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September 18, 2014
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Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

King comes out on top in cloning case 7
by Christian Nutt [09.17.14]
Developer which was under target for copying King's Farm Heroes Saga and Pet Rescue Saga agrees to pull its games from sale and pay out a settlement.
Business/Marketing, Smartphone/Tablet

20 fun facts about hex grids 19
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

One post, 27 indie production lessons 2
by Gamasutra Community [09.17.14]
The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
Production, Serious, Indie, Smartphone/Tablet

Understanding what Minecraft really means to Microsoft Exclusive 27
by Kris Graft [09.15.14]
Microsoft's Mojang acquisition isn't just about owning digital LEGO, or laying claim to a cultural phenomenon -- it's about buying a whole lot of engaged users.
Business/Marketing, Console/PC, Smartphone/Tablet, Exclusive

Unity Pro now free to all PlayStation developers 5
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Devs don't market games the way they'd like, says GDC Next survey 2
by Staff [09.16.14]
The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

If you want to succeed in China, make your game more competitive 3
by Alex Wawro [09.16.14]
"Itís about competition,Ē says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "Thatís the main difference between Chinese user behavior and Western user behavior."
Business/Marketing, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


The Degrees of Sales and the Consumer Impact  
by Ulyana Chernyak [09.17.14]
Continuing our examination on sales in the Game Industry, today's post examines the different degrees of sales and their effect on the consumer.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

How we do estimates and contracts for game dev  
by Bill Graner [09.17.14]
A cursory description of how we draw up estimates for clients when we do contract game development at Crater House.
Business/Marketing, Indie, Smartphone/Tablet

Where Were You The Day COPPA 2.0 Became Real? That Was Yesterday.  
by Roy Smith [09.17.14]
On September 16, the FTC announced that mobile app developers Yelp and TinyCo each settled cases with the FTC on COPPA 2.0 non-compliance issues. Iím not saying I told you so, but...
Business/Marketing, Design, Programming, Smartphone/Tablet

Making Educational Games for the Younger You 1
by Nancy MacIntyre [09.17.14]
Key elements for creating educational games for kids.
Design, Smartphone/Tablet

Unity Scene Diff Tool  
by Aaron Smith [09.17.14]
How to write a Python script to make your Unity scenes diff-able and merge-able, so multiple team members can work on them at the same time.
Programming, Production, Indie, Smartphone/Tablet


Vicarious Visions / Activision — Albany, New York, United States
[09.18.14]
Character Artist-Vicarious Visions
See job description.

Pocket Gems — San Francisco, California, United States
[09.17.14]
Associate Product Manager


Nix Hydra — Los Angeles, California, United States
[09.17.14]
Art Director


High 5 Games — New York, New York, United States
[09.17.14]
Game Developer (HTML 5)


Bright Future GmbH — Cologne/Koeln, Germany
[09.17.14]
Senior ActionScript Developer Mobile
Senior ActionScript Developer Mobile (m/f)

InnoGames GmbH — Hamburg, Germany
[09.17.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Mobilityware — Irvine, California, United States
[09.16.14]
Senior UI Artist


Amazon — Irvine, California, United States
[09.16.14]
Sr. Product Manager, Game Technology


Amazon — Seattle, Washington, United States
[09.16.14]
Senior Marketing Manager, Game Services


Shiver Entertainment — Miami, Florida, United States
[09.16.14]
Gameplay Programmer/Engineer - All Levels
Shiver is Miami's newest video game start-up, backed by industry veterans and sizable capital.