Road to the IGF: Game Oven's Fingle
by Eric Caoili
[02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle , one of the finalists for IGF's Nuovo Award.
 
Smartphone/Tablet , Indie , Exclusive , IGF/OnLive , Design
Top-Grossing Android Games: Cartoon Wars takes on Zynga Poker
by Danny Cowan
[02.22.12]
Google's latest North American Android Market game charts by revenue see Zynga Poker and Live Holdem Poker Pro leading today's rankings, as Cartoon Wars and Tiny Village also report top earnings.
 
Smartphone/Tablet , Business
Top-Grossing iOS Games: Temple Run climbs iPhone charts
by Danny Cowan
[02.22.12]
Apple's latest U.S. App Store game charts by revenue see Temple Run and DragonVale earning top iPhone sales, while Smurfs' Village and Slotomania HD emerge as big sellers on the iPad.
 
Smartphone/Tablet , Business
Gamasutra member blogs: From game designers to Adobe Air
by Eric Caoili
[02.22.12]
In highlights from Gamasutra's Member Blogs , our bloggers write about diverse topics, such as developing an iOS game in Adobe Air, defining what a game designer does, and console RPG menus.
 
Console/PC , Smartphone/Tablet , Design
Shanda yearly profits down despite diverse game releases
by Mike Rose
[02.22.12]
Chinese MMO operator Shanda Interactive has posted financial results for the full 2011 fiscal year, noting an increase in revenue but a slight drop in profits year-over-year.
 
Console/PC , Social/Online , Smartphone/Tablet , Business
Ticket to Ride Pocket devs on the perils of switching tools during development
by Staff
[02.22.12]
In Gamasutra's latest postmortem, Days of Wonder's CTO and lead developer explain how switching to new versions of tools can wreak havoc with schedules.
 
Smartphone/Tablet , Exclusive , Programming , Production
Nexon acquires 20% stake in Korean social dev Moyasoft
by Mike Rose
[02.22.12]
Tokyo-based online game publisher Nexon has acquired a 19.99 percent stake in Korean social games company Moyasoft, with the aim to expand Moyasoft's reach to international markets.
 
Console/PC , Social/Online , Smartphone/Tablet , Business
Your game industry in your words: Week of February 17
by Eric Caoili
[02.21.12]
Gamasutra highlights choice quotes from industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others in this new weekly roundup.
 
Console/PC , Social/Online , Smartphone/Tablet , Indie , Design
Postmortem: Days of Wonder's Ticket to Ride Pocket
by Yann Corno, Gerald Guyomard
[02.22.12]
The developers of Ticket to Ride take a look at the complexities that drive the development of an iPhone title -- even one that's based on both an existing board game and successful iPad app can encounter a lot of difficulties in planning and implementation.
1
Business , Game Design , Postmortem , Production , Indie , Smartphone/Tablet
Building an iOS Hit: Phase 1
by Jeremy Alessi
[02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire , which is designed to take advantage of mobile play patterns.
11
Game Design , Smartphone/Tablet
Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter , recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
5
Business , Game Design , Postmortem , Production , Visual Art , Indie , Social/Online , Smartphone/Tablet
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
by Si Shen
[01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
12
Business , Sponsored Feature , Social/Online , Smartphone/Tablet
Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live , explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming , Social/Online , Smartphone/Tablet
The Lost Value of Mystery
by Eric Schwarz
[02.22.12]
Most games rely on novel new content and mystery to keep players coming back. Why, then, is it becoming increasing rare to actually see games take advantage of this?
6
Game Design , Console/PC , Indie , Social/Online , Smartphone/Tablet
Of Large Levels and Small Devices
by Ian Wagner
[02.21.12]
One of the fun things we get to deal with while developing the Fixbot game engine is management of the iPhone's short-term memory.
 
Programming , Indie , Smartphone/Tablet
Traffic Wonder (a $95K project) was made purely using actionscript
by Alex Nino
[02.21.12]
This is a funny thing, nowadays, even in this first quarter of 2012 when I speak with developers sometimes they get surprised when I say that I am working in an iOS project using Adobe Flash, people say, ehh? Hmmm? How come? it is not supported on iOS...
 
Programming , Smartphone/Tablet
The Combinatorial Itch
by Evan Jones
[02.21.12]
Humans are naturally creative and tend to enjoy finding ways to rearrange existing tools in new combinations. How can games do a better job of fostering this creativity?
5
Game Design , Console/PC , Indie , Social/Online , Smartphone/Tablet
Can't Catch 'em All.
by MichaelVaughn Green
[02.20.12]
Apple is failing to stop even the most obvious copyright offenders. What can be done?
3
Production , Smartphone/Tablet
Playdek Inc. —
Carlsbad,
CA,
USA
[02.22.12]
Senior Graphics Programmer
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
Game / Level Designer / Creative Director , Programmer / Engineer , Smartphone / Tablet Games
Gameloft (Madrid) —
Madrid,
Sp,
ESP
[02.22.12]
3D Programmer
Programmer / Engineer , Smartphone / Tablet Games
Spooky Cool Labs —
Chicago,
IL,
USA
[02.22.12]
Game Designer
Game / Level Designer / Creative Director , Social / Online Games , Smartphone / Tablet Games
Sanzaru Games Inc. —
Foster City,
CA,
USA
[02.21.12]
Game Programmer
Console / PC Games , Smartphone / Tablet Games , Independent Games
A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.21.12]
Games Development Engineer
Programmer / Engineer , Social / Online Games , Smartphone / Tablet Games
A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.21.12]
Games Development Engineer
Programmer / Engineer , Social / Online Games , Smartphone / Tablet Games
A Bit Lucky, Inc. —
San Mateo,
CA,
USA
[02.21.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA
Art / Animation , Smartphone / Tablet Games , Serious Games
A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.21.12]
Software Game Development Engineer
Game / Level Designer / Creative Director , Programmer / Engineer , Smartphone / Tablet Games
A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.21.12]
LEVEL Designer
Game / Level Designer / Creative Director , Programmer / Engineer , Smartphone / Tablet Games
A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.21.12]
Software Game Development Engineer
Game / Level Designer / Creative Director , Programmer / Engineer , Smartphone / Tablet Games