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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Book Excerpt: Keeping the player at the heart of the story 2
by Toiya Kristen Finley [07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author†Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Design, Console/PC, Indie, Smartphone/Tablet

App Store and Google Play spending hits $34.4B during first half of 2018  
by Chris Kerr [07.17.18]
That marks a year-over-year increase of 27.8 percent, and mobile games were largely responsible for bringing home the bacon.
Business/Marketing, Smartphone/Tablet

Sponsored: A practical way to make more money from your mobile games 1
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet, Sponsored Article

Huuuge Games launches mobile publishing label Tap Tap Games  
by Alissa McAloon [07.16.18]
Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games.
Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

AppLovin launches mobile publisher Lion Studios  
by Alissa McAloon [07.12.18]
The mobile platform AppLovin has founded a new studio to take on the task of publishing and promoting mobile games and apps.†
Business/Marketing, Smartphone/Tablet

Warner Bros. acquires mobile platform Plexchat to improve social features in its games  
by Emma Kidwell [07.11.18]
Warner Bros Interactive Entertainment has acquired mobile games platform Plexchat in hopes of expanding the social experience of its Android and iOS titles.
Business/Marketing, Smartphone/Tablet

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [07.11.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its†mobile game engine.
Programming, Smartphone/Tablet, Recruitment



Video Game Deep Cuts: Octopath's DOS Demake  
by Simon Carless [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

From New Challenger to World Warrior: Localization Considerations  
by Keegan A Dillman [07.15.18]
Plan on sharing your product with a new locale? Great! Check out these suggestions from QA to make the transition as smooth as possible.
Audio Business/Marketing Design Production Art Console/PC Indie Social/Online Smartphone/Tablet

Being a (pure evil) business developer #3: The dark art of negotiations  
by Marcin Kaleta [07.11.18]
This week Iím going to talk a little bit about one of the most common and important action every business developer undertakes really often Ė negotiations!
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How 8 months in Early Access got our game done! 1
by Thibault LOUIS LUCAS [07.11.18]
3 years ago, Iíve founded Dreamz Studio here in Paris. It turned out that the team has been changing quite often since then. To succeed in it, I had to find a solid base that would be keeping up with our game. This is where I turned to players.
Business/Marketing Design Programming Production Console/PC Indie Smartphone/Tablet

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Simon Carless [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Tilting Point — New York, New York, United States
[07.12.18]
Senior Product Manager


iGotcha Studios — Stockholm, Sweden
[07.11.18]
UI/UX artist


Tilting Point — New York, New York, United States
[07.10.18]
Game Director


Telltale Games — San Rafael, California, United States
[07.10.18]
Lead Engineer


Bright Little Labs — London, England, United Kingdom
[06.27.18]
UX Designer


Bright Little Labs — London, England, United Kingdom
[06.27.18]
Backend Developer