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May 5, 2016
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May 5, 2016
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How big a deal is it to get featured by Apple? This big  
by Christian Nutt [05.05.16]
App Annie has tracked exactly how much of a boost game developers get from being featured on the App Store, and it is not trivial.
Business/Marketing, Smartphone/Tablet

The basics of quick and effective meetings 3
by Gamasutra Community [05.05.16]
"Most every team that Iíve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The best game music production tips from GDC 2016 2
by Gamasutra Community [05.04.16]
"In this blog, I want to share some info that I thought was really interesting: Composer Laura Karpman's talk about 'Composing Virtually, Sounding Real' and audio director Garry Taylor's talk on 'Audio Mastering for Interactive Entertainment.'"
Console/PC, Indie, Smartphone/Tablet

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Business/Marketing, Console/PC, Smartphone/Tablet

Made for Samsung support program now open to game devs 1
by Chris Kerr [05.05.16]
Samsung is offering to help mobile game developers with marketing, production, and tech support through its "Made for Samsung" exclusivity program.†
Business/Marketing, Smartphone/Tablet

LensManagers: A flexible solution in game programming 6
by Gamasutra Community [05.05.16]
"It permits any number of game elements to interact with it using a simple, easily-adjustable ruleset that handles all potential collisions between all our game elements."
Programming, Console/PC, Smartphone/Tablet

Get a job: Be a Creative Director at Nix Hydra  
by Staff [05.04.16]
The studio responsible for Egg Baby is looking to hire an experienced game designer to take a lead role on the creative team in Nix Hydra's Los Angeles, CA studio.
Design, Smartphone/Tablet, Recruitment

Zynga's latest results: Steady as she goes, under new CEO Gibeau  
by Christian Nutt [05.04.16]
Zygna's new CEO presides over improved numbers in his first quarter at the tiller, as the company aims to get itself repositioned as a reliable mobile game operator.
Business/Marketing, Smartphone/Tablet



Trust your gut when raising money  
by Kadri Ugand [05.05.16]
How to choose investors, what to be careful of and how to keep your eyes open. Tips and tricks of fundraising.
Business/Marketing, Smartphone/Tablet

The making of mobile game 'Photo Finish Horse Racing', part 1  
by Ian Cummings [05.05.16]
After being laid off in a studio closure, industry veteran Ian Cummings set out to make a game for fun in his spare time. That little side project has now grown into the top horse racing game on mobile, and this blog explains what happened along the way.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Smartphone/Tablet

The Risks of Long-Term Game Development  
by Josh Bycer [05.05.16]
Long-Term game development is becoming more common these days, and today's post looks at the pros and cons for everybody involved.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Future of the ARPG 2
by Stieg Hedlund [05.05.16]
Shares some thoughts about the ARPG, how it came to be, how it has evolved and what the future might hold for the genre.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

The Best Mobile Apps & Games Made in Dallas  
by Nolan Clemmons [05.02.16]
Mobile Games Entrepreneur and Founder of Wufasta, Nolan Clemmons, reports on the mobile games and applications to come from his hometown, Dallas, Texas. Note: This post was originally published on LinkedIn and republished on LaunchDFW
Business/Marketing, Production, Indie, Smartphone/Tablet


Disruptor Beam — Framingham, Massachusetts, United States
[05.04.16]
Cinematic Artist


Wargaming America, Inc. — Emeryville, California, United States
[05.04.16]
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events for all Wargaming titles.

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[05.04.16]
Senior Software Engineer


SYBO Games — Copenhagen, Denmark
[05.04.16]
Game Play Engineer


SYBO Games — Copenhagen, Denmark
[05.04.16]
Senior F2P Game Designer


Vicarious Visions / Activision — Albany, New York, United States
[05.04.16]
Art Director - Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[05.04.16]
Character Artist-Temporary
See job description.

Nix Hydra — Los Angeles, California, United States
[05.03.16]
Creative Director/Lead Game Designer


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[05.03.16]
UI/UX Artist


The Walt Disney Company — Palo Alto, California, United States
[05.02.16]
Lead SWE Graphics/Rendering