Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2015
arrowPress Releases
May 26, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Designing an immersive user interface for Hearthstone 2
by Staff [05.22.15]
Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
Design, Art, Smartphone/Tablet, Video, Vault

How to use Photoshop Layer Styles: An advanced guide for game illustrators 9
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Point-and-click in the age of touch: Interface design for adventure games 1
by Gamasutra Community [05.22.15]
"Create something new nobody has seen before that ultimately fits your game! Seriously! I'd like to encourage that! There should be more adventure games with innovative and new interfaces."
Design, Console/PC, Indie, Smartphone/Tablet

Starting up a game business: Contemplating processes 4
by Gamasutra Community [05.22.15]
A blog about "the dangers of processes, what is important to consider about them and how to avoid pitfalls when using any given methodology."
Production, Smartphone/Tablet

Armor for dummies, and/or game developers 43
by Gamasutra Community [05.21.15]
A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Making a VR game ASAP: Galaxy Grapple, a Gear VR jam postmortem  
by Gamasutra Community [05.21.15]
Quick iterations and gameplay experimentation: A look back at the dev process for a VR game developed under tight constraints for a competition.
Design, Production, Console/PC, Indie, Smartphone/Tablet

Come to GDC Europe for tips on soft-launching your next mobile game  
by Staff [05.21.15]
GDC Europe 2015 is months away, and conference organizers are highlighting two can't-miss sessions on the process of soft-launching your iOS game and the trick to coding adaptive clothing systems for open-world games.
Business/Marketing, Design, Console/PC, Smartphone/Tablet, GDC Europe

Don't Miss: 'Roguelikes' - Getting to the heart of the it-genre 23
by Christian Nutt [05.20.15]
Over the last few years, the roguelike has become the it-genre in games. In this classic 2014 feature, Gamasutra spoke to developers at Klei, Spry Fox and more to get to the heart of its appeal.
Design, Art, Console/PC, Indie, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 23
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Discussing Positive False Choices in Game Design  
by Josh Bycer [05.26.15]
The concept of false choices is revisited in today's post, but looking at when things are too good and rendering the choice moot
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Trick to Using Push Notifications to Instantly Boost the Number of Active Users for Your App  
by Puneet Yamparala [05.26.15]
This is a weekend summary post, it consists of the best posts from App Entrepreneurs Association. The main intention of the posts is to help app entrepreneurs in getting better app downloads and also help them converting ideas in to apps
Business/Marketing, Smartphone/Tablet

Postmortem - Invasion 101: Perception (Mobile VR Game Jam)  
by Kyle D\'Aoust [05.26.15]
Invasion 101: Perception is essentially "Where's Waldo?" for mobile VR. It was developed by a team of three developers consisting of two artists and a programmer(myself). We made this as part of the Oculus Mobile VR Game Jam.
Design, Programming, Indie, Smartphone/Tablet

All You Need to Know about AdMob to Generate Revenue for Your Gaming App  
by Puneet Yamparala [05.26.15]
AdMob, since Google bought it, has become the AdSense of mobile apps. Leveraging the power of the biggest data guzzling behemoth on the internet, AdMob offers one of the more streamlined revenue channels for the app developers.
Business/Marketing, Smartphone/Tablet

Assessing your indie studio's intellectual property situation  
by Zachary Strebeck [05.26.15]
Game lawyer Zachary Strebeck looks at the reasons to assess your game development company's intellectual property situation and how to do it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Filament Games LLC — Madison, Wisconsin, United States
[05.26.15]
Associate Producer


Nordeus — Belgrade, Serbia
[05.26.15]
Senior 3D Artist
Become the polygon sculptor of our games! Nordeus is looking for a talented and experienced 3D Artist to join our Art team!

Nordeus — Belgrade, Serbia
[05.26.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.

Rising Tide Games — New York, New York, United States
[05.25.15]
Product Manager


Rising Tide Games — New York, New York, United States
[05.25.15]
Junior Infrastructure Engineer


Filament Games LLC — Madison, Wisconsin, United States
[05.25.15]
Quality Assurance Associate


Goodgame Studios — Hamburg, Germany
[05.25.15]
Client Developer Unity 3D/2D (m/f)
As our Client Developer Unity (m/f), you will be responsible for one of our studios working on new online and mobile games. You will be tasked with controlling and organizing workflows as well as developing methods to improve productivity. As a Client Developer you will report to our Lead Developer, with whom you will work closely.

Goodgame Studios — Hamburg, Germany
[05.25.15]
Java Server Developer (m/f)
As our Java Server Developer (m/f), you will work in a multi-disciplinary product team on new and existing online games. The role will see you develop game logic, ensuring that thousands of players can play together simultaneously on one server.

Goodgame Studios — Hamburg, Germany
[05.25.15]
Senior Producer (m/f)
As Senior Producer (m/f), you will be responsible for the development of one of our new mobile/online games. You will be the go-to expert for production and join forces with the product management and other experts within the team. We seek a ninja in the arts of leading an awesome team, making strategic decisions, taking on responsibility, and solving problems. We’d love to hear from you if you have extensive professional experience in the online gaming industry.

Goodgame Studios — Hamburg, Germany
[05.25.15]
Senior Level Designer (m/f)
As Senior Level Designer (m/f), you will be primarily responsible for the design of levels and content for completely new game titles. You will also be responsible for global and higher-level tasks. This position is aimed at applicants with professional experience in the games industry.