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February 12, 2016
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February 12, 2016
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Postmortem: Joel McDonald's Prune 1
by Joel McDonald [02.12.16]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It’s a delicate dance to remove that which does not matter in favor of that which does."
Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet, Video

A visual guide for flow and simplicity in games  
by Gamasutra Community [02.12.16]
"Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isn’t a practical definition for what simplicity means in games."
Design, Console/PC, Smartphone/Tablet

Kanye West has a video game, and it's a lot different from his wife Kim's 2
by Christian Nutt [02.11.16]
The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
Business/Marketing, Smartphone/Tablet, Video

See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit  
by Staff [02.11.16]
With the 2016 Game Developers Conference right around the corner, organizers would like to highlight some of the great talks taking place at the conference's Smartphone & Tablet Games Summit!
Business/Marketing, Design, Production, Smartphone/Tablet, GDC

6 things to know before launching your mobile game in Russia  
by Gamasutra Community [02.11.16]
Tips from Russian dev Nekki: "These few insights have helped us to reach over 80 million players across our entire portfolio, with more arriving every day. We encourage you to develop the same intimate understanding of your audiences."
Business/Marketing, Smartphone/Tablet

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 31
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

14 predictions for China's game industry in 2016  
by Gamasutra Community [02.10.16]
"2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion."
Business/Marketing, Console/PC, Smartphone/Tablet

Building empathy through game design, from Valiant Hearts to Lost In Harmony  
by Alex Wawro [02.10.16]
Valiant Hearts directo-turned-Digixart cofounder Yoan Fanise shares lessons learned in the wake of launching his first indie game, and how developers can design games to inspire empathy in players.
Design, Production, Indie, Smartphone/Tablet



Boosting organic downloads: ASO in 4 simple steps  
by Japheth Dillman [02.12.16]
Do you have an Invisible app? With over 1.5 million apps in each app store, it’s easy for apps to disappear and never be seen. But it doesn’t have to be that way. App Store Optimization (ASO) can bring your app out of hiding.
Business/Marketing, Smartphone/Tablet

Why and How Premium Currency Subscriptions Can Boost LTV  
by Tyson McCann [02.12.16]
Delving further into the premium currency subscription model, and how it can help raise LTV
Business/Marketing, Design, Smartphone/Tablet

Bluetooth Networking Plugin for Cordova  
by Franco Bugnano [02.12.16]
With cordova-plugin-chrome-apps-bluetoothsocket already there, why bother creating a new Bluetooth networking plugin?
Programming, Indie, Smartphone/Tablet

Mobile "Game Makers" share their 2016 industry predictions  
by Holly Urban [02.12.16]
Last month, two dozen mobile gaming professionals from major studios including Glu, Kabam, King, Storm8, and Zynga met to discuss what they think will happen in 2016. We're excited to share their top 8 predictions with you!
Smartphone/Tablet

Procedurally Generating Wrapping World Maps in Unity C# – Part 4  
by Jon Gallant [02.11.16]
In this article series, we will be teaching you how to create procedurally generated world maps, with the help of Unity and C#. This is a four part series.
Programming, Console/PC, Indie, Smartphone/Tablet


Big Fish Games — Seattle, Washington, United States
[02.11.16]
Senior Economy Designer


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
Game Designer


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
UI/UX Designer


Vicarious Visions / Activision — Albany, New York, United States
[02.11.16]
Software Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.11.16]
Senior Software Engineer
See job description.

Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
iOS Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
Server Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
Android Programmer
Architect, program and maintain programming interfaces between our custom C++ game engine and the Android OS and third party Android libraries.

Turbine Inc. — Needham, Massachusetts, United States
[02.10.16]
Art Director
Art Director, Game of Thrones Mobile game

Age of Learning, Inc. — Glendale, California, United States
[02.09.16]
Lead Game Designer, Mastery