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June 25, 2017
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Corona 2D game engine is now 'completely free' 1
by Chris Kerr [06.23.17]
Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products.
Business/Marketing, Smartphone/Tablet

New GameMaker Studio 2 license options will give devs more choice 4
by Chris Kerr [06.22.17]
YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options.
Programming, Production, Console/PC, Smartphone/Tablet

Sega bringing two decades' worth of classic games to mobile for free 6
by Chris Kerr [06.21.17]
Sega is bringing two decades' worth of classic games to mobile for free through a new intuitive dubbed "Sega Forever."
Business/Marketing, Smartphone/Tablet

Sony wants to inspire the next generation of coders with 'KOOV' robotics kit  
by Chris Kerr [06.21.17]
The smart toolkit is designed to teach kids how to code by letting them build real-world robots using colourful KOOV blocks, sensors, and acuactors. 
Business/Marketing, Smartphone/Tablet

Chinese game dev Ourpalm nets $72M investment from Tencent  
by Chris Kerr [06.20.17]
Tencent has continued its recent spending spree by investing $77.7 million in fellow Chinese game developer, Ourpalm. 
Business/Marketing, Smartphone/Tablet

Swedish entertainment giant MTG buys Kongregate for $55M 1
by Chris Kerr [06.20.17]
Swedish entertainment group MTG, the owner of leading eSports companies Dreamhack and ESL, has agreed to purchase Kongregate for $55 million. 
Business/Marketing, Console/PC, Smartphone/Tablet

Learn about the surprising inspirations behind Plants vs. Zombies  
by Chris Kerr [06.19.17]
Plants vs. Zombies creator George Fan appeared on the Idle Thumbs podcast to explain how he dreamed up a real-time strategy title that pits the shambling undead against feisty flora. 
Business/Marketing, Smartphone/Tablet

Blog: What happens when your game is pulled from app stores? 21
by Chris Kerr [06.19.17]
Google and Apple dominate the app store business. As a result, they give very poor support to indies. Your game or app can suddenly be removed with very little you can do to combat the decision.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: You Don't Know Jack Bandicoot  
by Simon Carless [06.25.17]
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Agony and Ecstasy of Coming Up with Achievement Names  
by Greg McClanahan [06.23.17]
Having trouble coming up with achievement names? That's because it's really hard! This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

How to Handle Criticism Like a Classy Developer  
by Jennifer Mendez [06.22.17]
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Top Kickstarter Tips From Kickstarter's Video Games Expert 1
by Anya Combs [06.22.17]
I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet

The 4 Required Parts of any Game Tutorial  
by Josh Bycer [06.21.17]
Today's post looks at tutorial design and what elements should be a required part of any tutorial regardless of the genre or game.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Director, User Acquisition

Backflip Studios — Boulder, Colorado, United States
Studio Art Manager

Casumo — Swieqi, Malta
JavaScript Developer with a Passion for Games

Naughty Dog — Santa Monica, California, United States
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Gameloft Iberica, S.A.U. — Barcelona, Spain
Senior Producer

Hi-Rez Studios — Alpharetta, Georgia, United States
Mobile Games - Senior Generalist Artist
Hi-Rez Studios is looking to hire an innovative Senior Generalist Artist to join our Character Art team and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication. Come join the creator of the critically acclaimed games SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

The Binary Mill — Robina, Queensland, Australia
Senior Artist