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November 21, 2014
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November 21, 2014
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5 mistakes not to make when you get started with analytics 3
by Gamasutra Community [11.21.14]
"Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future."
Business/Marketing, Design, Programming, Indie, Smartphone/Tablet

On prototyping and coding your own ideas 14
by Gamasutra Community [11.20.14]
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Design, Programming, Console/PC, Indie, Smartphone/Tablet

F2P games are no longer listed as 'Free' in Apple's app stores 16
by Alex Wawro [11.19.14]
Apple's app stores updated today to change the wording of free app download buttons from 'Free' to 'Get', presumably in an effort to avoid taking fire over misleading in-app purchasing schemes.
Business/Marketing, Smartphone/Tablet

Monster Strike: Why Street Fighter II's producer will 'never' return to consoles 11
by Christian Nutt [11.19.14]
For decades, Yoshiki Okamoto was one of Capcom's most renowned developers -- but after a mobile hit, he tells Gamasutra that console games are "just not something I want to deal with anymore."
Business/Marketing, Design, Console/PC, Smartphone/Tablet

Analyzing and interpreting feedback from your community 5
by Gamasutra Community [11.19.14]
"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?"
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Right of publicity: How you can legally put a celebrity in your game 7
by Gamasutra Community [11.21.14]
"While being a 'public figure' may make it difficult to libel or defame someone, their status as public figure actually helps their right of publicity lawsuit against you."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Mobile studio receives $1M funding to expand on multiplayer engine  
by Mike Rose [11.21.14]
Flow State Media, the game studio behind mobile word game Letter UP, has received $1 million in a round of funding.
Business/Marketing, Smartphone/Tablet

GameStop down year-on-year, and the stock market doesn't like it 1
by Christian Nutt [11.20.14]
Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday.
Business/Marketing, Console/PC, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 17
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


The Client/Vendor Relationship Laying a Solid Foundation with True Collaboration 1
by Derek Smith [11.20.14]
The relationship between client and vendor can be tricky to get right. In this article I would like to focus on what I consider to be one of the most important aspects to making a successful partnership, something I call True Collaboration.
Business/Marketing, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Choosing the perfect keywords for your iOS app  
by Simon Hill [11.20.14]
Its time to generate a list of keywords that will help potential customers to find your iOS app. This article will show you how to boost your chances of choosing the right keywords for maximum App store success.
Business/Marketing, Production, Smartphone/Tablet

Mobile game maps: which format is right for you 1
by Junxue Li [11.19.14]
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the
Production, Art, Social/Online, Smartphone/Tablet

Why you should care about the package name validity of your Unity project 4
by Laurent Victorino [11.19.14]
As a C/C++/C# game developer I chose to make games with Unity because I didn't want to learn Java or Objective-C to publish on Android or iOS. However here is why I should have cared more about Java even using Unity...
Programming, Indie, Smartphone/Tablet

Player Support - A Game Changer in the Games Industry  
by Stefan Abadzhiev [11.18.14]
It is well documented that the games industry is experiencing unprecedented growth. Indeed, with Forbes magazine predicting that the sector will grow to $82 billion by 2017, it is growing faster and becoming more competitive than ever before.
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet


Filament Games LLC — Madison, Wisconsin, United States
[11.21.14]
Game Designer


InnoGames GmbH — Hamburg, Germany
[11.21.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Vicarious Visions / Activision — Albany, New York, United States
[11.21.14]
Producer-Vicarious Visions
See job description.

Amazon — Seattle, Washington, United States
[11.20.14]
Sr. Software Development Engineer - Game Publishing


DeNA — San Francisco, California, United States
[11.20.14]
UI Designer
DeNA is an innovative and fast-growing mobile social entertainment company. As a leader in global gaming, we have a big appetite for AWESOME talent! We are currently seeking a UI Designer. This position is based at our San Francisco studio, near AT&T Park.

DeNA — San Francisco, California, United States
[11.20.14]
Senior Producer
Our Producers are leaders who create and share a clear and compelling vision of the game and can lead a team to execute. As a Senior Producer, you hold ultimate accountability for the success of a development team. You understand and employ best practices of social F2P game design and production methodologies. KPI’s matter! You will create a fun and compelling experience for the player while ensuring the game performs in both retention and revenue.

Churchill Navigation — Boulder, Colorado, United States
[11.20.14]
3D Application Engineer
Create products for a small,profitable company that specializes in real-time simulation environment utilizing augmented reality, 3D mapping and full-motion video

InnoGames GmbH — Hamburg, Germany
[11.20.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

PlayRaven — Helsinki, Finland
[11.20.14]
VP Marketing & BizDev


Gameloft New Orleans — New Orleans, Louisiana, United States
[11.19.14]
Game Economy Designer