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GDC State of the Industry: Most devs think mobile VR/AR is the future  
by Staff [01.20.17]
We continue our deep dive into the survey findings to gauge where game developers feel the future of VR/AR is headed, and -- just out of curiousity -- how often they feel sick or nauseous in VR.
Business/Marketing, Smartphone/Tablet

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Road to the IGF: Michael Brough's Imbroglio  
by Chris Baker [01.20.17]
Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
Design, Programming, Art, Indie, Smartphone/Tablet, IGF

Report: Talking Tom dev Outfit7 acquired by Chinese chemical firm 1
by Alissa McAloon [01.18.17]
Chinese chemical manufacturer and supplier Zhejiang Jinke Entertainment Culture has reportedly purchased mobile developer Outfit7 for just over $1 billion.
Smartphone/Tablet

Breakout Ninja dev highlights the waning appeal of ad-removal IAPs 2
by Chris Kerr [01.18.17]
New data released by Breakout Ninja developer Part Time Monkey shows just how hard it is to turn ad-removal in-app purchases into a meaningful source of income.
Business/Marketing, Smartphone/Tablet

Learn from devs on Cuphead, Overwatch and more at GDC 2017's Animation Bootcamp  
by Staff [01.20.17]
Artists and animators, take note: GDC 2017 organizers remind you to check out all the great talks taking place during the day-long Animation Bootcamp that helps kick off next month's conference.
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

The U.S. video game industry pulled $30.4B in revenue last year 1
by Alissa McAloon [01.20.17]
Total consumer spending in 2016 rose just slightly from 2015, according to data released by the Entertainment Software Association and the NPD Group.
Business/Marketing, Console/PC, Smartphone/Tablet

Video Game Deep Cuts: Werewolves vs. Obamacare 2
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design



Video Game Deep Cuts: Werewolves vs. Obamacare 2
by Simon Carless [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

How to fix stuttering in scrolling animations  
by Franco Bugnano [01.20.17]
As I started working on our next game, I noticed a very strange and unpleasant behaviour: when scrolling the viewport, the animation was stuttering. Here's how I fixed it.
Programming, Console/PC, Indie, Smartphone/Tablet

Analysis of BitMango's Word Cookies Mobile Game  
by Rob Burns [01.19.17]
Article describes BitMango strategies in the mobile game sphere. In particular, the article will describe the recent success of Word Cookies.
Business/Marketing, Smartphone/Tablet

Advergaming: more than a game  
by Gustavo Monforte [01.18.17]
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.
Audio, Design, Programming, Production, Indie, Social/Online, Smartphone/Tablet

Do we Need a "Gamer" Metric?  
by Josh Bycer [01.18.17]
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Cignition — Palo Alto, California, United States
[01.20.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Curve Fever — Amsterdam, Netherlands
[01.19.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Telltale Games — San Rafael, California, United States
[01.19.17]
Mobile Producer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.19.17]
Senior Producer, Games


Telltale Games — San Rafael, California, United States
[01.17.17]
Director of Product Management (Mobile)


Bandai Namco Entertainment America — Santa Clara, California, United States
[01.16.17]
Senior Mobile Product Manager
Senior Mobile Product Manager

PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR F2P DESIGNER - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR GAME ARTIST - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
BACKEND DEVELOPER - PLAYRAVEN


NEXON M — Emeryville, California, United States
[01.09.17]
Sr. Software Engineer, Big Data
Sr. Software Engineer (Big Data) develops, designs, and maintains various ETL processes. The data engineer is responsible for documenting and testing various analytics services for consumption by the analytics team.