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Tengami: The art of a folding world 4
by Gamasutra Community [05.04.15]
Tengami is a game built "within the constraints of an authentically folding pop-up book" -- and here's how the team did it -- both the learning process and a detailed workflow.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Video: Will Wright tries to design humanity's last game 2
by Staff [05.04.15]
In this 12-minute snippet of the final Game Design Challenge at GDC 2013, high-profile designer Will Wright steps up to the task of designing "the last game that humanity will ever play."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

How thinking about mobile video ad placement boosted our revenue 2
by Gamasutra Community [05.04.15]
"This relatively straightforward fix in the ad set-up resulted in increased ads per DAU. Specifically, there was a 50 percent increase in ads per DAU on iOS and a 70 percent increase on Android."
Business/Marketing, Smartphone/Tablet

The tools you can use for smartphone analytics, and how to use them 2
by Gamasutra Community [05.01.15]
"Research your KPIs and develop an analytics strategy before selecting a solution instead of the other way around. Youll be surprised to see what multiple analytic tools when combined can achieve!"
Business/Marketing, Smartphone/Tablet

Implications of a global market on random success 10
by Gamasutra Community [04.30.15]
"When culture is global, and popularity is global, there is only one chart. THE chart. Everyone knows what everyone likes, and what already has coverage gets more coverage. Saturation coverage."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Writing Does Not Commute's chaotic traffic tunes 2
by Gamasutra Community [04.30.15]
From concept to execution, along with a sample: Creating a '70s-influenced soundtrack for a chaotic and sarcastically funny mobile game.
Audio, Indie, Smartphone/Tablet

Microsoft paves the way for devs to port iOS/Android apps to Windows 6
by Alex Wawro [04.29.15]
Microsoft's Build developer conference is taking place this week, and one of the company's key messages for mobile developers seems to be: Please bring your games and apps to the Windows Store.
Business/Marketing, Console/PC, Smartphone/Tablet

Hand over $4.99, or Spider-Man gets it 1
by Gamasutra Community [04.29.15]
The psychology of squeezing players for free-to-play purchases, as typified by Marvel Puzzle Quest and explained by real research.
Design, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Yes, You Have To Write a Game Plot Summary; and Yes, It Has To Be Good  
by Alexander Freed [05.04.15]
If youre working on an overall story document for your teams game and youre not sure how to approach it, heres some advice...
Design, Console/PC, Smartphone/Tablet

We made a "pong-in-a-circle" app too, before rotable and circle pong and I think I now why  
by Samy Badache [05.04.15]
A lot of mobiles games look the sames / are clones / are inspired by other apps. But sometimes two different developers can create very similar games without knowing it. Here are my two cents on why this happens.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

How Did Deeme Get Featured as The Best New App in 111 Countries by Apple in 4 weeks After its Release?  
by Puneet Yamparala [05.04.15]
This a summary post consisting of best posts picked from the app entrepreneurs association and marketing group through out the week.
Business/Marketing, Smartphone/Tablet

What makes game design unique?  
by Mike Sellers [05.04.15]
Game design shares a lot in common with other kinds of design. But it is also truly unique in a couple of important ways. If so, these may lead us to a greater understanding of design and design thinking overall.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Leaders dominate $45 billion mobile games revenue forecast by 2018  
by Tim Merel [05.04.15]
Games leaders to dominate $45 billion mobile games revenue forecast by 2018, with Android games revenue higher than iOS (including China)
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Rising Tide Games — New York, New York, United States
[05.04.15]
Product Manager


Rising Tide Games — New York, New York, United States
[05.04.15]
Junior Infrastructure Engineer


Filament Games LLC — Madison, Wisconsin, United States
[05.04.15]
Game Designer II


Filament Games LLC — Madison, Wisconsin, United States
[05.04.15]
Game Engineer


Goodgame Studios — Hamburg, Germany
[05.04.15]
Client Developer Unity 3D/2D (m/f)
As our Client Developer Unity (m/f), you will be responsible for one of our studios working on new online and mobile games. You will be tasked with controlling and organizing workflows as well as developing methods to improve productivity. As a Client Developer you will report to our Lead Developer, with whom you will work closely.

Goodgame Studios — Hamburg, Germany
[05.04.15]
Java Server Developer (m/f)
As our Java Server Developer (m/f), you will work in a multi-disciplinary product team on new and existing online games. The role will see you develop game logic, ensuring that thousands of players can play together simultaneously on one server.

Goodgame Studios — Hamburg, Germany
[05.04.15]
Senior Producer (m/f)
As Senior Producer (m/f), you will be responsible for the development of one of our new mobile/online games. You will be the go-to expert for production and join forces with the product management and other experts within the team. We seek a ninja in the arts of leading an awesome team, making strategic decisions, taking on responsibility, and solving problems. We’d love to hear from you if you have extensive professional experience in the online gaming industry.

Goodgame Studios — Hamburg, Germany
[05.04.15]
Senior Level Designer (m/f)
As Senior Level Designer (m/f), you will be primarily responsible for the design of levels and content for completely new game titles. You will also be responsible for global and higher-level tasks. This position is aimed at applicants with professional experience in the games industry.

Goodgame Studios — Hamburg, Germany
[05.04.15]
Lead Game Designer (m/f)
Goodgame Studios is Europe′s fastest growing gaming company and one of Germany′s most successful technology businesses. With more than 1200 employees at our headquarters in Hamburg we develop innovative online games which are played by more than 250 million players in 25 languages across 200 countries. Our talented, motivated team of experts and newcomers forms the basis of our success. Become a part of the success story and apply now! As our Lead Game Designer (m/f) you will be responsible for managing our game design department in both technical and personnel matters. You will be tasked with devising new features for both our existing online games and completely new titles. We are looking for someone who has both in-depth experience in free to play titles as well as some management experience.

The Topps Company, Inc. — New York, New York, United States
[05.03.15]
Director of Mobile App User Acquisition
Director of Mobile App User Acquisition