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6 examples of UI design that every game developer should study 3
by Alan Bradley [01.24.17]
HUD and UI design determines how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
Audio, Design, Art, Console/PC, Smartphone/Tablet

Blog: Breaking down the Japanese mobile game industry's latest trends  
by Gamasutra Community [01.24.17]
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I briefly summarized the last year's trends and this year's forecast in the industry.
Business/Marketing, Smartphone/Tablet

Former Rockstar North chief Leslie Benzies establishes new studio 1
by Chris Kerr [01.23.17]
Former Rockstar North president and Grand Theft Auto V producer†Leslie Benzies is trying to engineer a move back into the games industry after allegedly being forced out of Rockstar.
Business/Marketing, Console/PC, Smartphone/Tablet

GDC State of the Industry: Most devs think mobile VR/AR is the future 1
by Staff [01.20.17]
We continue our deep dive into the survey findings to gauge where game developers feel the future of VR/AR is headed, and -- just out of curiousity -- how often they feel sick or nauseous in VR.
Business/Marketing, Smartphone/Tablet

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Blog: Using a 'key risks' based approach to mobile pre-production  
by Gamasutra Community [01.24.17]
Mobile game pre-production teams often focus on the wrong activities. Discussion about how to use a key risks based approach to pre-production.
Production, Smartphone/Tablet

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!  
by Staff [01.23.17]
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some†of the event's great talks -- direct from the speakers themselves!
Design, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming

Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Social Gaming Was Never Just a Tactic for Viral Growth..  
by Julian Runge [01.24.17]
We posit that Casual Social Games are, more often than not, characterized by engaging social gameplay that can achieve a lot more than simply act as a catalyzer for the viral spread of a game.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

The 4 Lessons the Mobile Market Must Learn From MMOs  
by Josh Bycer [01.24.17]
Today's post looks at the similarities between the MMO and Mobile markets, and what has me nervous about the state of mobile games and development.
Business/Marketing, Design, Production, Smartphone/Tablet

Iíve been working remotely for 3+ years. Hereís what Iíve learned.  
by Raghav Mathur [01.24.17]
I share anecdotes, advice and best practices for working from home in the gamedev industry.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

4 Industry Buzzwords Defined for the Novice Game Programmer  
by Jerome Solomon [01.24.17]
Before an aspiring game programmer can dive into working on a title, they've got to learn the lingo. Here are four of the important buzzwords you'll hear from day one of video game programming and design.
Design, Programming, Console/PC, Indie, Smartphone/Tablet

Ultra low budget mobile game marketing , based on Trivium - the quiz challenge  
by Dariusz Furman [01.24.17]
Article is describing the process of running marketing campaigns with really small budget, based on experiences taken after running trivium - the quiz challenge ad campaigns on twitter and facebook. Also it contains little tips about retargeting strategy.
Business/Marketing, Production, Indie, Smartphone/Tablet

Bandai Namco Entertainment America — Santa Clara, California, United States
Senior Mobile Product Manager
Senior Mobile Product Manager

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Data Scientist - Machine Learning

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Mobile Software Engineer

Cignition — Palo Alto, California, United States
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Curve Fever — Amsterdam, Netherlands
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Telltale Games — San Rafael, California, United States
Mobile Producer

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Senior Producer, Games

Telltale Games — San Rafael, California, United States
Director of Product Management (Mobile)

PlayRaven — Helsinki, Finland

PlayRaven — Helsinki, Finland