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August 15, 2016
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August 15, 2016
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King-owned studio Z2 lays off marketing and support staff  
by Bryant Francis [08.12.16]
Gamasutra has confirmed that Z2 has laid off its marketing and support staff 9 months after being scooped up in the Activision-Blizzard purchase of King.
Business/Marketing, Smartphone/Tablet

WISER is a new pro speakers bureau for women in games and tech  
by Alex Wawro [08.11.16]
The Open Gaming Alliance has partnered with Unity to open a dedicated women's speaker bureau in an effort to support more women speaking about the areas of their expertise at industry events.
Business/Marketing, Console/PC, Smartphone/Tablet

Are paid apps dead? There's only 1 among the US 50 top-grossing, and it's Minecraft 8
by Alex Wawro [08.11.16]
Even when you narrow down to focus only on the 50 top-grossing mobile games in the US, Minecraft: Pocket Edition is the only premium entry -- the rest are free-to-play games.
Business/Marketing, Smartphone/Tablet

Video: How all that snappy dialog gets put into Double Fine games  
by Staff [08.10.16]
At GDC 2015 Anna Kipnis gave a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Firefly Games targets Hollywood following $10M investment 1
by Chris Kerr [08.12.16]
L.A. and Shanghai-based mobile developer-publisher Firefly Games has raised $10 million to bolster the development of titles based on Hollywood IPs. 
Business/Marketing, Smartphone/Tablet

Blog: Predicting the next American President with Merica Match 5
by Gamasutra Community [08.12.16]
Can a game predict the result of the 2016 American presidential election? Shiny Shoe's new game Merica Match tries to answer the question.
Smartphone/Tablet

Don't Miss: Designing interesting decisions for games 29
by Staff [08.11.16]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Devs, submit your great ideas for a GDC 2017 Design talk  
by Staff [08.11.16]
Hey game designers, GDC officials are seeking great submissions of intriguing Design talks for the GDC 2017 Main Conference, from now through August 18th.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC



MMOWAM: Massively Multiplayer Online Whack-A-Mole  
by Josh Marinacci [08.15.16]
Adapted from my NodePDX presentation, II built an MMO version of Whack-A-Mole with a server-less architecture. More than 20 people can compete at the same time on a big dashboard by playing on their phones.
Programming, Social/Online, Smartphone/Tablet

Evolution of Mobile Rummy Apps  
by Ajeet Singh [08.15.16]
The online version of rummy has brought many changes to the gaming industry as the revenue from the rummy games have significantly increased.
Console/PC, Smartphone/Tablet

Free to play Game item pricing Case study: Pokémon GO  
by YongHee Kim [08.15.16]
How much should we charge for a particular game item? this is the question all the monetization designer ask themselves, but hard question to answer.
Business/Marketing, Design, Serious, Smartphone/Tablet

This Week in Video Game Blogging: No Man is an Island, Ocean, or Sky  
by Critical Distance [08.15.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the vast emptiness of space.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

A post mortem of a game you've never heard of  
by Tristan Dahl [08.12.16]
I released my detective/card game on August 4th for mobile and a month earlier for PC. This post is about some of the lessons I learnt and things I'd like to improve upon for my next game.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet


Feral Interactive — London, England, United Kingdom
[08.15.16]
QA Technician (Mac/Linux)


Petroglyph Games — Las Vegas, Nevada, United States
[08.14.16]
Senior Unity Programmer
Senior Unity Programmer

Catseye USA — Albany, New York, United States
[08.14.16]
Senior Developer
Senior Developer

Age of Learning, Inc. — Glendale, California, United States
[08.12.16]
Graphic Designer (Bilingual-English and Spanish)


Age of Learning, Inc. — Glendale, California, United States
[08.12.16]
Graphic Designer/Illustrator


Age of Learning, Inc. — Glendale, California, United States
[08.12.16]
Director of Operations


Particle City — Los Angeles , California, United States
[08.12.16]
3D Artist
Welcome to the world of Titanfall! Bolts, rivets, polygons, and UVs are all prepped and ready for installation. Please bring a passion for science fiction worlds and a can do attitude, we will supply the tools.

Cignition — Palo Alto, California, United States
[08.12.16]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Particle City — Los Angeles , California, United States
[08.11.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Google — Mountain View, California, United States
[08.10.16]
Creative Director
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!