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May 30, 2017
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Epic's Unreal Dev Grants program hands out $275k  
by Alissa McAloon [05.26.17]
The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Earnings report roundup: Game industry winners and losers in Q1 2017  
by Jon Jordan [05.26.17]
Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why?
Business/Marketing, Console/PC, Smartphone/Tablet

Game Design Deep Dive: Creating tension in Card Thief 2
by Arnold Rauers [05.25.17]
"In order to create what I think is most important in a stealth or heist game, I designed several game systems that all feed into the idea of creating a high tension experience."
Design, Indie, Smartphone/Tablet, Video

Blog: The mobile AR platform war
by Gamasutra Community [05.25.17]
Mark Zuckerberg's "We're making the camera the first augmented reality platform" kicked off the mobile AR platform war. But which company is going to come out on top?
Business/Marketing, Smartphone/Tablet

Blog: What we learned from launching our game on mobile 2
by Gamasutra Community [05.29.17]
Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: That Slime Prey's Card Thief  
by Gamasutra Staff [05.28.17]
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Mobile dev Motorious Entertainment secures $900k investment  
by Alissa McAloon [05.24.17]
This latest cash infusion comes just ahead of the summer release of the studio's first game, a mobile title based on the Top Gear series.
Business/Marketing, Smartphone/Tablet

Unreal Engine 4.16 includes fully-featured Switch support
by Chris Kerr [05.24.17]
There's a new version of Unreal Engine landing today, and it comes with a smorgasbord of new features designed to make life easier for game devs.
Production, Console/PC, Smartphone/Tablet



Video Game Deep Cuts: That Slime Prey's Card Thief  
by Simon Carless [05.28.17]
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of Human Head's canned Prey 2, and a 'design deep dive' into mobile standout Card Thief.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Illusion of choice is better than choice: choices and illusions as narrative mechanics 2
by Barisbi Alborov [05.25.17]
In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltale’s The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The mobile AR platform war 1
by Tim Merel [05.24.17]
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?
Business/Marketing, Smartphone/Tablet, VR

Top 12 Tips Before Entering Your Mobile Game for a Contest  
by Pavel Golubev [05.24.17]
Thinking of entering your indie game for a contest to get it off the ground? Avoid these top 12 pitfalls to improve your chances of winning.
Business/Marketing, Indie, Smartphone/Tablet

A Writer Inside 3
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Gameloft — Barcelona, Spain
[05.29.17]
Senior Producer


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[05.25.17]
Junior Game Writer


Hasbro — Pawtucket, Rhode Island, United States
[05.25.17]
Game Developer/Architect


Gameloft (Montreal) — Montreal, Quebec, Canada
[05.25.17]
Artiste FX - FX Artist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.25.17]
Mobile Marketing Associate


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.25.17]
Senior Data Analyst


Mech Mocha Game Studios — Bengaluru, India
[05.25.17]
Director - Game Design


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[05.23.17]
Senior 2D Artist


Abrakam — Liège, Belgium
[05.23.17]
Senior Game Designer


Abrakam — Liège, Belgium
[05.23.17]
Senior Server Developer