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September 2, 2015
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September 2, 2015
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Making VR games reminds Infinity Ward expats of PS1 game dev glory days Exclusive 1
by Alex Wawro [09.01.15]
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty devs has learned about making virtual reality FPS games that don't make people sick.
Design, Console/PC, Smartphone/Tablet, Exclusive

The state of the Chinese game market, heading out of ChinaJoy 1
by Gamasutra Community [08.31.15]
"Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
Business/Marketing, Console/PC, Smartphone/Tablet

Report: U.S. average daily mobile game time drops over 30% in a year 15
by Alex Wawro [08.28.15]
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
Business/Marketing, Smartphone/Tablet

The top 6 ways mobile developers use cohort analysis 1
by Gamasutra Community [08.28.15]
"The idea of cohort analysis can seem a bit intimidating. It shouldn’t. The whole point of cohort analysis is to make it quick and easy to understand what’s really going on within an app and to draw conclusions."
Business/Marketing, Smartphone/Tablet

DeNA enters the streaming game with mobile app, Mirrativ 1
by Chris Kerr [08.28.15]
Japanese mobile outfit DeNA has lifted the lid on Mirrativ, a new iOS and Android livestreaming app that allows users to stream and share anything happening on their smartphone screen.
Business/Marketing, Smartphone/Tablet

Investors pour over $11M into mobile game livestreaming firm Mobcrush  
by Alex Wawro [09.01.15]
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Business/Marketing, Smartphone/Tablet

Unreal Engine 4.9 update improves DX12 and VR motion controller support  
by Alex Wawro [09.01.15]
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
Programming, Console/PC, Indie, Smartphone/Tablet

U.S. mobile industry revenue about to be overtaken by China 1
by Chris Kerr [09.01.15]
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Business/Marketing, Smartphone/Tablet

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Hearthstone: a Case Study in Faux Multiplayer  
by Eric Mickols [09.01.15]
A dive into what makes Trading Card Games social, and a discussion of how Blizzard's game Hearthstone misses out on all points.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet

Clown House's first week on Steam  
by Ahmet Kamil Keles [09.01.15]
First week experiences of a freeware horror game on Steam. Some mistakes were made, don't repeat them!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

How a shark attack defined product positioning  
by Aidan Minter [09.01.15]
Product Positioning is one of the most important aspects of games marketing to a prospective audience, here this blog post looks at the importance of positioning in a busy marketplace and defining your products feature strengths against competitors.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Game analytics methods and two tools for game designer  
by Fred Tang [08.31.15]
What metric should be monitored depend on what game it is, and what is the goal. But there are also metrics that are unique or important only to a particular type of game. No game is the same. You should also choose metrics that is specific for your game
Business/Marketing, Design, Social/Online, Smartphone/Tablet

A Game Design Podcast? My Wife Threw the Gauntlet - You Be the Judge 1
by Curtiss Murphy [08.31.15]
Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!
Business/Marketing, Design, Console/PC, Serious, Indie, Smartphone/Tablet

WB Games — San Francisco, California, United States
Systems and Tools Engineer

Galxyz Studios — Mountain View, California, United States
Sr. Game Developer
Senior Unity 3D programmer to help build an intergalactic science adventure!!

Limbic — San Francisco, California, United States
Senior Software Engineer (Client, Gameplay Programmer, C++)

Zindagi Games — Camarillo, California, United States
Software Engineer
Zindagi Games is looking for Software Engineers!

Sega Networks Inc. — San Francisco, California, United States
Unity Developer - San Francisco

Bandai Namco Entertainment America — San Jose, California, United States
Mobile Game/Build Engineer
Bandai Namco Entertainment is looking for a Mobile Game/Build Engineer to join our team!

Sega Networks Inc. — Madison, Wisconsin, United States
Lead Artist- Madison

Bandai Namco Entertainment America — San Jose, California, United States
Full Stack Engineer
Bandai Namco Entertainment is looking for a Full Stack Engineer - Mobile to join our team!

Nonstop Games — Singapore, Singapore
Senior 3D Game Artist
3D Game Artist

Nonstop Games — Singapore, Singapore
Game Developer - Unity
Game Developer - UNITY