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January 27, 2015
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January 27, 2015
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Looking back, looking forward with devs of the Independent Games Festival  
by Morgan Ramsay [01.26.15]
Past Independent Games Festival finalists and winners revisit their time in the IGF, and reflect on where they are now.
Console/PC, Indie, Smartphone/Tablet

Unity error fix: Timestamps and assets maps out of sync 16
by Gamasutra Community [01.26.15]
One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldn’t see anything, I couldn’t do anything at all." Here's how to work around it.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: My game's done. Now comes the stress of a one-man PR effort 16
by Gamasutra Community [01.23.15]
"The important thing to keep in mind: don't read too much of the feedback. The negative reactions (and they are always amongst the first) are not helpful in keeping enthusiastic and telling the world about your game."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

The rough road of taking HyperBowl from arcade attraction to mobile game  
by Gamasutra Community [01.23.15]
A 2001 arcade attraction game becomes a modern mobile title -- a fascinating story that includes crashed PCs, difficult data exports, and a move to Unity.
Business/Marketing, Programming, Production, Indie, Smartphone/Tablet

We want your Global Game Jam blogs!  
by Christian Nutt [01.26.15]
This past weekend, the Global Game Jam took place across over 500 sites around the world. Were you a participant? Blog about your experience and your game!
Production, Console/PC, Indie, Smartphone/Tablet

Does your mobile game or website comply with this new California law? 3
by Gamasutra Community [01.26.15]
"The new law requires these services to provide a mechanism by which minors can remove any information or content that they have posted on that service themselves (with a few exceptions)."
Indie, Social/Online, Smartphone/Tablet

Freelancers, contractors, and consultants don't work for free! 1
by Gamasutra Community [01.26.15]
A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Patton's final battle: Publicity rights of deceased celebrities in games  
by Gamasutra Community [01.26.15]
An in-depth blog post from attorney Dan Rogers covering how General George S. Patton's estate has sued a San Francisco-based game developer, and the grounds the legal challenge rests on.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Making my first game : a 20+ years quest. Level 4 : GOING INDIE !  
by khalil arafan [01.26.15]
Parts 6/7: Creating my own one man garage company, first mobile app and first game.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Player Agency: How Game Design Affects Narrative  
by Josh Bycer [01.26.15]
Today's post looks at the concept of player agency or how much impact the player actually has when it comes to affecting the narrative and the problems with too much or too little agency.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Renderer Back-End Architecture  
by Timo Heinapurola [01.26.15]
In this blog post I explain how to create a back-end renderer that you can access on multiple threads and also hide some of the inherent latency of API calls on multi-core systems.
Programming, Console/PC, Indie, Smartphone/Tablet

Powerful C++ cross-platform game engine.  
by Jean-Claude Cottier [01.26.15]
Middleware are great tools, but you might also end-up with an amazing engine if you do it yourself. Admittedly, native and homemade technology are not for everyone, but for me, it was the perfect choice.
Business/Marketing, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Characteristics of Boards  
by Lewis Pulsipher [01.26.15]
While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options.
Design, Console/PC, Indie, Smartphone/Tablet


Wandake Studios — Palo Alto, California, United States
[01.26.15]
Senior Unity Gameplay Engineer


Wandake Studios — Palo Alto, California, United States
[01.26.15]
Senior Systems Designer


Nway — San Francisco or Shanghai, California, United States
[01.26.15]
Sr. Game Server Engineer


Gameloft — New York, New York, United States
[01.26.15]
Technical Director


Glass Egg — Ho Chi Minh, Vietnam
[01.25.15]
3D Art Director
3D Art Director job at AAA studio in Ho Chi Minh, Vietnam.

DoubleDown Interactive — Seattle, Washington, United States
[01.23.15]
Mobile Game Developer
Mobile Game Developer

Sega Networks Inc. — San Francisco, California, United States
[01.23.15]
Mobile Game Engineer


PerBlue — Madison, Wisconsin, United States
[01.23.15]
UI Artist


PlayRaven — Helsinki, Finland
[01.23.15]
Senior Server Programmer


InnoGames GmbH — Hamburg, Germany
[01.23.15]
Software Developer Flash (m/f)
Software Developer Flash (m/f)