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August 31, 2015
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August 31, 2015
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The state of the Chinese game market, heading out of ChinaJoy  
by Gamasutra Community [08.31.15]
"Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
Business/Marketing, Console/PC, Smartphone/Tablet

Report: U.S. average daily mobile game time drops over 30% in a year 13
by Alex Wawro [08.28.15]
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
Business/Marketing, Smartphone/Tablet

The top 6 ways mobile developers use cohort analysis 1
by Gamasutra Community [08.28.15]
"The idea of cohort analysis can seem a bit intimidating. It shouldnt. The whole point of cohort analysis is to make it quick and easy to understand whats really going on within an app and to draw conclusions."
Business/Marketing, Smartphone/Tablet

DeNA enters the streaming game with mobile app, Mirrativ 1
by Chris Kerr [08.28.15]
Japanese mobile outfit DeNA has lifted the lid on Mirrativ, a new iOS and Android livestreaming app that allows users to stream and share anything happening on their smartphone screen.
Business/Marketing, Smartphone/Tablet

When the pay-to-win button backfires 19
by Gamasutra Community [08.26.15]
Jamie Madigan takes a look at an interesting new study: "The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player's Status."
Business/Marketing, Console/PC, Smartphone/Tablet

Rovio to lay off 260 as restructuring efforts begin 1
by Chris Kerr [08.26.15]
Days after Rovio revealed the next stage of its global expansion plan with the appointment of Anurag Sachdeva, the firm has announced it will cut 260 jobs as part of a new restructuring initiative.
Business/Marketing, Smartphone/Tablet

Developers take to Twitter to share pithy game design tips  
by Alex Wawro [08.25.15]
An interesting smorgasbord of game design advice is accruing on Twitter today under #ShareAGameDesignTip as developers of varying experience levels, backgrounds and projects offer lessons learned.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Test your game designs as bulk simulations, with map/reduce  
by Gamasutra Community [08.26.15]
"it is crucial to verify that all starting scenarios provide an engaging flow from curiosity to thirst. Designers need to use a testing tool to exercise and evaluate more scenarios than is possible using manual testing."
Design, Programming, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Game analytics methods and main tools for game designer  
by Fred Tang [08.31.15]
What metric should be monitored depend on what game it is, and what is the goal. But there are also metrics that are unique or important only to a particular type of game. No game is the same. You should also choose metrics that is specific for your game
Business/Marketing, Design, Social/Online, Smartphone/Tablet

A Game Design Podcast? My Wife Threw the Gauntlet - You Be the Judge  
by Curtiss Murphy [08.31.15]
Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!
Business/Marketing, Design, Console/PC, Serious, Indie, Smartphone/Tablet

Blizzard Branding: Exploring Cross Game Marketing 2
by Josh Bycer [08.28.15]
Today's post looks at how Blizzard has been leveraging their various games and branding into Cross Game Promotions and marketing for old and new fans alike.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Why now is the time to localize your mobile game for Southeast Asia  
by Jacob Stempniewicz [08.28.15]
Mobile gaming is a growing industry throughout the world, but the growth is not equal in all regions. In this article I explain why Southeast Asia is especially attractive and why now is the right time to enter it.
Business/Marketing, Smartphone/Tablet

A Recap of ChinaJoy 2015  
by Lisa Hanson [08.28.15]
Now in its 13th year, ChinaJoy is one of the worlds biggest tradeshows. Niko Partners sent two analysts to China Joy this year; here is a summary of their observations of the show.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet


PLAYSTUDIOS — Austin, Texas, United States
[08.28.15]
DevOps Engineer
We’re looking for DevOps Engineers to configure new environments, launch new games, and maintain live products. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If you’re a smart, creative, ambitious engineer committed to building stellar products, we want to talk to you.

PLAYSTUDIOS — Austin, Texas, United States
[08.28.15]
Database Engineer
We’re looking for Database Engineers to add even more great features. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If you’re a smart, creative, ambitious programmer committed to building stellar products, we want to talk to you.

PLAYSTUDIOS — Austin, Texas, United States
[08.28.15]
Web Applications Engineer
We’re looking for Web Applications Engineers to add even more great features. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If you’re a smart, creative, ambitious programmer committed to building stellar products, we want to talk to you.

PLAYSTUDIOS — Austin, Texas, United States
[08.28.15]
Game Server Engineer
We’re looking for Game Server Engineers to add even more great features. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If you’re a smart, creative, ambitious programmer committed to building stellar products, we want to talk to you.

STEAM Engine — Austin, Texas, United States
[08.28.15]
Level Designer


Gamaya Inc — Sunnyvale, California, United States
[08.27.15]
Programmer


Shiver Entertainment — MIAMI, Florida, United States
[08.27.15]
Senior Data Analyst


Ministry of Games — Helsinki, Finland
[08.27.15]
Product Manager / Senior Game Designer


Ministry of Games — Helsinki, Finland
[08.27.15]
Creative Director


Age of Learning, Inc. — Glendale, California, United States
[08.26.15]
Mobile Project Manager