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February 9, 2012
 
TimeGate Studios
Server Programmer
 
Blizzard Entertainment
Language Tester, Spanish (Castellano)
 
Vicious Cycle Software, Inc
Animator
 
Blizzard Entertainment
Software Engineer, Web
 
Blizzard Entertainment
Language Tester, Traditional Chinese
 
2K Sports
Software Engineer - 2K Sports
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arrow AltDevConf
, United States
02.11.2012
 
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San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
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Orlando, United States
03.26.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Smartphone/Tablet Games News
  GDC organizers remind on GDC Business Matchmaking for select attendees
by Staff [02.09.12]
GDC 2012 organizers are reminding GDC Exhibitors, GDC Play participants, and All Access pass holders of the opportunity to participate in the official online GDC Business Matchmaking meetings program.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business
 
 
DICE 2012: How social and mobile are creating the 'new arcade'
by Kris Graft [02.09.12]
At DICE 2012, Atari coin-op veterans gathered to shed more light on their new mobile game company, Innovative Leisure, and how the new social and mobile landscape is like the old arcades. 1
Social/Online, Smartphone/Tablet, Design, Business
 
Zynga's sales boosted to $335M during holiday quarter, says analyst
by Eric Caoili [02.09.12]
Wedbush analyst Michael Pachter has estimated that Zynga's revenues last quarter (ending December) reached $335 million or higher, ahead of the social game developer's fourth quarter financial report next Tuesday.  
Social/Online, Smartphone/Tablet, Business
 
Report: iPad 3 announcement expected in March
by Eric Caoili [02.09.12]
Apple will reportedly unveil the next iteration of its successful iPad tablet computer line at a San Francisco event taking place in early March -- and could ship the device shortly afterward.  
Smartphone/Tablet, Business
 
Jersey Shore star lends likeness to social games
by Eric Caoili [02.09.12]
Apps Genius Corp has signed an exclusive worldwide agreement with Jersey Shore's Mike "The Situation" Sorrentino and his company to create four social games and mobile apps.  
Social/Online, Smartphone/Tablet, Business
 
Irish government helps fund Big Fish cloud gaming research
by Eric Caoili [02.09.12]
Big Fish Games is enhancing and expanding the cloud gaming research development program at its Cork, Ireland arm, recruiting 30 new software engineers, thanks to backing from the Irish Government.  
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Ovelin raises $1.4M for music education games
by Mike Rose [02.09.12]
Finnish startup developer Ovelin has raised $1.4 million in funding, with which it plans to expand on its WildChords guitar-teaching game for iPad.  
Smartphone/Tablet, Serious, Business
 
DeNA restructuring leads to Ngmoco layoffs
by Mike Rose [02.09.12]
Mobile developer Ngmoco confirmed today that there has been a number of layoffs in the company as part of a corporate restructuring in parent company DeNA.  
Social/Online, Smartphone/Tablet, Business

Smartphone/Tablet Games Features
  Building an iOS Hit: Phase 1 by Jeremy Alessi [02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns. 11
Game Design, Smartphone/Tablet
 
 
Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? by Si Shen [01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games." 12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
 
Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 2
Programming, Social/Online, Smartphone/Tablet
 
The Verge of Change: Ben Cousins on Founding Ngmoco Sweden by Christian Nutt [01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.  
Business, Social/Online, Smartphone/Tablet

Smartphone/Tablet Games Blogs
  Chinese Finger Traps: The Four Most Common Failures When Entering the Chinese Mobile Gaming Market
by Chris Shen [02.08.12]
China is poised to be next big mobile frontier. It's 900-million mobile users make it a desirable region for mobile game developers looking to make a profit overseas. Here's four common mistakes Western mobile developers make when taking a game to China.  
Game Design, Smartphone/Tablet
 
 
Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)
by Maria Sifnioti [02.08.12]
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS.  
Game Design, Production, Indie, Smartphone/Tablet
 
What are the top ten features for mobile games?
by Guy Redwood [02.08.12]
In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry, but what makes a handset or tablet-based game great? What problems can hinder the experience? Usability experts SimpleUsability found out. 2
Game Design, Smartphone/Tablet
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
by Mike Arcuri [02.07.12]
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.  
Business, Smartphone/Tablet
 
PRICED TO DIE
by Brent Knowles [02.06.12]
This is a repost from a recent article on my blog that generated some interesting discussion. It discusses app development as well as the new surge in self published fiction. Original post is here: http://blog.brentknowles.com/2012/01/20/priced-to-die 5
Business, Indie, Smartphone/Tablet

Smartphone/Tablet Games Jobs
  NetherRealm Studios — Chicago, IL, USA
[02.09.12]
Senior Designer - WB Games/NetherRealm Studios - 129139BR
WB Games-Chicago seeks a Senior Designer with extensive game development experience for developing multiple Unreal based iOS projects.
Game / Level Designer / Creative Director, Smartphone / Tablet Games
 
 
Qualcomm — San Diego, CA, USA
[02.08.12]
Test Engineer - Gaming/Graphics (3 openings)
Here are the most important skills we need (from the highest priority to lowest): Mobile Gaming, Testing, OpenGL ES/Directx, Android, Build software and Configure devices, Automation
Programmer / Engineer, QA / Tester, Smartphone / Tablet Games
 
Playdek Inc. — Carlsbad, CA, USA
[02.08.12]
Senior Graphics Programmer
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.08.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Wooga — Berlin, Be, DEU
[02.08.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games
 
Sanzaru Games Inc. — Foster City, CA, USA
[02.07.12]
Game Programmer

Console / PC Games, Smartphone / Tablet Games, Independent Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.07.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.07.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A Bit Lucky, Inc. — San Mateo, CA, USA
[02.07.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA

Art / Animation, Smartphone / Tablet Games, Serious Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.06.12]
Software Game Development Engineer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games

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