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June 30, 2015
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June 30, 2015
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Building a narrative out of push notifications in Lifeline  
by Bryant Francis [06.30.15]
3 Minute Games set out to make a simple text adventure. They ended up hitting upon a killer app for gaming on the Apple Watch.
Design, Smartphone/Tablet

It's all about retention  
by Gamasutra Community [06.30.15]
What every F2P game needs, and how to get it: "In all its simplicity, retention is a fancy word for describing people coming back to your game. Good retention means you've got people playing."
Business/Marketing, Design, Console/PC, Smartphone/Tablet

Fallout Shelter's success is shaking things up at Bethesda 6
by Christian Nutt [06.29.15]
"First and foremost, we're continuing to look more and more at doing things in the space that make sense on their own. Because we don't really control who in the mobile space is going to decide to play your game."
Business/Marketing, Smartphone/Tablet

Unleashing the power of small teams 9
by Gamasutra Community [06.25.15]
When set up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Come out to GDC Europe and learn how Cities: Skylines was made  
by Staff [06.30.15]
Leading experts discuss best practices for developing mobile games for the Chinese market, and Colossal Order deconstructs its hit city-builder Cities: Skylines at GDC Europe in Cologne, Germany this August.
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

5 in-game events all free-to-play games should track  
by Gamasutra Community [06.30.15]
"Having granular details of how players interact with different elements in your game allows you to really understand how it’s performing and what specific areas you need to concentrate on."
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Q&A: How your games can find players, on recommendation site Product Hunt  
by Christian Nutt [06.29.15]
Gamasutra speaks to Russ Frushtick, head of the Product Hunt games category, which is currently in beta -- about the site's hopes to connect developers to players.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Toys and games come together, as Disney merges divisions  
by Christian Nutt [06.29.15]
Disney Infinity is having a big effect on the company, and its consumer products and interactive divisions are becoming one.
Business/Marketing, Console/PC, Smartphone/Tablet

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

I don't speak "Game" - the theory of organic & inorganic game storytelling  
by Daniel Dowsing [06.29.15]
A personal reflection upon the theory of organic and inorganic game storytelling from a games writer.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Make Your Game a Hit with Analytics  
by Mark Rosner [06.29.15]
Paying attention to your game analytics is fundamental to the success of your game, especially on mobile, and especially when it comes to monetization. But you’d be surprised how many developers I encounter who don’t give analytics their due.
Business/Marketing, Smartphone/Tablet

How To Design App Icons That Add Value To Your App?  
by Puneet Yamparala [06.29.15]
This post talks about how important the app icons for apps and how they add value to the apps.
Business/Marketing, Smartphone/Tablet

How to use other games as inspiration to make your own unique title.  
by Josh Yaxley [06.29.15]
I break down a few games that inspired me, and talk about which aspects of them I liked and didn't like, and then how I put these together to create a vision for my own game.
Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet

Vicarious Visions / Activision — Albany, New York, United States
VV-Network Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
VV-Tools Engineer
See job description.

Sega Networks Inc. — San Francisco, California, United States
Mobile Game Engineer

Ludomade, Inc. — Los Angeles , California, United States
Game Developer

N3TWORK — San Francisco, California, United States
Senior User Interface (UI) Artist
Senior User Interface (UI) Artist Create beautiful UI for great, next generation free-to-play games on iOS and Android with an experienced team of industry veterans. WeÂ’re looking for talented and passionate UI Artists. YouÂ’re an expert in creating next-generation UI art for mobile devices.

N3TWORK — San Francisco, California, United States
Senior Game Server Engineer
Senior Game Server Engineer Build, scale, and operate our internal game platform that runs next-generation multiplayer free to play games for iOS and Android with a team of experienced veterans.

PikPok — Wellington, New Zealand
Senior Programmer

Galxyz Studios — Mountain View, California, United States
Sr. Game Developer
Senior Unity 3D programmer to help build an intergalactic science adventure!!

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
Community Manager, Mobile Games
Community Manager, Mobile Games

Limbic — San Francisco, California, United States
Senior Software Engineer (Client, Front-end Gameplay Programmer)