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May 7, 2015
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May 7, 2015
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Zynga lays off 18% of staff to 'narrow and intensify our execution focus' 4
by Christian Nutt [05.06.15]
Today, a beleaguered Zynga announced its latest financial results -- the first after it said goodbye to CEO Don Mattrick.
Business/Marketing, Social/Online, Smartphone/Tablet

We made a 'circle pong' game too, before Rotable. Here's what's going on 2
by Gamasutra Community [05.06.15]
"I want to explain how three developers -- ourselves, the guy from Rotable and the guy who made Pongo Pongo -- made three similar games without talking or seeing what the others did."
Business/Marketing, Design, Production, Smartphone/Tablet

Virtual game dev: How I learned to love remote workers 3
by Gamasutra Community [05.05.15]
A look at what makes remote working work, and tips on making it work better -- from an experienced dev who worked remotely for a major studio.
Production, Console/PC, Smartphone/Tablet

Tengami: The art of a folding world 5
by Gamasutra Community [05.04.15]
Tengami is a game built "within the constraints of an authentically folding pop-up book" -- and here's how the team did it -- both the learning process and a detailed workflow.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Video: Will Wright tries to design humanity's last game 2
by Staff [05.04.15]
In this 12-minute snippet of the final Game Design Challenge at GDC 2013, high-profile designer Will Wright steps up to the task of designing "the last game that humanity will ever play."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

How thinking about mobile video ad placement boosted our revenue 2
by Gamasutra Community [05.04.15]
"This relatively straightforward fix in the ad set-up resulted in increased ads per DAU. Specifically, there was a 50 percent increase in ads per DAU on iOS and a 70 percent increase on Android."
Business/Marketing, Smartphone/Tablet

The tools you can use for smartphone analytics, and how to use them 2
by Gamasutra Community [05.01.15]
"Research your KPIs and develop an analytics strategy before selecting a solution instead of the other way around. Youll be surprised to see what multiple analytic tools when combined can achieve!"
Business/Marketing, Smartphone/Tablet

Cocos-2dx adds third-party SDK catalog, certification with SDKBOX beta  
by Christian Nutt [05.06.15]
Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta.
Programming, Console/PC, Indie, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


A little F2P experiment 1
by Juan Belon Perez [05.06.15]
The results of a six months experiment making f2p games
Business/Marketing, Production, Serious, Indie, Smartphone/Tablet

Book Excerpt - "Anything But Sports: The Making of FTL: Faster Than Light"  
by David Craddock [05.06.15]
Based on interviews with the developers, "Anything But Sports" is the story of two men working in the shadow of the big-budget video-game industry to create a unique experience that flies in the face of popular opinion and bottom lines.
Design, Console/PC, Indie, Smartphone/Tablet

Apple Now Rejecting Apps for Mentioning Other Platforms  
by Rob Weber [05.06.15]
Game developers are seeing increased enforcement of section 3.1 of Apples developer policy which states that "Apps or metadata that mentions the name of any other mobile platform will be rejected.
Business/Marketing, Smartphone/Tablet

Death of the app keyword whats next?  
by Jonathan Raveh [05.06.15]
With over 3 million iOS and Android apps available, competition in the app industry is as fierce as ever. Without an ample budget, how does an app stand out? How do you optimize your app? Learn how to build a strong foundation for your app business.
Business/Marketing, Smartphone/Tablet

World Music for Another World: creating a persistent sense of place  
by James Bordner [05.05.15]
Creating the music for the hit iOS game "Battleheart Legacy" presented a more-than-just musical challenge: helping to create a persistent sense of place by choosing an instrumental palette that represented the culture of the game's fantasy world.
Audio, Indie, Smartphone/Tablet


Hidden Variable Studios — Los Angeles, California, United States
[05.06.15]
Programmer
Come join Hidden Variable Studios – a small, experienced team of indie developers based in Los Angeles, CA. With three titles and over 15 million downloads to our name, we’re seeking a wildly talented programmer who is in it for the long haul and wants to put their creativity, love of technology and passion to use. Help us turn something incredible into a reality.

2K Las Vegas — Las Vegas, Nevada, United States
[05.06.15]
QA Tester - Temp


gumiSweden — Stockholm, Sweden
[05.06.15]
Senior Programer
Senior Programmer - Work from anywhere!

Disruptor Beam, Inc. — Southborough, Massachusetts, United States
[05.06.15]
Lead Technical Artist
Lead Technical Artist - Star Trek/Tablet

Turbine Inc. — Needham, Massachusetts, United States
[05.06.15]
Senior Mobile Server Engineer
Senior Mobile Server Engineer needed to support exciting IPs!

InnoGames GmbH — Hamburg, Germany
[05.05.15]
Software Developer C++ Mobile (m/f)
Mobile Developer C++ (m/f)

InnoGames GmbH — Hamburg, Germany
[05.05.15]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

Nordeus — Belgrade, Serbia
[05.05.15]
Senior 3D Artist
Become the polygon sculptor of our games! Nordeus is looking for a talented and experienced 3D Artist to join our Art team!

Nordeus — Belgrade, Serbia
[05.05.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.

Rising Tide Games — New York, New York, United States
[05.04.15]
Product Manager