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February 9, 2016
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February 9, 2016
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Amazon launches new, free, high-quality game engine: Lumberyard Exclusive  
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

State of the Industry: Enough with the skeletons 2
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: Is there anything else you'd like to say about the game industry? As you can imagine, it gets quite heated.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Apple rejects The Binding of Isaac due to depictions of violence towards children 3
by Chris Kerr [02.08.16]
An iOS port of psychological-horror shooter The Binding of Isaac: Rebirth has been rejected by Apple due to its depiction of violence towards children.
Business/Marketing, Smartphone/Tablet

Blog: The truth about mobile game marketing 14
by Gamasutra Community [02.05.16]
"Long story short: we've had a hard time marketing our mobile games because there isnt really a clear and easy way how to do it."
Business/Marketing, Smartphone/Tablet

Techniques for procedurally generated worlds in Unity 1
by Gamasutra Community [02.08.16]
This post gets deep into world generation technique: "A heat map defines the temperature of our generated world. The heat map we are going to create will be based on latitude and height."
Programming, Console/PC, Indie, Smartphone/Tablet

Blog: Austin's secret histories 3
by Gamasutra Community [02.08.16]
"I'm fascinated by all the things that lead up to people making up pastimes, toys and time-wasters generally referred to as 'games.' That includes where they live, who they associate with, how they regard themselves and each other."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Get a job: Disney seeks an experienced Lead Game Designer  
by Staff [02.05.16]
The Walt Disney Company seeks an experienced designer to take a lead role at the company's Glendale, California studio and guide design and development of F2P iOS and Android games.
Design, Smartphone/Tablet, Recruitment

The story behind Cut the Rope: Magic's creation, straight from the devs 1
by Gamasutra Community [02.05.16]
"It was quite a challenge to add a fresh note to the already many-sided Cut the Rope gameplay, while still preserving all the good things that have kept the series going for such a long time."
Design, Production, Smartphone/Tablet



Encrypting Text in Unity  
by Nathaniel Stevens [02.08.16]
An easy to follow Unity tutorial on displaying a second font in place of encrypted letters.
Programming, Indie, Smartphone/Tablet

Using the Whally Index to discover new games in January  
by Allison Bilas [02.08.16]
With the number of games ever increasing on the app store, keeping an eye on up and coming games with the Whally Index can help provide some insight into where users are spending their time, and what developers/publishers are making headway.
Business/Marketing, Smartphone/Tablet

A Difference of Difficult Progression in Game Design  
by Josh Bycer [02.08.16]
Today's post looks at the different progression models of two of the hardest games recently, and how the philosophies differ to create two unique experiences.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Virtual Reality: A Focus on Focus.  
by Freddi Jeffries [02.08.16]
The second in my Virtual Reality bog series!
Design, Programming, Production, Smartphone/Tablet, VR

Short vs. Long-Term Progression in Game Design  
by Josh Bycer [02.05.16]
Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Fuzzy Logic — George, South Africa
[02.08.16]
Game Programmer


PerBlue — Madison, Wisconsin, United States
[02.08.16]
Executive Producer
PerBlue is looking for a talented Executive Producer (Product Owner) to join our team. We make massively multiplayer, free-to-play mobile games played by millions of people around the world. The Product Owner role, similar to a Senior or Executive Producer, involves leading a game team. You’ll work directly with our Chief Product Officer, overseeing all aspects of the game’s development and/or operations.

5th Planet Games — Sacramento, California, United States
[02.08.16]
Full Stack Engineer


Toys for Bob / Activision — Novato, California, United States
[02.06.16]
Character Concept Artist -Toys for Bob
See job description.

Age of Learning, Inc. — Glendale, California, United States
[02.05.16]
Game Designer


PerBlue — Madison, Wisconsin, United States
[02.05.16]
Live Operations Producer
PerBlue is looking for a talented Live Operations Producer to join our team. We make large multiplayer mobile games for iOS and Android played by millions of people around the world. We’re looking for a detail oriented, optimization driven, and results-focused individual with a passion for free-to-play game economies and player communities.

Ember Entertainment, Inc — Seattle, Washington, United States
[02.05.16]
2D Artist


Eat Sleep Play, Inc — Salt Lake City, Utah, United States
[02.05.16]
Product Manager


Big Fish Games — Seattle, Washington, United States
[02.04.16]
Senior Economy Designer


Vicarious Visions / Activision — Albany, New York, United States
[02.04.16]
Software Engineer
See job description.