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June 29, 2015
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Fallout Shelter's success is shaking things up at Bethesda 4
by Christian Nutt [06.29.15]
"First and foremost, we're continuing to look more and more at doing things in the space that make sense on their own. Because we don't really control who in the mobile space is going to decide to play your game."
Business/Marketing, Smartphone/Tablet

Unleashing the power of small teams 9
by Gamasutra Community [06.25.15]
When set up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Apple pulls games that feature Confederate flag from the App Store 33
by Kris Graft [06.25.15]
Amid reignited controversy surrounding the use of the Confederate flag in America, Apple has reportedly pulled all games that feature the flag from the App Store.
Business/Marketing, Indie, Smartphone/Tablet

Designing a mobile game technology stack 4
by Gamasutra Community [06.29.15]
"We have invested a lot of time in building a solid platform before even thinking about game ideas. Our goal was to be able to develop games in a short period of time by sharing the underlying technology stack."
Programming, Smartphone/Tablet

Toys and games come together, as Disney merges divisions  
by Christian Nutt [06.29.15]
Disney Infinity is having a big effect on the company, and its consumer products and interactive divisions are becoming one.
Business/Marketing, Console/PC, Smartphone/Tablet

Q&A: How your games can find players, on recommendation site Product Hunt  
by Christian Nutt [06.29.15]
Gamasutra speaks to Russ Frushtick, head of the Product Hunt games category, which is currently in beta -- about the site's hopes to connect developers to players.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Devs work with Apple to restore games cut for Confederate flag use 17
by Alex Wawro [06.26.15]
After a surprise culling yesterday, reports are coming in from affected developers that Apple is allowing games with Confederate flag imagery back on the App Store -- with some caveats.
Business/Marketing, Smartphone/Tablet

France loosens up the rules for video game tax breaks  
by Christian Nutt [06.25.15]
Mature games are now eligible for funding, retroactive to projects from 2014 -- and the government is getting more flexible about smaller-budget games and staffing costs, too.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


I don't speak "Game" - the theory of organic & inorganic game storytelling  
by Daniel Dowsing [06.29.15]
A personal reflection upon the theory of organic and inorganic game storytelling from a games writer.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Make Your Game a Hit with Analytics  
by Mark Rosner [06.29.15]
Paying attention to your game analytics is fundamental to the success of your game, especially on mobile, and especially when it comes to monetization. But you’d be surprised how many developers I encounter who don’t give analytics their due.
Business/Marketing, Smartphone/Tablet

How To Design App Icons That Add Value To Your App?  
by Puneet Yamparala [06.29.15]
This post talks about how important the app icons for apps and how they add value to the apps.
Business/Marketing, Smartphone/Tablet

How to use other games as inspiration to make your own unique title.  
by Josh Yaxley [06.29.15]
I break down a few games that inspired me, and talk about which aspects of them I liked and didn't like, and then how I put these together to create a vision for my own game.
Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet



PikPok — Wellington, New Zealand
[06.28.15]
Senior Programmer


Galxyz Studios — Mountain View, California, United States
[06.28.15]
Sr. Game Developer
Senior Unity 3D programmer to help build an intergalactic science adventure!!

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[06.27.15]
Community Manager, Mobile Games
Community Manager, Mobile Games

Limbic — San Francisco, California, United States
[06.26.15]
Senior Software Engineer (Client, Front-end Gameplay Programmer)


Petroglyph Games — Las Vegas, Nevada, United States
[06.26.15]
Network / Web Programmer


2K — Novato, California, United States
[06.26.15]
Producer - Core Tech
Develop quality client and server-side networking software and services with the my2K development team. Guide the my2K development team to effectively address the needs of multiple studios, games, and publishing groups.

Gameloft — Seattle, Washington, United States
[06.26.15]
Art Director


Vicarious Visions / Activision — Albany, New York, United States
[06.26.15]
VV-Character Combat Designer
See job description.

2K Las Vegas — Las Vegas, Nevada, United States
[06.25.15]
QA Localization Tester – Bilingual Italian/English


2K Las Vegas — Las Vegas, Nevada, United States
[06.25.15]
QA Tester - Temp