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February 15, 2012
 
Spooky Cool Labs
Game Designer
 
Cleveland Institute of Art
Assistant Professor- Game Design and Animation
 
Kiz Toys Creative Studio
Community Manager
 
Kiz Toys Creative Studio
Web Content producer/Manager
 
High 5 Games
Lead Game Programmer
 
High 5 Games
Director of Software Engineering
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arrow GDC 2012
San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
arrow GameTech 2012 Users’ Conference
Orlando, United States
03.26.2012
 
arrow E3 Expo
Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Smartphone/Tablet Games News
  GDC 2012 debuts 'Poster Sessions' on game jams, smart builds, more
by Staff [02.15.12]
GDC 2012 show organizers have detailed this year's series of "Poster Sessions," which offer small-scale, intimate lunchtime presentations from BioWare, Crystal Dynamics and others on code, game jams and game history.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production
 
 
Reminder: Game Developer magazine's annual salary survey ends Friday
by Staff [02.14.12]
The editors of Game Developer magazine would like to remind developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry, and closes on Friday the 17th.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
Zynga welcomes competition, eyes core audience
by Tom Curtis [02.14.12]
Social gaming company Zynga said that it it welcomes the growing competition int he social and mobile markets, and alongside this growth, the company is looking to expand to new audiences. 7
Social/Online, Smartphone/Tablet, Business
 
Serious Games Association opens membership
by Eric Caoili [02.14.12]
Serious Games Association, a new international trade group serving the non-entertainment games industry, has opened its membership to students, developers, publishers, tool providers, analysts, and other professionals.  
Console/PC, Social/Online, Smartphone/Tablet, Serious, Business
 
Angry Birds launches on Facebook
by Mike Rose [02.14.12]
Rovio has finally rolled out the Facebook version of its casual behemoth Angry Birds, with the social network edition now available.  
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Unity 3.5 update released, 'biggest' to date
by Mike Rose [02.14.12]
Unity Technologies today released the latest update for its Unity multi-platform engine and development tools, calling it "one of the biggest additions to Unity since its inception." 14
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Business
 
What's NASA doing making video games? Exclusive
by Tom Curtis [02.13.12]
While not normally known for video game development, NASA has released two new games that aim to teach players about aeronautics research, and Gamasutra spoke with the organization to learn more. 14
Console/PC, Social/Online, Smartphone/Tablet, Serious, Exclusive, Design
 
Top Android game apps: NFL Flick Quarterback reports brisk sales
by Danny Cowan [02.13.12]
Gamasutra rounds up the most popular paid and free gaming applications on the Android Market as of today, with NFL Flick Quarterback, Cut the Rope, and Ice Runner currently ranking among the platform's top downloads.  
Smartphone/Tablet, Business

Smartphone/Tablet Games Features
  Building an iOS Hit: Phase 1 by Jeremy Alessi [02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns. 11
Game Design, Smartphone/Tablet
 
 
Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? by Si Shen [01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games." 12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
 
Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 2
Programming, Social/Online, Smartphone/Tablet
 
The Verge of Change: Ben Cousins on Founding Ngmoco Sweden by Christian Nutt [01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.  
Business, Social/Online, Smartphone/Tablet

Smartphone/Tablet Games Blogs
  Announcing Project Fixbot
by Todd Bluhm [02.11.12]
Today we are announcing our latest project, Fixbot. We are a small Indie game startup company building games for iOS devices. This is our first title and we are looking forward having you all join us for the ride!  
Production, Smartphone/Tablet
 
 
Chinese Finger Traps: The Four Most Common Failures When Entering the Chinese Mobile Gaming Market
by Chris Shen [02.08.12]
China is poised to be next big mobile frontier. It's 900-million mobile users make it a desirable region for mobile game developers looking to make a profit overseas. Here's four common mistakes Western mobile developers make when taking a game to China.  
Game Design, Smartphone/Tablet
 
Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)
by Maria Sifnioti [02.08.12]
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS. 2
Game Design, Production, Indie, Smartphone/Tablet
 
What are the top ten features for mobile games?
by Guy Redwood [02.08.12]
In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry, but what makes a handset or tablet-based game great? What problems can hinder the experience? Usability experts SimpleUsability found out. 4
Game Design, Smartphone/Tablet
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
by Mike Arcuri [02.07.12]
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.  
Business, Smartphone/Tablet

Smartphone/Tablet Games Jobs
  Spooky Cool Labs — Chicago, IL, USA
[02.15.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
 
Sanzaru Games Inc. — Foster City, CA, USA
[02.14.12]
Game Programmer

Console / PC Games, Smartphone / Tablet Games, Independent Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.14.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.14.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A Bit Lucky, Inc. — San Mateo, CA, USA
[02.14.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA

Art / Animation, Smartphone / Tablet Games, Serious Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.14.12]
Software Game Development Engineer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.14.12]
LEVEL Designer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.14.12]
Software Game Development Engineer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.14.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
Rockstar Leeds — Leeds, EN, GBR
[02.13.12]
Mobile Game Programmer
Rockstar Leeds are looking for ingenious, ambitious developers to help bring the best Rockstar titles to the mobile gaming world. If you are passionate about mobile gaming, can use size and features to your advantage and want to prove what mobile can do, come show us your skills.
Programmer / Engineer, Smartphone / Tablet Games

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