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Google coy with new Stadia details, pushes the promise of discoverability 5
by Alissa McAloon [04.23.19]
Google has lofty ambitions for its coming cloud-based game platform Stadia, many of which include giving game developers and players alike the ability to approach video games in a different way.
Console/PC, Social/Online, Smartphone/Tablet

Snapchat is launching an SDK to let devs use Bitmoji avatars in their own games  
by Alissa McAloon [04.25.19]
Snapchat is rolling out a Bitmoji for Games SDK that lets select game developers use the social platform’s customizable Bitmoji avatars within their own games on any platform.
Console/PC, Social/Online, Smartphone/Tablet

Epic Games is facing yet another lawsuit over a Fortnite emote  
by Alissa McAloon [04.25.19]
Epic has been hit with another lawsuit over one of the many, many emotes in its free-to-play battle royale game Fortnite, but this case is taking a different approach toward the alleged infringement.
Console/PC, Social/Online, Smartphone/Tablet

Four years after launch, Angry Birds 2 is still Rovio's top-earning game  
by Alissa McAloon [04.25.19]
Angry Birds 2 continues to be the company's big earner in its games business, bringing in €32 million (~$35.6 million) in gross bookings all on its own.
Business/Marketing, Smartphone/Tablet

Supercell partners with Internet Matters to improve child safety online  
by Chris Kerr [04.24.19]
Clash of Clans maker Supercell has joined forces with non-profit organization Internet Matters on a mission to help keep children safe in the digital world. 
Business/Marketing, Console/PC, Smartphone/Tablet

Keywords nabs Japanese HTML5 developer Wizcorp for $1.1 million  
by Chris Kerr [04.23.19]
Irish game service provider Keywords has acquired Japanese work-for-hire studio Wizcorp for $1.1 million in cash. 
Business/Marketing, Programming, Smartphone/Tablet

Over half of PUBG Corp's 2018 revenue came from Asia  
by Alissa McAloon [04.22.19]
PUBG Corp saw $920 million in revenue for 2018, most of which came from the PC version of its multiplatform game PlayerUnknown's Battlegrounds.
Console/PC, Smartphone/Tablet

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Gamasutra Staff [04.21.19]
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Kliuless #32: Battle Royale Bans Spread  
by Kenneth Liu [04.22.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Simon Carless [04.21.19]
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to publish mobile game, and avoid making my mistakes  
by Eugene Litvynov [04.19.19]
Hey game devs, I would like to share my story of a game launch. I would like to tell about traps, lie in wait for indie-developer while he works with publisher.
Business/Marketing Production Indie Smartphone/Tablet

Video game music composer gives lecture at the Library of Congress 2
by Winifred Phillips [04.17.19]
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Simon Carless [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Storm8 — Redwood City, California, United States
[04.19.19]
Art Outsourcing Producer


innogames — Hamburg, Germany
[04.16.19]
Mobile Software Engineer


innogames — Hamburg, Germany
[03.29.19]
Game Designer for Forge of Empires