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Former Rockstar North chief Leslie Benzies establishes new studio 1
by Chris Kerr [01.23.17]
Former Rockstar North president and Grand Theft Auto V producer Leslie Benzies is trying to engineer a move back into the games industry after allegedly being forced out of Rockstar.
Business/Marketing, Console/PC, Smartphone/Tablet

GDC State of the Industry: Most devs think mobile VR/AR is the future 1
by Staff [01.20.17]
We continue our deep dive into the survey findings to gauge where game developers feel the future of VR/AR is headed, and -- just out of curiousity -- how often they feel sick or nauseous in VR.
Business/Marketing, Smartphone/Tablet

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Road to the IGF: Michael Brough's Imbroglio  
by Chris Baker [01.20.17]
Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
Design, Programming, Art, Indie, Smartphone/Tablet, IGF

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!  
by Staff [01.23.17]
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
Design, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming

Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Heads up, devs: It's Global Game Jam time this weekend  
by Alex Wawro [01.20.17]
The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
Console/PC, Indie, Social/Online, Smartphone/Tablet

The U.S. video game industry pulled $30.4B in revenue last year 1
by Alissa McAloon [01.20.17]
Total consumer spending in 2016 rose just slightly from 2015, according to data released by the Entertainment Software Association and the NPD Group.
Business/Marketing, Console/PC, Smartphone/Tablet




Post Mortem: George: Scared Of The Dark  
by Alex Petlenko [01.23.17]
My first post mortem for my game - George: Scared Of The Dark.
Business/Marketing, Indie, Smartphone/Tablet

Latest Trends for 2016 and 2017 in the Japanese mobile game industry  
by Motoi Okamoto [01.23.17]
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I briefly summarized the last year's trends and this year's forecast in the industry.
Business/Marketing, Social/Online, Smartphone/Tablet

To Collaborate Or Go It Alone  
by Rohan Wadsworth [01.23.17]
My personal experiences of the good, the bad and the ugly of working on a game both on my own and with a friend.
Production, Indie, Smartphone/Tablet

Robot Tales: Malicious game clones  
by Dominik Gotojuch [01.23.17]
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's recent experience with a clone of 60 Seconds!.
Business/Marketing, Indie, Smartphone/Tablet


Cignition — Palo Alto, California, United States
[01.20.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Curve Fever — Amsterdam, Netherlands
[01.19.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Telltale Games — San Rafael, California, United States
[01.19.17]
Mobile Producer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.19.17]
Senior Producer, Games


Telltale Games — San Rafael, California, United States
[01.17.17]
Director of Product Management (Mobile)


Bandai Namco Entertainment America — Santa Clara, California, United States
[01.16.17]
Senior Mobile Product Manager
Senior Mobile Product Manager

PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR F2P DESIGNER - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR GAME ARTIST - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
BACKEND DEVELOPER - PLAYRAVEN


NEXON M — Emeryville, California, United States
[01.09.17]
Sr. Software Engineer, Big Data
Sr. Software Engineer (Big Data) develops, designs, and maintains various ETL processes. The data engineer is responsible for documenting and testing various analytics services for consumption by the analytics team.