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William Pugh's journey from The Stanley Parable into Crows Crows Crows 1
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Report: Talking Tom dev Outfit7 acquired by Chinese chemical firm 1
by Alissa McAloon [01.18.17]
Chinese chemical manufacturer and supplier Zhejiang Jinke Entertainment Culture has reportedly purchased mobile developer Outfit7 for just over $1 billion.

Breakout Ninja dev highlights the waning appeal of ad-removal IAPs 2
by Chris Kerr [01.18.17]
New data released by Breakout Ninja developer Part Time Monkey shows just how hard it is to turn ad-removal in-app purchases into a meaningful source of income.
Business/Marketing, Smartphone/Tablet

Handicapping the Switch's chances: Industry analysts weigh in 8
by Chris Baker [01.17.17]
We reached out to several games industry analysts to get their take on Thursday night's Nintendo event, in which new details about the pricing, launch date, and tech specs of the Switch were revealed.
Business/Marketing, Design, Console/PC, Smartphone/Tablet

Pokemon Go was 2016's most downloaded game but not the top earner 1
by Alissa McAloon [01.17.17]
A yearly retrospective of the mobile games market from App Annie shares data about the total downloads and revenue earned by top mobile games and companies in 2016.
Business/Marketing, Smartphone/Tablet

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weakened pound results in UK App Store price hike  
by Chris Kerr [01.17.17]
Apple has announced it'll be raising the prices of apps and games on its UK App Store to account for weakened exchange rates in the wake of Brexit. 
Business/Marketing, Smartphone/Tablet

Fox opens full-fledged video game division, FoxNext  
by Chris Kerr [01.19.17]
U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
Business/Marketing, Console/PC, Smartphone/Tablet

Analysis of BitMango's Word Cookies Mobile Game  
by Rob Burns [01.19.17]
Article describes BitMango strategies in the mobile game sphere. In particular, the article will describe the recent success of Word Cookies.
Business/Marketing, Smartphone/Tablet

Advergaming: more than a game  
by Gustavo Monforte [01.18.17]
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.
Audio, Design, Programming, Production, Indie, Social/Online, Smartphone/Tablet

Do we Need a "Gamer" Metric?  
by Josh Bycer [01.18.17]
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How Mobile Games will Impact Our Lives in 2017 and Beyond?  
by Chris Mathew [01.18.17]
2017 has already knocked on our doors by making several promises to change our world for better. Do you know how mobile games will impact our lives in 2017 and beyond?
Design, Smartphone/Tablet

Surprise for Parents: Videogames Do Not Harm Your Kids!  
by Walter Watts [01.17.17]
The idea of video games being bad for kids has always been popular, and the researchers struggled to find the connection between violent games and violent behavior. However, latest studies show social and cognitive benefits of gaming.
Business/Marketing, Social/Online, Smartphone/Tablet

Telltale Games — San Rafael, California, United States
Director of Product Management (Mobile)

Bandai Namco Entertainment America — Santa Clara, California, United States
Senior Mobile Product Manager
Senior Mobile Product Manager

Cignition — Palo Alto, California, United States
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Curve Fever — Amsterdam, Netherlands
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Telltale Games — San Rafael, California, United States
Mobile Producer

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Senior Producer, Games

PlayRaven — Helsinki, Finland

PlayRaven — Helsinki, Finland

PlayRaven — Helsinki, Finland

NEXON M — Emeryville, California, United States
Sr. Software Engineer, Big Data
Sr. Software Engineer (Big Data) develops, designs, and maintains various ETL processes. The data engineer is responsible for documenting and testing various analytics services for consumption by the analytics team.