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May 25, 2013
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For Unity, lowering the barriers on mobile is good business Exclusive 3
by Mike Rose [05.24.13]
There's a chance you missed the news that Unity's basic mobile licenses went free earlier this week. Unity CEO David Helgason explains how his company can afford to make this move.
Business/Marketing, Smartphone/Tablet, Exclusive

Here's how much 'whales' spent so far this year 13
by Mike Rose [05.23.13]
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
Business/Marketing, Social/Online, Smartphone/Tablet

Get a job: Dungeon Defenders dev Trendy seeks producers  
by Kris Ligman [05.24.13]
Dungeon Defenders dev Trendy Entertainment seeks Gameplay and Technical Producers to participate in gameplay design, technical team management, and more.
Production, Console/PC, Indie, Smartphone/Tablet

Unity announces support for open-source platform Tizen 1
by Kris Ligman [05.23.13]
On the heels of YoYo Games' announcement that it would be bringing GameMaker to Tizen, Unity Technologies has announced it, too, is developing a version of its software to the open-source platform.
Business/Marketing, Programming, Indie, Smartphone/Tablet

British mobile outfit Ustwo launches dedicated games studio 1
by Mike Rose [05.23.13]
British mobile app developer Ustwo, best known for Whale Trail, has launched a dedicated games studio headed up by a handful of notable industry figures.
Business/Marketing, Smartphone/Tablet, Video

The power of imaginative world-building 8
by Gamasutra Community [05.23.13]
Even on the Super Nintendo, it was possible to build worlds that captured the imagination and provoked strong emotion -- or so writes indie Zack Wood, in his analysis of obscure RPG Lennus.
Design, Art, Console/PC, Indie, Smartphone/Tablet

The problem with investors and game developers 8
by Gamasutra Community [05.22.13]
Charles Huang couldn't get investors interested in RedOctane when Guitar Hero was about to blow up. Has the success of Supercell or Puzzle & Dragons changed anything?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Using HTML5 for dynamic educational games 5
by Gamasutra Community [05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Programming, Serious, Indie, Smartphone/Tablet


Killer & Dragons: The GungHo and Grasshopper Interview 10
by Christian Nutt [05.17.13]
His company went from an unknown to beating Nintendo for market cap thanks to the success of Puzzle & Dragons, and in this interivew, Kazuki Morishita explains his personal management style to Gamasutra -- joined by Goichi "SUDA51" Suda, whose studio, Grasshopper Manufacture, he recently acquired.
Business/Marketing, Interview, Console/PC, Smartphone/Tablet

From XNA to MonoGame 11
by Dean Ellis [05.15.13]
If you created a game in XNA, its discontinuation doesn't mean that you have to start over from scratch. Enter MonoGame, an open-source implementation of the XNA 4 API -- and this tutorial to help you use it.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet

Secrets of Quick Iteration in the Core Social Space 7
by Gabi Shalel [05.13.13]
How do you react to the speed of the mid-core social market -- incorporating ideas from fans and developers while getting updates out there quickly? Total Domination developers Plarium explain.
Design, Production, Social/Online, Smartphone/Tablet

Managing Risk in Video Game Development 7
by Paul Tozour [05.03.13]
How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet

A Mini-Postmortem Roundup 5
by Game Developer Magazine Staff [04.29.13]
Game Developer magazine has put together a collection of four shorter postmortems, each for a game developed for a different platform: Muteki's Dragon Fantasy (mobile), Subset Games's FTL (PC), KIXEYE's War Commander (social), and ]['s Dyad (console).
Business/Marketing, GD Mag, Smartphone/Tablet, Indie, Console/PC, Game Developer Magazine, Production, Postmortem, Design, GD Mag Exclusive


5 Ninja Tips on ASO (AppStore Optimization) 1
by Gabriel Morgenstern [05.24.13]
Here's a handy, fast, cheap and easy list of AppStore Optimization hints to increase your app’s/game’s visibility in the AppStore.
Business/Marketing, Indie, Smartphone/Tablet

Discovery & User Acquisition Costs: Content Licensing To The Rescue?  
by David Garth [05.24.13]
The huge increase in the number of games makes it harder and more expensive to attract consumer attention. The marketing buzz from licensed content can provide the edge to solve mobile gaming’s discovery problem AND lower customer acquisition costs.
Business/Marketing, Smartphone/Tablet

Leadwerks 3: Editor features and workflow enhancements  
by Josh Klint [05.22.13]
This is an important update that includes new features and enhancements that improve usability and workflow, as well as adding a few new features.
Indie, Smartphone/Tablet

The Art of Providing Content in Social Media Community Management  
by Michael Hahn [05.22.13]
Social Media Community Managers have a duty to provide content of all types to its community members. The True Art of Providing Content in Social Media Community Management is being able to provide all the content in a seamless non tiring manner while dru
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors 8
by Charles Huang [05.21.13]
How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market.
Business/Marketing, Smartphone/Tablet


App Minis LLC — San Francisco, CA, USA
[05.24.13]
Senior Unity Game Programmer

Programmer / Engineer, Smartphone / Tablet Games

Electronic Arts - EA PLAY — Austin, TX, USA
[05.24.13]
Gameplay Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

LeapFrog — Emeryville, CA, USA
[05.24.13]
Game Designer

Console / PC Games, Social / Online Games, Smartphone / Tablet Games

Virdyne Technologies — Sugar Land, TX, USA
[05.23.13]
Software Engineer, iOS/Mobile

OTHER, Programmer / Engineer, Smartphone / Tablet Games

Off Base Productions — San Francisco, CA, USA
[05.23.13]
Senior Front End Software Engineer
Based in San Francisco, Off Base specializes in technology-driven content focused in the gaming space. Founded in 2004, Off Base is a privately funded, highly profitable company working with many of the biggest publishers in the industry, including Sony, Nintendo, EA, Zynga, Capcom, etc. We’re developing Digiman™, a software solution that allows for dynamic digital content to be displayed on next gen consoles, web, mobile and tablets and are looking for talented individuals to help us get there.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games

Off Base Productions — San Francisco, CA, USA
[05.23.13]
Web Application Developer
Based in San Francisco, Off Base specializes in technology-driven content focused in the gaming space. Founded in 2004, Off Base is a privately funded, highly profitable company working with many of the biggest publishers in the industry, including Sony, Nintendo, EA, Zynga, Capcom, etc. We’re developing Digiman™, a software solution that allows for dynamic digital content to be displayed on next gen consoles, web, mobile and tablets and are looking for talented individuals to help us get there.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games

Secret Location — Toronto, ON, CAN
[05.22.13]
Unity Developer

Smartphone / Tablet Games

GREE International — San Francisco, CA, USA
[05.22.13]
Business Intelligence Data Analyst

Business Development / Analyst / Legal, Producer / Director / Project Manager, Smartphone / Tablet Games

Insomniac Games — Burbank, CA, USA
[05.21.13]
iOS Programmer
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our browser-based game -Outernauts. We also have been named one of the Best Places to Work- come check us out!
Programmer / Engineer, Smartphone / Tablet Games

N-Fusion Interactive — Manalapan, NJ, USA
[05.21.13]
Game Designer
We are seeking a highly motivated game designer to join our team. If your passion is dreaming up fantastic gameplay scenarios at night, then turning them into reality by day, then you might be the right candidate!
Console / PC Games, Smartphone / Tablet Games, Serious Games