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July 31, 2014
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Gamasutra Explains: The YouTuber Phenomenon Exclusive 10
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Exclusive

TV star's new superhero game takes cues from improv acting Exclusive 1
by Brandon Sheffield [07.31.14]
Heroes and Hawaii Five-0 actor Masi Oka has started an independent game company. We spoke with him about his new project, and how he was inspired to create it by teaching improv in Japan.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet, Exclusive

Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Audio, Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

Startup puts YouTubers at its center, and that changes everything 1
by Christian Nutt [07.31.14]
3BlackDot was co-founded by ex-Machinima staffers and two very popular YouTubers, Syndicate and SeaNanners. But with promotion at its heart, what's authentic and what's not?
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Puzzle & Dragons' GungHo has great first half: $523 million in profit 1
by Christian Nutt [07.30.14]
The top-ranked Japanese smartphone publisher reveals strong numbers for the first half of 2014, though its second quarter saw a slight year-on-year dip in profit.
Business/Marketing, Console/PC, Smartphone/Tablet

GDC Europe reveals talks on Dead Island 2 and Angry Birds  
by GDC Staff [07.31.14]
Senior staff from Yager Interactive and Rovio join the roster of speakers sharing knowledge about the art and business of games at GDC Europe 2014 this August in Cologne.
Design, Production, Console/PC, Smartphone/Tablet, GDC Europe

Game about HIV shows how playing and learning go hand-in-hand 5
by Mike Rose [07.30.14]
A new study, based around an iPad game that teaches about the risks of HIV, has found that video games can be used in "new and exciting ways" to teach young kids real-world knowledge.
Design, Smartphone/Tablet

Japan's console game market is shrinking fast - report 4
by Mike Rose [07.30.14]
According to a new report from the Japanese Computer Entertainment Supplier's Association, Japan's console game market shrunk by a fair margin during 2013, while the country's mobile games market expanded.
Business/Marketing, Console/PC, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 97
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


The Game Industry Clash: Creativity vs. Profit  
by Josh Bycer [07.31.14]
The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

How Prototyping Saved Our Game 1
by Heather Chandler [07.31.14]
This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production.
Design, Production, Indie, Smartphone/Tablet, Mobile Games

A Response to Bustle’s 31 Questions About Kim Kardashian Hollywood  
by Kevin Fanning [07.31.14]
Games, celebrities, defining "fun", and using your influence for good.
Business/Marketing, Social/Online, Smartphone/Tablet, Mobile Games

Baby Steps and Giant Leaps: Motivating Players with Achievements  
by Zac Zidik [07.30.14]
This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Game Screenshots that sell on the Apple App Store 1
by Alexandru Bleau [07.30.14]
An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.
Business/Marketing, Art, Indie, Smartphone/Tablet, Mobile Games


GREE International — San Francisco, California, United States
[07.31.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[07.31.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

GREE International — San Francisco, California, United States
[07.31.14]
Senior iOS Developer
Senior iOS Developer, Game Studio

HITN — Brooklyn, New York, United States
[07.31.14]
QA Tester


Vicarious Visions / Activision — Albany, New York, United States
[07.31.14]
Human Resources Manager
See job description.

Psychic Bunny — Los Angeles, California, United States
[07.30.14]
Lead Gameplay Engineer


Disney Consumer Products — Glendale, California, United States
[07.30.14]
Contract Game Programmer


Telltale Games — San Rafael, California, United States
[07.30.14]
Core Technology – Client Network Engineer
As our Client Network Engineer at Telltale, you will work in a fast-paced and creative environment as the bridge between our online server and core technology groups working to build the next generation of online technology for Telltale’s unique narrative experiences.

Turbine Inc. — Needham, Massachusetts, United States
[07.30.14]
Software Engineer, Mobile
Turbine, Inc. seeks a Software Engineer for its Needham, MA development studio to develop new products for mobile and tablet platforms. In this position, you will have a hands on role in defining and implementing key game systems and features, in collaboration with other software engineers, artists, and game designers. You will be working with a mid-size team of developers to create new products for iconic Warner Bros. intellectual properties. We are looking for candidates with a passion for games and game development.

Big Fish Games — Seattle, Washington, United States
[07.30.14]
Director of Product Management