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May 26, 2017
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Game Design Deep Dive: Creating tension in Card Thief 2
by Arnold Rauers [05.25.17]
"In order to create what I think is most important in a stealth or heist game, I designed several game systems that all feed into the idea of creating a high tension experience."
Design, Indie, Smartphone/Tablet, Video

Blog: The mobile AR platform war
by Gamasutra Community [05.25.17]
Mark Zuckerberg's "We're making the camera the first augmented reality platform" kicked off the mobile AR platform war. But which company is going to come out on top?
Business/Marketing, Smartphone/Tablet

Mobile dev Motorious Entertainment secures $900k investment  
by Alissa McAloon [05.24.17]
This latest cash infusion comes just ahead of the summer release of the studio's first game, a mobile title based on the Top Gear series.
Business/Marketing, Smartphone/Tablet

Unreal Engine 4.16 includes fully-featured Switch support
by Chris Kerr [05.24.17]
There's a new version of Unreal Engine landing today, and it comes with a smorgasbord of new features designed to make life easier for game devs.
Production, Console/PC, Smartphone/Tablet

Supercell now owns 62% of Space Ape Games  
by Alissa McAloon [05.23.17]
The two companies have entered a 'long-term strategic partnership' that will allow Space Ape to regain operational independence following the share acquisition.
Business/Marketing, Smartphone/Tablet

Blog: 9 things I learned making N.O.V.A.
by Gamasutra Community [05.23.17]
I believe in order to gain the clarity and perspective necessary to evolve, each of us needs to reexamine his work every few years. This article is the first in this effort, and treats one of my first big success.
Design, Production, Smartphone/Tablet

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Why Chinese industrial firms are snapping up game studios: 'You can buy profit' 2
by Alex Wawro [05.19.17]
Curious devs may appreciate a recent Bloomberg feature digging into why, exactly, Chinese industrial firms (specializing in everything from mining to chickens) are buying Western game companies.
Business/Marketing, Console/PC, Smartphone/Tablet



Illusion of choice is better than choice: choices and illusions as narrative mechanics 2
by Barisbi Alborov [05.25.17]
In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltale’s The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The mobile AR platform war 1
by Tim Merel [05.24.17]
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?
Business/Marketing, Smartphone/Tablet, VR

Top 12 Tips Before Entering Your Mobile Game for a Contest  
by Pavel Golubev [05.24.17]
Thinking of entering your indie game for a contest to get it off the ground? Avoid these top 12 pitfalls to improve your chances of winning.
Business/Marketing, Indie, Smartphone/Tablet

A Writer Inside 3
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Is “Not Hotdog” the Paradigm for Developing a Hit Mobile Game?  
by Nick Sepi [05.22.17]
Did HBO's Silicon Valley create a paradigm for successful mobile games when they created "Not Hotdog", the app that determines if a photo contains a hotdog, for one of it's episodes?
Business/Marketing, Design, Indie, Smartphone/Tablet


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[05.25.17]
Junior Game Writer


Hasbro — Pawtucket, Rhode Island, United States
[05.25.17]
Game Developer/Architect


Gameloft (Montreal) — Montreal, Quebec, Canada
[05.25.17]
Artiste FX - FX Artist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.25.17]
Mobile Marketing Associate


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.25.17]
Senior Data Analyst


Mech Mocha Game Studios — Bengaluru, India
[05.25.17]
Director - Game Design


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.24.17]
UI/UX Designer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.24.17]
Game Designer


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[05.23.17]
Senior 2D Artist


Abrakam — Liège, Belgium
[05.23.17]
Senior Game Designer