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May 30, 2015
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The facts and figures behind Fingle dev Game Oven, and its closure 8
by Gamasutra Community [05.29.15]
From critically acclaimed to closing up shop: Dutch developer Game Oven achieved international notoriety for games like Fingle and Bounden, but called it quits. Here's the whole story.
Business/Marketing, Production, Indie, Smartphone/Tablet

Konami looks to the future, and it's not the future longtime fans want 8
by Christian Nutt [05.29.15]
Konami's statement to the press today -- meant to soothe console fans -- was a smokescreen, but if you strain your eyes, you can see the signs of a shifting industry writ large.
Business/Marketing, Console/PC, Smartphone/Tablet

How Sunburn! became a game about dragging your pals to their deaths 1
by Bryant Francis [05.29.15]
Worst-case scenario: your spaceship is gone, your crew is scattered, and thereís no hope for rescue. Your only option: Grab your crew and fly into the sun, so at least you donít die alone.
Design, Production, Art, Indie, Smartphone/Tablet, Video

With Google I/O on, updates to the Android OS and tools are here  
by Christian Nutt [05.28.15]
The biggest mobile platform in the world gets a boost as the search giant holds its annual conference in San Francisco. Here's the relevant link to see the latest OS preview and more.
Programming, Smartphone/Tablet

Smooth moves: Designing VR games that won't make players sick Exclusive 5
by Alex Wawro [05.27.15]
Gamasutra chats with a few VR game designers to figure out what they've learned about not making people sick, and how other developers can apply those learnings to their own projects.
Design, Console/PC, Indie, Smartphone/Tablet, Exclusive

Come to GDC Europe and learn how Bohemia nabs DayZ cheaters  
by Staff [05.27.15]
Make time to attend GDC Europe 2015 this August and learn how Bohemia Interactive fought back against cheaters during development of its hit Early Access title DayZ.
Business/Marketing, Programming, Production, Console/PC, Social/Online, Smartphone/Tablet, GDC, GDC Europe

Video: Designing an immersive user interface for Hearthstone 6
by Staff [05.22.15]
Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
Design, Art, Smartphone/Tablet, Video, Vault

What mobile game developers need to know about Japan  
by Gamasutra Community [05.29.15]
"Jumping into a growing mobile game market like Japan only makes business sense if you can afford the high CPI , and if youíre able to market in ways that are culturally relevant to the players."
Business/Marketing, Smartphone/Tablet

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Coming into Focus: Understanding Video Game Market Research  
by Andrew Pfister [05.29.15]
In the wrong hands a focus group can provide anything but focus, and even lead to disasters like Poochie the Dog. To get the answers you need with market research, you have to you have to know what and who to ask.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Celebrating XCOM Enemy Unknown's Design  
by Josh Bycer [05.29.15]
Today's post is a look back at XCOM Enemy Unknown and why it was not only a great reboot but one of the best games from Firaxis
Design, Console/PC, Smartphone/Tablet

How to Beat Out Your Mobile Gameís Competitors with Competitive Analysis  
by Jovan Johnson [05.29.15]
Want your mobile game to stand out amongst other apps? Competitive analysis can help you better understand your market and chance for success.
Business/Marketing, Serious, Indie, Smartphone/Tablet

Konami looks to the future, and it's not the future longtime fans want 8
by Christian Nutt [05.29.15]
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?
Business/Marketing, Console/PC, Smartphone/Tablet

Animex 2015 A Blow by Blow Account  
by Dave Preston [05.28.15]
Animex is a festival dedicated to the computer games and special effects industry. Here's my account of the 5 fantastical days I spent there.
Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Demiurge Studios — Cambridge, Massachusetts, United States
Senior Game Designer

Imangi Studios — Raleigh, North Carolina, United States
Technical UI Designer
Technical UI Designer - Imangi Studios is looking for a user interface artist/graphic designer who is proficient in Unity to work on the design and implementation of user interfaces for our mobile projects, primarily Temple Run 2.

DropForge Games — Bellevue, Washington, United States
Senior Product Manager

DropForge Games — Bellevue, Washington, United States
Lead Game Designer

Imangi Studios — Raleigh, North Carolina, United States
Senior Game Developer
Senior Game Developer - As a core part of the Imangi Studios development team, you will be working with other developers and artists to bring new features, environments, and gameplay elements to existing and new games. This role is responsible for all aspects of building games including tools, gameplay, rendering, character control/animations, effects, management, and optimizations. In addition, senior game developers are expected to manage, mentor, and help train junior game developers. BS degree in Computer Science or equivalent is required. Must be proficient in C# and/or C++, and have extensive game development experience. Unity experience a plus.

Hidden Variable Studios — Los Angeles, California, United States
Come join Hidden Variable Studios ¬Ė a small, experienced team of indie developers based in Los Angeles, CA. With three titles and over 15 million downloads to our name, we¬íre seeking a wildly talented programmer who is in it for the long haul and wants to put their creativity, love of technology and passion to use. Help us turn something incredible into a reality.

Turbine Inc. — Needham, Massachusetts, United States
Senior Mobile Software Engineer
Senior Mobile Software Engineer

Shiver Entertainment — Miami, Florida, United States
Executive Producer
We are looking for a seasoned Professional with AAA title experience to make the best games in the world, in sunny Miami!

Next Games — Helsinki, Finland
Senior Game Programmer

Filament Games LLC — Madison, Wisconsin, United States
Associate Producer