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July 27, 2016
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Writing romances in (non-romance) games 3
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

A new breed of arcade: Putting devs' skill-based games on casino floors 6
by Alex Wawro [07.26.16]
Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
Business/Marketing, Smartphone/Tablet

Report: China pushes past US to lead the world in App Store game revenue  
by Alex Wawro [07.25.16]
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Business/Marketing, Smartphone/Tablet

Blog: Pokemon Go, and the good things that can come from bad UI 9
by Gamasutra Community [07.25.16]
PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
Design, Smartphone/Tablet

Blog: How Pokemon Go fails to capture learnability 20
by Gamasutra Community [07.22.16]
Why does Pokemon Go need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
Design, Smartphone/Tablet

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Apple iPads make a brief surge in 2016 third-quarter report  
by Bryant Francis [07.26.16]
Apple's numbers remain steady as iPad revenues move upward for the first time in a while thanks to the launch of the iPad Pro.
Business/Marketing, Smartphone/Tablet

Rad adds newer, faster game data compressors to its Oodle offerings  
by Alex Wawro [07.26.16]
Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet



Design Tips: In-Game Proportions and Scale  
by Yuriy Sivers [07.26.16]
Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.
Design, Art, Social/Online, Smartphone/Tablet

How to Write a Game Design Document  
by Leandro Gonzalez [07.26.16]
Have you ever wondered what was the right way to document your Game Design? Did you go online, got 125000 search results and didn't know where to start reading? Me too! This post/template will help you get started on your quest for amazing Game Designs.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Some thoughts on Pokémon GO  
by Theo Marchal [07.26.16]
In this article, I share some thoughts about Pokémon GO, more specifically about the social dimension of the game, and its spirit compared to the spirit of the franchise.
Design, Social/Online, Smartphone/Tablet

When Randomized Game Design goes too Far  
by Josh Bycer [07.26.16]
Randomly generated content is a popular feature to add replayability, but today's post looks at when it does more harm than good.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Before The Wheel  
by Brendan Vance [07.26.16]
An essay about the market's lust for certainty, the mad things we do in pursuit of it and the ways of thinking that separate business folk from creatives.
Business/Marketing, Design, Indie, Smartphone/Tablet


nWay — San Francisco, California, United States
[07.25.16]
Game Server Engineer


nWay — San Francisco, California, United States
[07.24.16]
Sr. Animator


nWay — San Francisco, California, United States
[07.24.16]
Lead 3D Artist


nWay — San Francisco, California, United States
[07.22.16]
Sr. Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.22.16]
Director of Operations


War Drum Studios — Gainesville, Florida, United States
[07.22.16]
Game and Systems Programmer
We are looking for a talented C++ programmer who wants to work on challenging problems and implement and own new systems. Join us as we have our cake and eat it to: we work on some of the best games in the business while also enjoying a small team environment.

Particle City — Los Angeles , California, United States
[07.21.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

InnoGames GmbH — Hamburg, Germany
[07.13.16]
Senior Game Designer for a Simulation Mobile title


WB Games — San Francisco, California, United States
[07.11.16]
Sr. Systems Engineer


WB Games — San Francisco, California, United States
[07.11.16]
Lead Software Engineer, Platform