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June 26, 2017
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Corona 2D game engine is now 'completely free' 1
by Chris Kerr [06.23.17]
Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: You Don't Know Jack Bandicoot  
by Gamasutra Staff [06.25.17]
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

New GameMaker Studio 2 license options will give devs more choice 4
by Chris Kerr [06.22.17]
YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options.
Programming, Production, Console/PC, Smartphone/Tablet

Sega bringing two decades' worth of classic games to mobile for free 6
by Chris Kerr [06.21.17]
Sega is bringing two decades' worth of classic games to mobile for free through a new intuitive dubbed "Sega Forever."
Business/Marketing, Smartphone/Tablet

Sony wants to inspire the next generation of coders with 'KOOV' robotics kit  
by Chris Kerr [06.21.17]
The smart toolkit is designed to teach kids how to code by letting them build real-world robots using colourful KOOV blocks, sensors, and acuactors. 
Business/Marketing, Smartphone/Tablet

Chinese game dev Ourpalm nets $72M investment from Tencent  
by Chris Kerr [06.20.17]
Tencent has continued its recent spending spree by investing $77.7 million in fellow Chinese game developer, Ourpalm. 
Business/Marketing, Smartphone/Tablet

Swedish entertainment giant MTG buys Kongregate for $55M 1
by Chris Kerr [06.20.17]
Swedish entertainment group MTG, the owner of leading eSports companies Dreamhack and ESL, has agreed to purchase Kongregate for $55 million. 
Business/Marketing, Console/PC, Smartphone/Tablet

Learn about the surprising inspirations behind Plants vs. Zombies  
by Chris Kerr [06.19.17]
Plants vs. Zombies creator George Fan appeared on the Idle Thumbs podcast to explain how he dreamed up a real-time strategy title that pits the shambling undead against feisty flora. 
Business/Marketing, Smartphone/Tablet



The Evolution of Stronghold Kingdoms: Taking A Game From PC to Mobile [VIDEO]  
by Aaron Hayden [06.26.17]
An intriguing and insightful look into the development process from taking a hit free to play PC game to the Mobile marketplace.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Video Games: Mass Creative Media Alongside Technological Risks  
by Trent Polack [06.26.17]
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Post Mortem: "Open Sorcery"  
by Abigail Corfman [06.26.17]
Post Mortem for Open Sorcery, a text based puzzle game where you play BEL/S, a magical firewall: a fire elemental that is bound with C++ code. Gameplay is investigative, branching, and intertwined with the story.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

How to Create an Engaging Dev Blog in 9 Steps  
by Jennifer Mendez [06.26.17]
EVERY GAME DEVELOPER NEEDS AN ENGAGING DEVELOPMENT BLOG. IT'S A GATEWAY TO COMMUNITY, AND A STAGE TO MAKE ANNOUNCEMENTS. HERE IS HOW TO CREATE AN ENGAGING ONE.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Why You Should Build Custom Hardware For Your Mobile Game  
by Gregorios Kythreotis [06.26.17]
What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.23.17]
Director, User Acquisition


Backflip Studios — Boulder, Colorado, United States
[06.22.17]
Studio Art Manager


Casumo — Swieqi, Malta
[06.22.17]
JavaScript Developer with a Passion for Games


Naughty Dog — Santa Monica, California, United States
[06.21.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Gameloft Iberica, S.A.U. — Barcelona, Spain
[06.21.17]
Senior Producer


Hi-Rez Studios — Alpharetta, Georgia, United States
[06.14.17]
Mobile Games - Senior Generalist Artist
Hi-Rez Studios is looking to hire an innovative Senior Generalist Artist to join our Character Art team and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication. Come join the creator of the critically acclaimed games SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

The Binary Mill — Robina, Queensland, Australia
[06.07.17]
Senior Artist