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Mobile game marketing tips from Surprise Attack's Chris Wright
by Mike Rose
[01.26.12]
Surprise Attack, a marketing support company for indie devs, launched earlier this month. Co-founder Chris Wright, an industry publishing veteran, discusses marketing tips with Gamasutra.
2
Smartphone/Tablet, Indie, Exclusive, Business, Marketing
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Opinion: Plagiarism as a moral choice
by Dan Cook
[01.26.12]
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games.
22
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Business
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Valve extends Steam service to mobile iOS, Android app
by Eric Caoili
[01.26.12]
Valve Software has rolled out a closed beta for Steam Mobile, an upcoming free application for iOS and Android devices allowing users to access services from its digital distribution platform.
8
Console/PC, Smartphone/Tablet, Business
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Fez, Woolsey, Failure Workshop sessions added to GDC 2012 Summits
by Staff
[01.26.12]
GDC 2012 organizers have revealed three new specialized Summit talks, including a technical postmortem of Polytron's Fez, legendary Square translator Ted Woolsey on localization, and the indie-focused Failure Workshop.
 
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business, Marketing
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Using HTML5 for mobile multiplayer
by Staff
[01.26.12]
In Gamasutra's latest feature, Moblyng's former SVP of engineering describes techniques for reliable mobile game networking on less-than-reliable cellular connections.
 
Social/Online, Smartphone/Tablet, Exclusive, Programming
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6waves Lolapps defends alleged Triple Town clone
by Tom Curtis
[01.25.12]
While some online communities accused 6waves Lolapps of cloning Spry Fox's Triple Town late last year, the company defended its actions, saying that such criticisms are part of a "natural process."
7
Social/Online, Smartphone/Tablet, Exclusive, Business
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Top-Grossing Android Games: Osmos HD racks up top sales in debut week
by Danny Cowan
[01.25.12]
Google's latest North American Android Market game charts by revenue see Zynga Poker and Tap Fish leading today's rankings, as Osmos HD and Restaurant Story also report top earnings.
 
Smartphone/Tablet, Business
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DragonVale overtakes Temple Run, Battle Nations on iOS charts
by Danny Cowan
[01.25.12]
Apple's latest U.S. App Store game charts by revenue see Temple Run and DragonVale earning top iPhone sales, while Battle Nations and Modern War emerge as big sellers on the iPad.
1
Smartphone/Tablet, Business
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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
1
Programming, Social/Online, Smartphone/Tablet
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The Verge of Change: Ben Cousins on Founding Ngmoco Sweden
by Christian Nutt
[01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.
 
Business, Social/Online, Smartphone/Tablet
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7 Things To Know About HTML5
by Tom Curtis
[01.10.12]
HTML5 is poised to blow open game development and smash app stores and native applications -- or is it? Gamasutra speaks to game developers and Google about the advantages and shortcomings of the new standard.
25
Business, Social/Online, Smartphone/Tablet
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What the Copycat Saw: Creative Theft in Mobile and Social Games
by Michael Thomsen
[01.05.12]
What can developers do technologically, legally, and creatively, to combat the wave of copycat games in the social and mobile spaces? Gamasutra speaks to Kixeye CEO Will Harbin, Booyah's Brian Cho, lawyer Greg Boyd, and more.
22
Business, Social/Online, Smartphone/Tablet
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Gamasutra's Best Of 2011
by Gamasutra Staff
[12.30.11]
Another year is ending, and Gamasutra has once again taken a broad look at the ever-expanding face of the industry with a series of articles that identify the games, trends, and companies that have made the biggest impact.
5
Business, Game Design, Social/Online, Smartphone/Tablet
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Business Post Mortem Series Intro: Wolf Toss on iOS, Android, and Chrome
by Mike Arcuri
[01.26.12]
Wolf Toss, the first Zipline Games title, just crossed the 1 million players mark 6 weeks after launch. This blog series will share detailed data and lessons learned from the experience of sim-shipping on 3 modern app stores without a large budget.
 
Business, Smartphone/Tablet
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Managing Assets – Part 2: Setting Naming Conventions
by Maria Sifnioti
[01.25.12]
Tips in Asset management straight from our indie studio. This is Part 2: Setting Naming Conventions and discusses naming conventions, rules, and scripts We give some hands-on examples from our first iOS game, Maya's Dress Up.
4
Production, Visual Art, Indie, Smartphone/Tablet
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In Defense of Save-Scumming
by Eric Schwarz
[01.18.12]
In this final follow-up, I do an about face to examine some of the arguments for save-scumming in detail.
14
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
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Applying Game Design to a Medical Study Aid
by Charles Lees-Czerkawski
[01.18.12]
This article discusses the new medical study aid, Ward Round, and the processes involved in its creation. It focusses on the video game design methodology used.
 
Game Design, Smartphone/Tablet
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Ruminations on Leveling
by Evan Jones
[01.16.12]
The classic system of leveling up through experience points is one of the most common systems in games today. But what's it really good for?
12
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
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Playdek Inc. —
Carlsbad,
CA,
USA
[01.26.12]
Senior Network Programmer
With our development roots in the video game world and our hearts in gaming, the team at Playdek is poised for success in the expanding worldwide smartphone and tablet gaming market. In less than a year, Playdek has set the standard for the emerging digital tabletop gaming space, and is set to merge the sophistication and depth of the hobby gaming world with the ease of interaction provided by digital platforms.
Network / System Admin / IT, Programmer / Engineer, Smartphone / Tablet Games
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Qualcomm —
San Diego,
CA,
USA
[01.26.12]
Senior 3D Animator
* Work closely with the Animation Lead developing, defining and maintaining high-end animation pipelines and rigging solutions.
* Author animation pipelines, including: Rigging, Animation data flow, skinning, conversion tools and productivity tools.
* Seek out guidance from Lead Animator, Art Director, experienced animators and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
Art / Animation, Game / Level Designer / Creative Director, Smartphone / Tablet Games
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Qualcomm —
San Diego,
CA,
USA
[01.26.12]
Senior Environmental Artist
* Work closely with the Art Director developing, defining and maintaining high-end run-time game environments.
* Creation of realistic and visually compelling environments and elements.
* Asset creation in modeling, texturing, and lighting of scenes.
* Seek out guidance from Art Director, and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
* Able to work with team members of other disciplines.
Art / Animation, Game / Level Designer / Creative Director, Smartphone / Tablet Games
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Adult Swim —
Atlanta,
GA,
USA
[01.26.12]
Sr. Social Game Developer
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Merge Interactive —
Austin,
TX,
USA
[01.25.12]
Senior Software Engineer
Senior Software Engineers design, implement, debug, optimize and maintain software. They often lead projects and own complete sub-systems. They also stay aware of the goals of their current product and assist managers in creating schedules and identifying project risks. Senior Software Engineers apply up-to-date domain expertise, produce exemplary work and mentor less experienced engineers.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
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Merge Interactive —
Austin,
TX,
USA
[01.25.12]
Software Engineer
Software Engineers design, implement, debug, optimize and maintain software. They stay aware of the goals of their current product and assist managers in achieving those goals and identifying project risks.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[01.25.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Wooga —
Berlin,
Be,
DEU
[01.25.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games
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Sanzaru Games Inc. —
Foster City,
CA,
USA
[01.24.12]
Game Programmer
Console / PC Games, Smartphone / Tablet Games, Independent Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[01.24.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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