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Tencent grows online game business, makes gains in mobile  
by Chris Kerr [03.22.17]
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Business/Marketing, Console/PC, Smartphone/Tablet

Get a job: Disruptor Beam is hiring a Mobile Software Engineer  
by Alissa McAloon [03.23.17]
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
Programming, Production, Smartphone/Tablet

Finnish mobile dev Traplight nets $2.7M to expand portfolio  
by Chris Kerr [03.23.17]
Finnish mobile studio Traplight has secured $2.7 million in funding, taking the developer's total lifetime investment to $5 million. 
Business/Marketing, Smartphone/Tablet

IBM and PlayFab will use machine learning to understand player behavior  
by Chris Kerr [03.20.17]
Computing giant IBM and backend service provider PlayFab have formed a joint initiative to give game developers deeper insights into player behavior. 
Business/Marketing, Smartphone/Tablet

Marvel: Future Fight developer Netmarble seeking $2.4B through IPO  
by Chris Kerr [03.20.17]
South Korean mobile game juggernaut Netmarble is aiming to raise around $2.4 billion through an upcoming initial public offering.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Alibaba spends $145M to form distribution network for mobile games  
by Chris Kerr [03.17.17]
Chinese e-commerce juggernaut Alibaba will invest $145 million to establish a global distribution network for mobile games.
Business/Marketing, Smartphone/Tablet

How Episode became the world's biggest interactive fiction platform 1
by Jennifer Allen [03.17.17]
By offering young women a platform for playing animated interactive stories, plus simple tools to create their own stories, Pocket Gems' Episodes created an unsung blockbuster platform for IF
Business/Marketing, Design, Production, Art, Smartphone/Tablet, Video

Securing your work  
by Christopher Guzman [03.24.17]
As you becoming more involved with VR you will face more competition.
Business/Marketing, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

How India is Growing as a Mobile Game Industry  
by Ajeet Singh [03.24.17]
The major factor underlying the growth of the mobile game development industry is the surge in the availability of affordable mobile devices in India
Console/PC, Smartphone/Tablet, VR

In-House Engine Development: Technical Tips  
by Johannes Kuhlmann [03.23.17]
During the work on our in-house game engine, the ABYSS® Engine, I have come across a few rules, ideas and tips that help us make sure we have a nice work environment, clean code base, neat project setup and an overall high-quality software product.
Programming, Production, Console/PC, Smartphone/Tablet

GDC 2017 UX Summit - Overview  
by Celia Hodent [03.23.17]
Brief overview of the GDC 2017 UX summit sessions.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
User Acquisition Specialist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Data Scientist - Machine Learning

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Mobile Software Engineer

Tencent Games — Shenzhen, China
Senior Data Mining Engineer
Senior Data Mining Engineer | Shenzhen, Guangdong, China

Tencent Games — Shenzhen, China
FPS Games Overseas Operations Designer
FPS Games Overseas Operations Designer | Shenzhen, Guangdong, China

Tencent Games — Palo Alto, California, United States
User Acquisition Director
User Acquisition Director/Manager | Palo Alto, CA

Tencent Games — Shenzhen, China
Senior Game Producer
Senior Game Producer | Shenzhen, Guangdong, China

WRKSHP — San Francisco, California, United States
UI/UX Designer

WRKSHP — San Francisco, California, United States
Senior Artist

WRKSHP — San Francisco, California, United States
Junior Art Director