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February 27, 2017
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Blizzard's Overwatch lands game of the year at DICE Awards 1
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
Design, Console/PC, Indie, Smartphone/Tablet

Flaregames to kick off $21 million accelerator for free-to-play mobile games  
by Alissa McAloon [02.23.17]
Flaregames has announced plans to invest a total of €20 million, roughly $21 million, into a new incubator focused on aiding game developers working on free-to-play mobile games. 
Business/Marketing, Smartphone/Tablet

Vainglory dev releases toolkit geared toward community app creation  
by Alissa McAloon [02.23.17]
Super Evil Megacorp, the developer behind the mobile MOBA Vainglory, has partnered with MadGlory to release both a developer API and online toolkit geared at community-created Vainglory tools.
Programming, Production, Social/Online, Smartphone/Tablet

Get a job: Cat Daddy Games is hiring a Server Engineer  
by Staff [02.24.17]
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Programming, Smartphone/Tablet, Recruitment

All Google Play refunds to be taken from dev payouts following policy tweaks 6
by Chris Kerr [02.24.17]
Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy. 
Business/Marketing, Smartphone/Tablet

Aftershock rises from the ashes of Kabam after Netmarble sale  
by Chris Kerr [02.24.17]
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Business/Marketing, Smartphone/Tablet

Mobile game dev Kiz Studios lays off staff  
by Alex Wawro [02.23.17]
A number of folks who work for mobile game maker Kiz Studios (Might & Mayhem, Little Bigfoot) lost their jobs this week as the company moves to "adjust to current market trends."

InnoGames picks up Warlords from Wooga to continue mobile expansion  
by Chris Kerr [02.23.17]
"Warlords represents a very good fit to our overall games portfolio, and is another important step in our transition to mobile."
Business/Marketing, Smartphone/Tablet

7 Characteristics of a Successful Game Studio  
by Michail Katkoff [02.27.17]
Great games come from great studios and all great studios tend to have few common characteristics.
Production, Smartphone/Tablet

App engagement and retention through the progress of feelings  
by Andreas Vourkos [02.27.17]
One of the most important ways to drive engagement in an app or platform is focusing around user feelings and how they evolve. Habits and strong relationships get created as feelings evolve; attaching these to products is a sure way to boost retention.
Business/Marketing, Design, Indie, Smartphone/Tablet

Strategy that Leads You to the Success in the China Mobile Market  
by Mantin Lu [02.27.17]
In this article, I talk about the current situation of the China mobile market, and what the trend means to mobile game developers in the west to get into it.
Business/Marketing, Production, Smartphone/Tablet

All the things you can do with an expo pass at GDC!  
by Brandon Sheffield [02.24.17]
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
Audio, VR, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VRDC

Procedural Audio in Unity  
by Joe Strout [02.23.17]
In this post, we'll see how to generate audio in Unity on the fly, creating sound effects that respond to what's going on in your game and are always unique.
Audio, Programming, Console/PC, Indie, Smartphone/Tablet

Tencent Games — Shenzhen, China
Strategic Partner Director/Manager
Strategic Partner Director/Manager | Palo Alto, CA

Tencent Games — Shenzhen, China
Gameplay Programmer
Gameplay Programmer | Shenzhen, Guangdong, China

Tencent Games — Shenzhen, China
3D Engine Programmer
3D Engine Programmer | Shenzhen, Guangdong, China

Cignition — Palo Alto, California, United States
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Akili Interactive — Larkspur, California, United States
Gameplay Engineer
As a Gameplay Engineer on our team, you will be a creative problem solver who enjoys working with designers, artists and game programmers helping them implement great game features through tools and code. We are looking for engineers who are enthusiastic about the game development process, want to remove bottlenecks and build software to revolutionize the way we create awesome experiences.

Cat Daddy Games — Kirkland, Washington, United States
Come join a small team of talented and passionate server engineers designing and building our future server architecture. We're using Azure hosted servers and a new micro-services architecture to achieve our very high scale and reliability goals. This role offers lots of ownership and impact if you have the right blend of creative and server engineering skills to help make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. It is a great time to jump into our game and become a big impact contributor. We would love to talk to you directly if this opportunity sounds appealing to you!

Tencent Games — Helsinki, Finland
Game Artist
Game Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
User Acquisition Specialist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Data Scientist - Machine Learning

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Mobile Software Engineer