, Exclusive

Blog: Her Story is not your story 8
by Gamasutra Community [07.02.15]
"Her Story is not your story. Piecing it together is your experience and how it shapes in your mind is unique to you, but that doesn’t make it your story."
Console/PC, Indie, Smartphone/Tablet

Surrendering control and trusting in players with Her Story Exclusive 1
by Phill Cameron [07.01.15]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet, Exclusive, Video

Don't Miss: Why the metrics aren't the message 29
by Staff [07.01.15]
In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Business/Marketing, Design, Production, Console/PC, Social/Online, Smartphone/Tablet

10 things you should know about ... QA 3
by Gamasutra Community [07.01.15]
"We look at your work with the eyes of the client, the licensor, the first party manufacturer, the user. We wear their hats so we can tell you what they will experience."
Production, Console/PC, Smartphone/Tablet

Games affecting people 6
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

5 rules to break when developing a mobile game 9
by Gamasutra Community [07.01.15]
CrowdStar made its mobile game Covet Fashion a hit with fans by ignoring the conventional wisdom. Here, CEO Jeffrey Tseng shares his tips for success.
Business/Marketing, Design, Production, Art, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Bubble Witch 2 Saga: The most beautiful 3D render maps 1
by Junxue Li [07.01.15]
In this series of posts, I would evaluate the characteristics of maps of a few popular games: Bubble Witch Saga 2, Jelly Splash, etc, from the point view of an art producer. This is part 2.
Design, Production, Art, Social/Online, Smartphone/Tablet

Don't Roll The Dice On Your Social Casino Player  
by Marina Sapunova [07.01.15]
The Social Casino Games market is dominated by several large companies, but it does not prevent other developers from being successful. Understanding what drives the players to spend money is your key to success!
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

5 Rules to Break When Developing a Game -- Tips From Covet Fashion Publisher CrowdStar 9
by Jeffrey Tseng [06.30.15]
After publishing more than 30 games aimed at the female audience, CrowdStar decided to "unlearn" everything they knew and redefine what a game could be. Here they share 5 'rules to break' when designing and publishing games.
Design, Smartphone/Tablet

7 Best Tablet Games of 2015  
by Shaun Chatman [06.30.15]
Tablet game developers in 2015 are making it clear that you can definitely make an old game new again. Coming in among the seven best tablet games for 2015 are former PC hits like "Tomb Raider I" and updated versions of video game classics like "Mortal Ko
Smartphone/Tablet

COPPA celebrates 2nd birthday - a Q&A with a child privacy advocate  
by Roy Smith [06.30.15]
Child privacy advocate Greg Kudasz gives his perspective on the child privacy and games, the "Do Not Track Kids" act, FTC enforcement, and the state of COPPA on its second birthday.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet


Backflip Studios — Boulder, Colorado, United States
[07.01.15]
Game Economy Designer
Data Scientist needed

Backflip Studios — Boulder, Colorado, United States
[07.01.15]
Designer - DragonVale
Experienced Designer for DragonVale

Backflip Studios — Boulder, Colorado, United States
[07.01.15]
Design Manager


Turbine Inc. — Needham, Massachusetts, United States
[07.01.15]
Senior Mobile Software Engineer
Senior Mobile Software Engineer

Turbine Inc. — Needham, Massachusetts, United States
[06.30.15]
Community Manager, Mobile
Looking for an experienced Mobile Game Community Manager for Batman: Arkham Underworld.

Nuclear Division — Los Angeles, California, United States
[06.30.15]
Senior Animator
Do you find yourself acting out back flip kicks and victory dances? Have you lost sleep over key frames that got lost in compression? We are looking for a devout follower of the secondary motion gods. Join us today and build the next big mobile gaming experience!

Nuclear Division — Los Angeles, California, United States
[06.30.15]
Senior Server/Backend Engineer
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contrast Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If you've got the know-how, we've got the challenge. Join us today and build the next big mobile gaming experience!

Nuclear Division — Los Angeles, California, United States
[06.30.15]
Senior Designer--Game Systems
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? We've been searching for you. Join us today and build the next big mobile gaming experience!

Nuclear Division — Los Angeles, California, United States
[06.30.15]
Technical Artist
We are scouring the universe for one of those left- and right-brained unicorns. You know, the ones that agonize over what color of grey the smoke should be but prefer to see it in a text editor. If you see one, please deliver them to our office. Join us today and build the next big mobile gaming experience!

Gumi Germany GmbH — Berlin, Germany
[06.30.15]
Development Manager