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July 23, 2014
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July 23, 2014
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Q&A: Jonatan Van Hove launches GDC Europe's first innovation showcase  
by GDC Staff [07.23.14]
Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August.
Design, Production, Console/PC, Indie, Smartphone/Tablet, GDC Europe

Microsoft CEO Nadella sticks by Xbox, citing bigger opportunities 10
by Christian Nutt [07.22.14]
CEO Satya Nadella plans to continue to back Xbox because of the prominence of games in today's software ecosystem, saying, "gaming is the largest digital life category in a mobile-first, cloud-first world."
Business/Marketing, Console/PC, Smartphone/Tablet

Gender wage gap: How the game industry compares to the U.S. average Exclusive 51
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

EA sees profits rise on the back of strong packaged game sales 1
by Alex Wawro [07.22.14]
The company is reporting modest growth in both revenue and profits as sales of packaged games like EA Sports UFC overtake digital for the first time in months.
Business/Marketing, Console/PC, Smartphone/Tablet

Game Developer Salary Survey 2014: The results are in! Exclusive 60
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Nvidia's new Shield tablet is hardwired to stream games to Twitch  
by Alex Wawro [07.22.14]
The 8-inch Android device that's being sold as a means of playing both mobile and streamed PC games in the traditional way -- in front of a live audience on Twitch.
Business/Marketing, Design, Smartphone/Tablet

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Analyst tries to keep up with Kardashian game 7
by Alex Wawro [07.21.14]
Analysts are lauding Kim Kardashian: Hollywood as a major turning point for Glu Mobile and doubling their expectations of its earning potential in the wake of the freemium app's strong debut.
Business/Marketing, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 7
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 90
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


Five nightmares of a modern Game Designer 14
by Svyatoslav Torick [07.22.14]
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.
Design, Production, Console/PC, Social/Online, Smartphone/Tablet

Hover Cabs: porting from PC to Windows Phone 1
by Paolo Gambardella [07.22.14]
When we thought to build Hover Cabs, a casual version of Stress Taxi for PC, the first move was to think in our players.
Design, Smartphone/Tablet

Playing the App Store Lottery: Our first week's sales numbers. 2
by Ryan Leonski [07.22.14]
We just released our first game on mobile. Here's how we did our first week.
Business/Marketing, Indie, Smartphone/Tablet, Mobile Games

EU regulation of free to play games: hot air or hot topic? 1
by Jas Purewal [07.21.14]
Interactive entertainment lawyer Jas Purewal explains the latest moves in the European Union to regulate free to play games and what it does and doesn't mean for Apple, Google and the games industry.
Business/Marketing, Smartphone/Tablet, Mobile Games

Will that crowdfunded game ever actually ship? 15
by Lars Doucet [07.21.14]
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Petroglyph Games — Las Vegas, Nevada, United States
[07.22.14]
Senior Unity Artist


Turbine Inc. — Needham, Massachusetts, United States
[07.22.14]
Cloud Solution Architect
Turbine, a division of WB Games Inc., is seeking a Cloud Solution Architect to work with our operations team to build a best practice, large scale game deployment platform. The Cloud Solution Architect will ensure Turbine’s cloud products maintain the highest level of quality, security, scalability, availability and compliance amidst an environment of rapid change and growth

Big Fish Games — Seattle, Washington, United States
[07.22.14]
Game Engineer


Big Fish Games — Seattle, Washington, United States
[07.22.14]
Senior Game Developer


Petroglyph Games — Las Vegas, Nevada, United States
[07.22.14]
Network / Web Programmer


FitGoFun — Mountain View, California, United States
[07.22.14]
Unity 3D Programmer
Seeking Unity 3D Programmer with the magical ability to conjure up games that change people's lives. With bonus all expenses paid trip to Hawaii!

Vicarious Visions / Activision — Albany, New York, United States
[07.22.14]
Concept Artist (Temporary)-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.22.14]
Software Engineer-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.22.14]
Associate Game Designer-Temporary-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.22.14]
Animator-Temporary-Vicarious Visions
See job description.