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February 23, 2012
 
2K Games
Public Relations Manager - 2K Games
 
Zindagi Games
Presentation/Game Programmer
 
2K Marin
Senior Rendering Programmer
 
2K Marin
Level Designer
 
The Workshop
Art Director
 
LucasArts
Sr. Multiplayer/Network Engineer
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San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
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Orlando, United States
03.26.2012
 
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Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
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Smartphone/Tablet Games News
  Orcs Must Die! dev's asynchronous iOS experiment Exclusive
by Caleb Bridge [02.23.12]
Robot's Entertainment's lead programmer Marcin Szymanski talks to Gamasutra about the company's latest release Hero Academy, an iOS experiment in turn-based and asynchronous play.  
Smartphone/Tablet, Indie, Exclusive, Design, Business
 
 
Maxis veteran joins interactive book app publisher
by Eric Caoili [02.23.12]
Former Maxis senior producer Caryl Shaw has joined Callaway Digital Arts, which specializes in publishing interactive book apps based on children's licenses for tablets and mobile.  
Smartphone/Tablet, Business
 
DeNA continues Chinese expansion with Huawei agreement
by Mike Rose [02.23.12]
Mobile social company DeNA is continuing its push into the Chinese gaming space with a new agreement that will see its Mobage mobile games platform available via Huawei mobile devices in the country.  
Social/Online, Smartphone/Tablet, Business
 
Road to the IGF: Game Oven's Fingle Exclusive
by Eric Caoili [02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle, one of the finalists for IGF's Nuovo Award.  
Smartphone/Tablet, Indie, Exclusive, IGF/OnLive , Design
 
Top-Grossing Android Games: Cartoon Wars takes on Zynga Poker
by Danny Cowan [02.22.12]
Google's latest North American Android Market game charts by revenue see Zynga Poker and Live Holdem Poker Pro leading today's rankings, as Cartoon Wars and Tiny Village also report top earnings.  
Smartphone/Tablet, Business
 
Top-Grossing iOS Games: Temple Run climbs iPhone charts
by Danny Cowan [02.22.12]
Apple's latest U.S. App Store game charts by revenue see Temple Run and DragonVale earning top iPhone sales, while Smurfs' Village and Slotomania HD emerge as big sellers on the iPad. 1
Smartphone/Tablet, Business
 
Gamasutra member blogs: From game designers to Adobe Air
by Eric Caoili [02.22.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as developing an iOS game in Adobe Air, defining what a game designer does, and console RPG menus.  
Console/PC, Smartphone/Tablet, Design
 
Shanda yearly profits down despite diverse game releases
by Mike Rose [02.22.12]
Chinese MMO operator Shanda Interactive has posted financial results for the full 2011 fiscal year, noting an increase in revenue but a slight drop in profits year-over-year.  
Console/PC, Social/Online, Smartphone/Tablet, Business

Smartphone/Tablet Games Features
  Postmortem: Days of Wonder's Ticket to Ride Pocket by Yann Corno, Gerald Guyomard [02.22.12]
The developers of Ticket to Ride take a look at the complexities that drive the development of an iPhone title -- even one that's based on both an existing board game and successful iPad app can encounter a lot of difficulties in planning and implementation. 1
Business, Game Design, Postmortem, Production, Indie, Smartphone/Tablet
 
 
Building an iOS Hit: Phase 1 by Jeremy Alessi [02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns. 11
Game Design, Smartphone/Tablet
 
Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? by Si Shen [01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games." 12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
 
Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 2
Programming, Social/Online, Smartphone/Tablet

Smartphone/Tablet Games Blogs
  The Lost Value of Mystery
by Eric Schwarz [02.22.12]
Most games rely on novel new content and mystery to keep players coming back. Why, then, is it becoming increasing rare to actually see games take advantage of this? 6
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
 
Of Large Levels and Small Devices
by Ian Wagner [02.21.12]
One of the fun things we get to deal with while developing the Fixbot game engine is management of the iPhone's short-term memory.  
Programming, Indie, Smartphone/Tablet
 
Traffic Wonder (a $95K project) was made purely using actionscript
by Alex Nino [02.21.12]
This is a funny thing, nowadays, even in this first quarter of 2012 when I speak with developers sometimes they get surprised when I say that I am working in an iOS project using Adobe Flash, people say, ehh? Hmmm? How come? it is not supported on iOS...  
Programming, Smartphone/Tablet
 
The Combinatorial Itch
by Evan Jones [02.21.12]
Humans are naturally creative and tend to enjoy finding ways to rearrange existing tools in new combinations. How can games do a better job of fostering this creativity? 5
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
Can't Catch 'em All.
by MichaelVaughn Green [02.20.12]
Apple is failing to stop even the most obvious copyright offenders. What can be done? 3
Production, Smartphone/Tablet

Smartphone/Tablet Games Jobs
  Playdek Inc. — Carlsbad, CA, USA
[02.22.12]
Senior Graphics Programmer
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
 
Gameloft (Madrid) — Madrid, Sp, ESP
[02.22.12]
3D Programmer

Programmer / Engineer, Smartphone / Tablet Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.22.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Sanzaru Games Inc. — Foster City, CA, USA
[02.21.12]
Game Programmer

Console / PC Games, Smartphone / Tablet Games, Independent Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.21.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.21.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A Bit Lucky, Inc. — San Mateo, CA, USA
[02.21.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA

Art / Animation, Smartphone / Tablet Games, Serious Games
 
Rockstar Leeds — Leeds, EN, GBR
[02.20.12]
Mobile Game Programmer
Rockstar Leeds are looking for ingenious, ambitious developers to help bring the best Rockstar titles to the mobile gaming world. If you are passionate about mobile gaming, can use size and features to your advantage and want to prove what mobile can do, come show us your skills.
Programmer / Engineer, Smartphone / Tablet Games
 
Golden Ruby Games — New York, NY, USA
[02.20.12]
Lead Developer

Game / Level Designer / Creative Director, Producer / Director / Project Manager, Smartphone / Tablet Games
 
Lantern — Los Angeles, CA, USA
[02.17.12]
Client-side game developers

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

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