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March 25, 2017
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Super Mario Run revenue fell short of expectations, says Nintendo 2
by Alissa McAloon [03.24.17]
The free-to-try mobile game Super Mario Run didn’t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ‘gacha’ games.

Tencent grows online game business, makes gains in mobile  
by Chris Kerr [03.22.17]
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Business/Marketing, Console/PC, Smartphone/Tablet

Get a job: Disruptor Beam is hiring a Mobile Software Engineer  
by Alissa McAloon [03.23.17]
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
Programming, Production, Smartphone/Tablet

Finnish mobile dev Traplight nets $2.7M to expand portfolio  
by Chris Kerr [03.23.17]
Finnish mobile studio Traplight has secured $2.7 million in funding, taking the developer's total lifetime investment to $5 million. 
Business/Marketing, Smartphone/Tablet

IBM and PlayFab will use machine learning to understand player behavior  
by Chris Kerr [03.20.17]
Computing giant IBM and backend service provider PlayFab have formed a joint initiative to give game developers deeper insights into player behavior. 
Business/Marketing, Smartphone/Tablet

Marvel: Future Fight developer Netmarble seeking $2.4B through IPO  
by Chris Kerr [03.20.17]
South Korean mobile game juggernaut Netmarble is aiming to raise around $2.4 billion through an upcoming initial public offering.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Alibaba spends $145M to form distribution network for mobile games  
by Chris Kerr [03.17.17]
Chinese e-commerce juggernaut Alibaba will invest $145 million to establish a global distribution network for mobile games.
Business/Marketing, Smartphone/Tablet

Securing your work  
by Christopher Guzman [03.24.17]
As you becoming more involved with VR you will face more competition.
Business/Marketing, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

How India is Growing as a Mobile Game Industry  
by Ajeet Singh [03.24.17]
The major factor underlying the growth of the mobile game development industry is the surge in the availability of affordable mobile devices in India
Console/PC, Smartphone/Tablet, VR

In-House Engine Development: Technical Tips  
by Johannes Kuhlmann [03.23.17]
During the work on our in-house game engine, the ABYSS® Engine, I have come across a few rules, ideas and tips that help us make sure we have a nice work environment, clean code base, neat project setup and an overall high-quality software product.
Programming, Production, Console/PC, Smartphone/Tablet

GDC 2017 UX Summit - Overview  
by Celia Hodent [03.23.17]
Brief overview of the GDC 2017 UX summit sessions.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Inhance Digital — Los Angeles, California, United States
Developer (Unity or Unreal Engine 4) (Short-Term)

Backflip Studios — Boulder, Colorado, United States
Senior Product Manager

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Software Game Developer

WRKSHP — San Francisco, California, United States
UI/UX Designer

WRKSHP — San Francisco, California, United States
Senior Artist

WRKSHP — San Francisco, California, United States
Junior Art Director

Backflip Studios — Boulder, Colorado, United States
Senior Producer

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States

Pixelberry Studios — Mountain View, California, United States
Senior UX/UI Designer
Senior UX/UI Designer

Proxy42 — Torino, Italy
Senior Mobile Developer - Unity