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November 24, 2015
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November 24, 2015
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Blog: In defense of personal projects 14
by Gamasutra Community [11.24.15]
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Business/Marketing, Console/PC, Smartphone/Tablet

New data highlights gender split for mobile game genres  
by Chris Kerr [11.23.15]
New data picked up by TouchArcade shows that men and women have very different video game habits on mobile.
Business/Marketing, Smartphone/Tablet

An easy trick for making loot drops more engaging 7
by Gamasutra Community [11.23.15]
"Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. That’s not fun either."
Design, Console/PC, Indie, Smartphone/Tablet

How to cross-sell items in your game  
by Gamasutra Community [11.23.15]
"It could be interesting to learn if certain items are consistently purchased together. This data can be used for cross-selling and up selling, for promotions and for identifying customer segments."
Business/Marketing, Smartphone/Tablet

Get a job: Google is looking for a mobile and VR Graphics Engineer  
by Staff [11.24.15]
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
Programming, Smartphone/Tablet, Recruitment

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Design, Programming, Console/PC, Smartphone/Tablet, GDC

The Indian mobile game market: The next big thing?  
by Christian Nutt [11.23.15]
SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.
Business/Marketing, Smartphone/Tablet

Baked soft shadows in Unity 5  
by Gamasutra Community [11.23.15]
"To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
Programming, Console/PC, Indie, Smartphone/Tablet

What engine do you use?  
by Martin Annander [11.24.15]
Game developers must understand the value they generate, and learn to benefit from it.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Minimizing the Pain of Lockstep Multiplayer  
by Daniel Collier [11.24.15]
Any programmer who has ever grafted multiplayer functionality onto a single player game will tell tales of just how difficult the process can be. For Rapture, the process went relatively smoothly because we planned ahead for lockstep multiplayer.
Programming, Serious, Indie, Smartphone/Tablet

UX Comparison : Clash of Clans Vs Rival Kingdoms  
by Om Tandon [11.24.15]
Detailed comparison of how new genre RTS games like Rival kingdoms are attempting to innovate & improve over ageing counterparts like CoC, to refresh & build next generation of mobile gaming experiences.
Business/Marketing, Design, Production, Serious, Social/Online, Smartphone/Tablet

The Path to Become Agile: Part III  
by Samy Dib [11.24.15]
This week life intervened and caused it a rift in the Sprint. I take a quick look on what we can do to workaround life situations and give a sprint review of this week's work.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

The Technical Composer - Middleware as an Instrument, Adaptive Music and VR - Part 2 - Elias  
by Dale Crowley [11.24.15]
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Next Games — Helsinki, Finland
Senior Game Designer

Vicarious Visions / Activision — Albany, New York, United States
VV-Cinematic Animator-Temporary
See job description.

Google — Mountain View, California, United States
Graphics Engineer

Particle City — Los Angeles, California, United States
Senior 3D Game Engineer
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if youÂ’ve got the skills and expertise to push mobile devices to their limits, weÂ’ve got the job for you!

Vicarious Visions / Activision — Albany, New York, United States
Online Multiplayer Gameplay Engineer
See job description.

WB Games — San Francisco, California, United States
Sr. Software Engineer

Cignition — Palo Alto, California, United States
Gameplay Programmer
We are looking for an innovative gameplay programmer to join our team. Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. As a member of our team, you will wear many hats and be required to prototype, develop core features, and optimize for target platforms. You will have the opportunity to collaborate with designers, artists, other developers, teachers, scientists, and subject-matter experts to help define the vision for our products. This is a great opportunity to get in on the ground floor of a company developing an innovative new approach to interactive learning.

SmartLivez Inc. — Burlingame, California, United States

Toys for Bob / Activision — Novato, California, United States
TFB-Tools Software Engineer
See job description.

Toys for Bob / Activision — Novato, California, United States
TFB Senior Character Modeler-Temporary
See job description.