Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


NPD has been underestimating digital game sales since at least 2010 1
by Alissa McAloon [04.24.17]
New, 'restated' reporting from NPD shows that spending on game software has actually been increasing steadily since 2010, whereas previously reported data showed somewhat of a spending plateau.
Business/Marketing, Console/PC, Smartphone/Tablet

Understanding the psychology behind 'Pay-to-Loot' systems
by Chris Kerr [04.24.17]
"Our brains are wired to try to make sense of unexpected things. When you have a random number determining what loot you get, you're going to get an unexpected predictable result every time."
Business/Marketing, Console/PC, Smartphone/Tablet

Blog: A postmortem of my procedurally generated platformer, Meganoid 2017
by Gamasutra Community [04.21.17]
Postmortem for Meganoid(2017), a roguelike, procedurally generated platformer released on iOS, Android, and Steam three weeks ago.
Business/Marketing, Design, Programming, Smartphone/Tablet

DomiNations surpasses $100 million in revenue 1
by Alissa McAloon [04.20.17]
Nexon has revealed that the mobile strategy game DomiNations has earned over $100 million in revenue since it first released in 2015 and has been downloaded over 35 million times in that two-year span.
Business/Marketing, Smartphone/Tablet

Nordic Game Awards lists Battlefield 1 and Clash Royale among Game of the Year noms  
by Alissa McAloon [04.20.17]
Nominees for the 2017 Nordic Game Awards have been announced, with Inside, Owlboy, Hitman, and several other Nordic-developed titles up for awards in multiple categories.
Business/Marketing, Console/PC, Smartphone/Tablet

Blog: 7 reasons why you can't stop playing Clash Royale
by Gamasutra Community [04.19.17]
I've quit and uninstalled Clash Royale more times than I can count. But I've also installed it more times than I've deleted it. This post analyzes why I'm hooked to this masterpiece.
Business/Marketing, Design, Smartphone/Tablet

Video Game Deep Cuts: Deus Ex's China Lineage  
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Video: Game localization shenanigans in the Chinese-speaking world  
by Staff [04.24.17]
At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault



Spicing Up Games Through Bite-Sized Player Agency  
by John Velgus [04.24.17]
Player agency is an important tool for engagement, but implementing it doesn’t have to destroy your game’s budget or involve massive new systems. Just adding a few meaningful moments of player agency can make a huge emotional impact.
Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Publishing your Games with iTunesConnect and Google Play Developer Console  
by Daryl Hornsby [04.24.17]
In the western world there are two main app stores, Apple's App Store and Android's Google Play Store. Here are the lessons I've learned over the years about working with those store dashboards.
Design, Production, Indie, Social/Online, Smartphone/Tablet

The Impact of Streaming and Fair Use on Video Games  
by Josh Bycer [04.24.17]
Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Developer Diaries: Working with Warhammer 40,000: Space Wolf Visuals 1
by Anastasia Skachko [04.24.17]
In this article we talk about Warhammer 40,000: Space Wolf visuals and how we work with them.
Design, Art, Console/PC, Serious, Smartphone/Tablet

6 alternatives to Steam for indie developers  
by Antonio Santo [04.24.17]
Steam is not the only store out there, even though it’s obviously the bigger. In this post, we comment and discuss some alternative stores for indie developers
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Cat Daddy Games — Kirkland, Washington, United States
[04.21.17]
UX DESIGNER
We Need Self-driven individuals, who find pride and fulfillment in doing the best work possible. Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.21.17]
Software Engineer, Live Game


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.21.17]
Senior Data Analyst


Chimera Entertainment GmbH — München, Germany
[04.19.17]
Unity 3D Developer (f/m)
Unity 3D Developer (f/m)

Chimera Entertainment GmbH — München, Germany
[04.19.17]
Backend Developer (f/m)
We are looking for a skilled Backend Developer (f/m)

SYBO Games — Copenhagen, Denmark
[04.19.17]
Senior DevOps Engineer


Deluxe Entertainment Services Group — Santa Monica, California, United States
[04.10.17]
VR Creative Director


MLB Advanced Media — New York, New York, United States
[04.05.17]
3D Character Artist, Gaming and VR


MLB Advanced Media — New York, New York, United States
[04.05.17]
UI/UX Designer, Gaming and VR


MLB Advanced Media — New York, New York, United States
[04.05.17]
Producer, Gaming and VR