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GDC 2012 debuts 'Poster Sessions' on game jams, smart builds, more
by Staff
[02.15.12]
GDC 2012 show organizers have detailed this year's series of "Poster Sessions," which offer small-scale, intimate lunchtime presentations from BioWare, Crystal Dynamics and others on code, game jams and game history.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production
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Reminder: Game Developer magazine's annual salary survey ends Friday
by Staff
[02.14.12]
The editors of Game Developer magazine would like to remind developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry, and closes on Friday the 17th.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
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Zynga welcomes competition, eyes core audience
by Tom Curtis
[02.14.12]
Social gaming company Zynga said that it it welcomes the growing competition int he social and mobile markets, and alongside this growth, the company is looking to expand to new audiences.
7
Social/Online, Smartphone/Tablet, Business
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Serious Games Association opens membership
by Eric Caoili
[02.14.12]
Serious Games Association, a new international trade group serving the non-entertainment games industry, has opened its membership to students, developers, publishers, tool providers, analysts, and other professionals.
 
Console/PC, Social/Online, Smartphone/Tablet, Serious, Business
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Angry Birds launches on Facebook
by Mike Rose
[02.14.12]
Rovio has finally rolled out the Facebook version of its casual behemoth Angry Birds, with the social network edition now available.
 
Console/PC, Social/Online, Smartphone/Tablet, Business
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Unity 3.5 update released, 'biggest' to date
by Mike Rose
[02.14.12]
Unity Technologies today released the latest update for its Unity multi-platform engine and development tools, calling it "one of the biggest additions to Unity since its inception."
14
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Business
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What's NASA doing making video games?
by Tom Curtis
[02.13.12]
While not normally known for video game development, NASA has released two new games that aim to teach players about aeronautics research, and Gamasutra spoke with the organization to learn more.
14
Console/PC, Social/Online, Smartphone/Tablet, Serious, Exclusive, Design
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Top Android game apps: NFL Flick Quarterback reports brisk sales
by Danny Cowan
[02.13.12]
Gamasutra rounds up the most popular paid and free gaming applications on the Android Market as of today, with NFL Flick Quarterback, Cut the Rope, and Ice Runner currently ranking among the platform's top downloads.
 
Smartphone/Tablet, Business
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Building an iOS Hit: Phase 1
by Jeremy Alessi
[02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns.
11
Game Design, Smartphone/Tablet
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Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
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SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
by Si Shen
[01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming, Social/Online, Smartphone/Tablet
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The Verge of Change: Ben Cousins on Founding Ngmoco Sweden
by Christian Nutt
[01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.
 
Business, Social/Online, Smartphone/Tablet
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Announcing Project Fixbot
by Todd Bluhm
[02.11.12]
Today we are announcing our latest project, Fixbot. We are a small Indie game startup company building games for iOS devices. This is our first title and we are looking forward having you all join us for the ride!
 
Production, Smartphone/Tablet
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Chinese Finger Traps: The Four Most Common Failures When Entering the Chinese Mobile Gaming Market
by Chris Shen
[02.08.12]
China is poised to be next big mobile frontier. It's 900-million mobile users make it a desirable region for mobile game developers looking to make a profit overseas. Here's four common mistakes Western mobile developers make when taking a game to China.
 
Game Design, Smartphone/Tablet
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Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)
by Maria Sifnioti
[02.08.12]
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS.
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Game Design, Production, Indie, Smartphone/Tablet
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What are the top ten features for mobile games?
by Guy Redwood
[02.08.12]
In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry, but what makes a handset or tablet-based game great? What problems can hinder the experience? Usability experts SimpleUsability found out.
4
Game Design, Smartphone/Tablet
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Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
by Mike Arcuri
[02.07.12]
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.
 
Business, Smartphone/Tablet
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.15.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Sanzaru Games Inc. —
Foster City,
CA,
USA
[02.14.12]
Game Programmer
Console / PC Games, Smartphone / Tablet Games, Independent Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.14.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.14.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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A Bit Lucky, Inc. —
San Mateo,
CA,
USA
[02.14.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA
Art / Animation, Smartphone / Tablet Games, Serious Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.14.12]
Software Game Development Engineer
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.14.12]
LEVEL Designer
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.14.12]
Software Game Development Engineer
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.14.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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Rockstar Leeds —
Leeds,
EN,
GBR
[02.13.12]
Mobile Game Programmer
Rockstar Leeds are looking for ingenious, ambitious developers to help bring the best Rockstar titles to the mobile gaming world. If you are passionate about mobile gaming, can use size and features to your advantage and want to prove what mobile can do, come show us your skills.
Programmer / Engineer, Smartphone / Tablet Games
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