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September 27, 2016
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September 27, 2016
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The challenge of maintaining class balance in Hearthstone's Arena mode 1
by Stefanie Fogel [09.27.16]
“One of the most important things is finding the core identity for a class and sticking to it,” says Blizzard designer Peter Whalen. "It’s also more fun if all of the classes are very powerful."
Design, Console/PC, Smartphone/Tablet

Postmortem: Steve Jackson's Sorcery! series by Inkle 3
by Jon Ingold [09.22.16]
Jon Ingold, the narrative director and co-founder of inkle, discusses the iterative process of turning Steve Jackson's beloved Sorcery! gamebooks into a series of well-received video games.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet, Video

Windows 10 running on 400 million monthly active devices  
by Chris Kerr [09.27.16]
Microsoft's cross-platform Windows 10 operating system has been installed on over 400 million monthly active devices. 
Business/Marketing, Console/PC, Smartphone/Tablet

Ubisoft buys publisher of notorious game clone 2048  
by Bryant Francis [09.27.16]
Ubisoft now owns the company responsible for 2048, the clone of a clone of a clone of premium iOS game Threes that stirred controversy among developers in 2014.
Business/Marketing, Smartphone/Tablet

Get a job: Demiurge Studios seeks a UI Artist  
by Staff [09.26.16]
If you're a passionate, skilled user interface artist, the makers of Marvel Puzzle Quest are looking for someone like you to join the rest of the team at Demiurge's Boston-based studio.
Art, Smartphone/Tablet

Game industry welcomes more women composers, still pays them less than men 3
by Alex Wawro [09.26.16]
"The difference in total income is equivalent to approximately 2.1 years of experience," reads an analysis of a recent game audio industry survey. "That is, the ‘cost’ of being female in game audio."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: What Badland tells us about mobile-to-console ports  
by Gamasutra Community [09.26.16]
Ubisoft game designer Stanislav Costiuc examines the mobile-to-console port of one-touch puzzler, Badlands.
Console/PC, Smartphone/Tablet

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Are Fan Games Fair Use?  
by Josh Bycer [09.27.16]
The recent removal of two fan-made games frames a discussion on whether or not they can be considered fair use.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Technology of Ember - Streaming Open World on Mobile  
by Jason Zisk [09.26.16]
How N-Fusion Interactive created a full 3D streaming open world on mobile hardware.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Comscore Reveals Stats About Heavy App Downloaders  
by Yaniv Nizan [09.26.16]
The latest report from Comscore reveals some interesting findgins about a special type of users called Heavy App Downloaders. For game publishers, heavy app downloaders could be the users who drive the most amount of ad revenue from ads - the ad whales.
Business/Marketing, Smartphone/Tablet

Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds. 1
by Marcus Bäumer [09.23.16]
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Mobile eSports, Everyone needs a dose  
by Adam Wu [09.23.16]
Since most millennials have more than two mobile devices on hand, their worlds are well inside the smaller screens. Mobile eSports is going to be their basic need, not only entertainment.
Business/Marketing, Social/Online, Smartphone/Tablet


SYBO Games — Copenhagen, Denmark
[09.27.16]
Game Play Engineer


Lionbridge Technologies — Irvine, California, United States
[09.26.16]
Software Test Engineer (STE)-#326


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
Lead Game Designer (Mobile)


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
UI Artist


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
Art Director


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Senior Visual Interaction Designer


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Software Engineer - Unity


Idol Minds — Westminster, Colorado, United States
[09.21.16]
Character Artist - Cinematics


[x]cube LABS — Dallas , Texas, United States
[09.21.16]
Game Designer


Highrise, Inc. — San Francisco, California, United States
[09.20.16]
Lead Game Designer