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May 23, 2017
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Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Why Chinese industrial firms are snapping up game studios: 'You can buy profit' 2
by Alex Wawro [05.19.17]
Curious devs may appreciate a recent Bloomberg feature digging into why, exactly, Chinese industrial firms (specializing in everything from mining to chickens) are buying Western game companies.
Business/Marketing, Console/PC, Smartphone/Tablet

Inside cleans up at the 2017 Nordic Game Awards  
by Alex Wawro [05.18.17]
The long-running Nordic Game Awards took place this week in Sweden, and Playdead stood out among the nominees by taking home Game of the Year and a few other awards for its 2016 game Inside.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Get a job: Playwing is hiring a Gameplay Programmer  
by Staff [05.18.17]
Playwing is looking for a talented Gameplay Programmer to implement gameplay features, fine-tune controls, and more as a member of its team in Montreal, Canada.
Programming, Smartphone/Tablet, Recruitment

Google unveils Tango-based Visual Positioning System  
by Emma Kidwell [05.18.17]
Google has announced the Visual Positioning Service, a new augmented reality service that essentially brings the functionality of Google Maps indoors.
Smartphone/Tablet

Google announces support for standalone Daydream VR headsets  
by Emma Kidwell [05.17.17]
Google announced today it will be supporting standalone VR headsets for the Daydream platform which will not require a PC or phone, and use a new "Worldsense" positional tracking system.
Business/Marketing, Smartphone/Tablet

Get a job: Disruptor Beam is hiring a Game Designer  
by Staff [05.17.17]
Disruptor Beam is looking for a game designer to join its team in Framingham and work with a team of producers, designers, engineers, product managers, and marketers to create free-to-play mobile games.
Design, Smartphone/Tablet, Recruitment

Stellaris publisher Paradox Interactive opens new mobile studio  
by Chris Kerr [05.17.17]
Strategy specialist Paradox Interactive has opened a new studio that will focus solely on mobile development.
Business/Marketing, Smartphone/Tablet



Is “Not Hotdog” the Paradigm for Developing a Hit Mobile Game?  
by Nick Sepi [05.22.17]
Did HBO's Silicon Valley create a paradigm for successful mobile games when they created "Not Hotdog", the app that determines if a photo contains a hotdog, for one of it's episodes?
Business/Marketing, Design, Indie, Smartphone/Tablet

9 things I learned making N.O.V.A. 01  
by stefan zamfir [05.22.17]
I believe in order to gain the clarity and perspective necessary to evolve, each of us needs to reexamine his work every few years. This article is the first in this effort, and treats one of my first big success.
Design, Smartphone/Tablet

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Simon Carless [05.21.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Good, But Not Great: The Grove Postmortem  
by justin gibbs [05.19.17]
This is a postmortem for a Guildhall student game. The game was designed for an android tablet and completed over the course of a semester.
Design, Programming, Production, Art, Smartphone/Tablet

Next-Gen Cel Shading in Unity 5.6  
by David Leon [05.19.17]
Our best chance to get a PBR friendly Cel Shading art style in Unity 5.6 is creating a new Deferred shader and a custom BRDF function. Here's are the steps needed to get it to work.
Programming, Art, Console/PC, Indie, Smartphone/Tablet


Gameloft — Barcelona, Spain
[05.22.17]
Senior Producer


Playwing — Montreal, Quebec, Canada
[05.18.17]
Environment Artist


Playwing — Montreal, Quebec, Canada
[05.18.17]
Gameplay Programmer


Gameloft (Montreal) — Montreal, Quebec, Canada
[05.18.17]
Artiste FX - FX Artist


Mech Mocha Game Studios — Bengaluru, India
[05.18.17]
Director - Game Design


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.17.17]
UI/UX Designer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.17.17]
Game Designer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.17.17]
Build and Release Engineer


Abrakam — Liège, Belgium
[05.16.17]
Senior Game Designer


Abrakam — Liège, Belgium
[05.16.17]
Senior Server Developer