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December 8, 2016
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Miyamoto says stripped back mobile titles can revitalize console counterparts 2
by Chris Kerr [12.08.16]
"The longer you continue to make a series, the more complex the gameplay becomes, and the harder it becomes for new players to be able to get into the series."
Business/Marketing, Console/PC, Smartphone/Tablet

Clash Royale, Reigns, and Pokemon Go named in Apple's Best of 2016  
by Chris Kerr [12.07.16]
Apple has named its 10 best games of 2016, and Supercell's latest hit Clash Royale has come out on top.
Business/Marketing, Smartphone/Tablet

Come to GDC 2017 for expert advice on getting the media to cover your game 1
by Staff [12.05.16]
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, GDC

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Gamasutra Staff [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Art, Smartphone/Tablet, Recruitment

Mobile dev Boomlagoon acquired by Wargaming as Wargaming Helsinki  
by Alissa McAloon [12.01.16]
Wargaming says the acquisition of the Finnish mobile studio is part of the company’s recent focus on strengthening its mobile game development efforts.
Smartphone/Tablet

Devs are recovering games (if not payments owed) from bankrupt publisher BulkyPix  
by Alex Wawro [12.01.16]
At least one dev was able to get the rights to its game back from French publisher BulkyPix by contacting the bankrupt company directly -- but the developer is still waiting on outstanding payments.
Business/Marketing, Indie, Smartphone/Tablet



Security Rules and Reports Create a False Sense of Security for Online Game Publishers  
by Matthew Cook [12.08.16]
Manually-created rules and reports are the go-to solution for finding fraud in video games, but history shows that motivated bad actors can easily get around them. This post discusses why this is the case, and why in-game analytics solutions are better.
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Designing Games for eSports 3
by Ramin Shokrizade [12.07.16]
A pending deal by League of Legends maker RIOT Games to sell the eSports distribution rights to their game for nearly $100M a year signals the start of a real eSports era. How can developers and investors get a piece of the action?
Business/Marketing, Design, Production, Console/PC, Social/Online, Smartphone/Tablet

All the Saga Map Specifications You Should Know 1
by Junxue Li [12.07.16]
This article includes a comprehensive list of specs for mobile game Saga Map creation. If you are making map art for a client, or need assign such a map creation task to your team, you can use this article for initial communication.
Design, Production, Art, Smartphone/Tablet

A Look At Puzzle Games  
by Sande Chen [12.07.16]
In this article, game designer Sande Chen reflects on the level design of puzzle games and how allowing the player to win can help in the success of the game.
Design, Smartphone/Tablet



Game Circus LLC — Addison, Texas, United States
[12.07.16]
Backend Web API Engineer


Wargaming America, Inc. — Emeryville, California, United States
[12.07.16]
Community Manager
A key creative contributor to his/her publishing team, the Community Manager is an authentic player of their game. They understand what the playerÂ’s want, what they are concerned with, and what the capabilities of the game team are. They also understand the difference between low and high severity. They must have their fingers on the pulse of their community, at all times understanding the hot items that are top of mind of players.

InnoGames GmbH — Hamburg, Germany
[12.07.16]
Game Designer - for a Mobile RPG


Nordeus — Belgrade, Serbia
[12.07.16]
Senior UI Artist - Top Eleven


Nordeus — Belgrade, Serbia
[12.07.16]
Marketing Art Director


Cat Daddy Games — Kirkland, Washington, United States
[12.06.16]
SERVER PROGRAMMER
SERVER PROGRAMMER

Age of Learning, Inc. — Glendale, California, United States
[12.06.16]
Software Engineer - Unity


Age of Learning, Inc. — Glendale, California, United States
[12.06.16]
Sr. QA Analyst


Velan Studios — Troy, New York, United States
[12.06.16]
2D/3D/VFX Artist (Sr.)


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[12.06.16]
UI/UX Designer