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June 20, 2013
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GDC Next's first talks: Disney, thatgamecompany, Google, Adam Orth  
by GDC Staff [06.19.13]
GDC Next organizers have announced the first talks for its inaugural event this November - revealing future-leaning talks from Google, Disney, thatgamecompany, plus Adam Orth on 'mob rules'.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Tale of Tales' latest game asks you to make love to your tablet Exclusive 8
by Kris Ligman [06.19.13]
Tale of Tales' entry into this year's IndieCade showcase at E3, Luxuria Superbia, is a joyful iOS experiment in sensuality. Gamasutra speaks with co-developer Auriea Harvey about the project.
Design, Art, Indie, Smartphone/Tablet, Exclusive

Video: Sexism and sexuality in games 1
by GDC Vault Staff [06.19.13]
Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series
Design, Production, Console/PC, Social/Online, Smartphone/Tablet, Video

Blog: Why did King really ditch in-game ads? 10
by Gamasutra Community [06.19.13]
Candy Crush Saga developer King recently announced it's ending in-app advertising. What's the real reason? Should you? Freemium designer Benjamin Sipe ponders the issue.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

Invisible enemies: The challenge of making a sound-based game 4
by Gamasutra Community [06.19.13]
What if you couldn't see your enemies at all? Getting players to comprehend this was more complex than Brian Schmidt anticipated, and he writes about developing his game Ear Monsters here.
Audio, Design, Indie, Smartphone/Tablet

Why people cheat, and what to do about it 20
by Gamasutra Community [06.18.13]
We all know some players will inevitably cheat, but why? This blog delves into the psychology of cheating and the effect it has -- and some solutions to it.
Programming, Social/Online, Smartphone/Tablet

From the Editor: Leaving E3 with a sense of hope, optimism 21
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, E3

Games for Change Festival names its 2013 winners  
by Mike Rose [06.19.13]
Games for Change, the New York City festival focused on the positive social impact of games, has revealed the winners of its 2013 awards, including the festival's coveted Game of the Year.
Business/Marketing, Console/PC, Serious, Social/Online, Smartphone/Tablet


Advanced Audio Streaming in Unity 10
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Characters and Worldbuilding: Analyzing the Strength of Japanese Games 41
by Zack Wood [05.31.13]
Zack Wood studied game design in Japan, and here shares the philosophies that inform the rich, appealing worlds and characters of games developed in that country -- a new way of looking at building your worlds and creating their inhabitants.
Design, Art, Console/PC, Indie, Smartphone/Tablet

Intro to User Analytics 4
by Magy Seif El-Nasr, Alessandro Canossa, Anders Drachen [05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing, Design, Game Developer Magazine, Console/PC, Social/Online, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Revisiting Android 1
by Patrick Miller [05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive


Making and Marketing Kids Apps: Definitely Not Child’s Play  
by Nancy MacIntyre [06.19.13]
The market for children’s apps is even more complex than just about any other category. Nancy MacIntyre, veteran of the kids learning and entertainment space, shares her playbook on making and marketing successful apps in the children’s category.
Design, Smartphone/Tablet

4 Best Mobile Games of 2013  
by Shaun Chatman [06.19.13]
New mobile games appear on the market every day, making it easy to find fun and interesting games to play while you're waiting in line, taking a work break, or just hanging out at home.
Design, Smartphone/Tablet

Android vs iOS Game Myths 2
by Gregg Tavares [06.19.13]
A summary of a GDC talk about one developer's experience on mobile with real data on iOS and Android.
Business/Marketing, Smartphone/Tablet

Sometimes, you got to make your own Lucky  
by Hugh Welsh [06.19.13]
To design LavaCat's main character, Lucky, PocketCake's Graphic Designer Kim Allen went to the drawing board. Literally.
Design, Smartphone/Tablet

The Top Ten Free Mobile Games for Android – Use and Enjoy!  
by Janice Collins [06.19.13]
The best thing about mobile games is that so many of them can be played for free. And if you think it’s just the bad games or those of a poor quality that are available for free download, you have another thing coming.
Design, Smartphone/Tablet


Trendy Entertainment — Gainesville, FL, USA
[06.19.13]
Web Developer
Join one of the most dynamic independent developers in the industry, Trendy Entertainment! We're the creators of the hit indie game 'Dungeon Defenders', which has sold over 2 million units across PC, Xbox 360, and PS3, along with 3+ million mobile game downloads. Trendy's looking for the best and brightest to join our tech-savvy veteran, flat-structure tight-knit team, to work on industry-changing technology and games from sunny Florida!
App Developers

Anki, Inc. — San Francisco, CA, USA
[06.19.13]
Sr. Game Engineer
We’re a Robotics / Artificial Intelligence company currently in stealth- mode bringing the next generation of consumer robotics to market. We are well-funded by top tier investors and rapidly growing our talented team. Anki is based in San Francisco and was founded by three PhD's in robotics from Carnegie Mellon that have the passion and belief that the fundamentals of robotics and artificial intelligence could transform the way we live, work and play. Anki will be releasin
Smartphone / Tablet Games

Subatomic Studios — Cambridge, MA, USA
[06.18.13]
Art Director
Subatomic Studios is a small Cambridge based game studio with big ambitions! We believe in making ultra high quality games unlike anything else seen on mobile platforms, while providing players with all the fun and value they would expect from mainstream AAA games.
Art / Animation, App Developers

Sunstorm Games — Las Vegas, NV, USA
[06.18.13]
Mobile Game Developer
Sunstorm Games, a highly successful mobile games developer with a reputation for having a fun, collaborative work environment, is seeking multiple developers for our Las Vegas studio. As we continue to grow, we are seeking several mobile developers to assist us in our ongoing expansion of our highly successful product offerings of over 80 titles on iOS, Android, and all other casual gaming platforms. We need creative, smart, eager, and team oriented individuals to join our successful group.
Programmer / Engineer, Smartphone / Tablet Games

HIspanic Information and Telecommunications Network — NY, USA
[06.18.13]
App Producer / Designer

Game / Level Designer / Creative Director, App Developers

Gameloft - New Orleans — New Orleans, LA, USA
[06.17.13]
Senior Online Developer
Our studio is proud to employ some of the most qualified developers in games. We would love for you to be our next hire! Join one of the most stable and successful companies in games, with an established reputation of mobile games excellence in spectacular New Orleans!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Gameloft - New York — New York City, NY, USA
[06.17.13]
Product Manager
Gameloft, an international publisher and developer of video games for smartphones, tablets and feature phones, is seeking a gifted Product Manager to join our growing team. As part of the Marketing department and working in close collaboration with the production, monetization and user acquisition team, the successful candidate will manage, launch, promote and sustain a portfolio of social free-to-play games throughout their entire life cycle. This role is located in our production studio in
Producer / Director / Project Manager, Marketing / PR / Communications, Smartphone / Tablet Games

Big Fish Games — Oakland, WA, USA
[06.14.13]
HTML5 Game Engineer

Programmer / Engineer, Smartphone / Tablet Games


Gameloft — New Orleans, LA, USA
[06.13.13]
Java Developers
Gameloft New Orleans is proud to employ some of the most talented developers in our industry. We would love for you to be our next hire! Join our growing studio as we continue to bring high-quality mobile and social games to literally millions of players - You simply won't find a more friendly, fun and stable place to make games!
Programmer / Engineer, Smartphone / Tablet Games, App Developers