Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 28, 2016
arrowPress Releases
June 28, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Game devs weigh in on the 'Brexit' decision 6
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Don't Miss: 50 common game camera mistakes -- and how to fix them 5
by Staff [06.27.16]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Anki is building a robot buddy that can play games with kids  
by Alex Wawro [06.27.16]
Anki, the AI and robotics firm known for integrating physical toys with mobile games, is launching a new robot toy, Cozmo, designed to play games with kids and develop a personality over time.
Smartphone/Tablet

Get tips on supercharging your mobile game's database at GDC Europe  
by Staff [06.27.16]
Hey devs, come out to GDC Europe and catch Cygames' Shuichi Kurabayashi talking about how to create a database engine for your mobile game that's 20x faster and optimized for millions of players.
Programming, Smartphone/Tablet, GDC Europe

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Get a job: Turbine is hiring an experienced Android Engineer  
by Staff [06.22.16]
The house that built Lord of the Rings Online and the Infinite Crisis MOBA seeks to hire a senior Android engineer to work on mobile projects at its Needham, Massachusetts office.
Programming, Smartphone/Tablet, Recruitment

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Video, Vault



Why you should Soft Launch your Mobile Game  
by Niel Dagondon [06.24.16]
Soft launching is easy but doing it right takes a serious amount of time and effort. This blog tackles how to do your softlaunch correctly, instead of just soft launching because everyone else is doing it.
Business/Marketing, Smartphone/Tablet

Classic vs. Modern Horror 3
by Josh Bycer [06.23.16]
The horror medium has changed dramatically over the last two decades, and today's post looks at what the Game Industry has learned (and can still learn) from the Horror genre.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Why and how do parents forbid kids playing games?  
by Jana Rooheart [06.23.16]
Many parents see video games as something evil. Why is it so and what do they do about it?
Console/PC, Smartphone/Tablet

Writing Bad: The Challenge of Writing a Villain's Story 2
by Josh Bycer [06.22.16]
Video game storytelling has grown over the years, but is the medium ready to truly break bad?
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Character Design - Part I  
by Thiago Oliveira [06.22.16]
Our studio has worked in creating a great variety of characters (so far we have around 80 different characters ready for the game). I'm showing off some of our game's art! In particular, characters that were inspired by real people or other characters.
Design, Art, Indie, Social/Online, Smartphone/Tablet


Petroglyph Games — Las Vegas, Nevada, United States
[06.27.16]
Senior Unity Engineer


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[06.27.16]
Lead Artist


InnoGames GmbH — Hamburg, Germany
[06.27.16]
Senior Game Designer for a New Game


InnoGames GmbH — Düsseldorf, Germany
[06.27.16]
Game Designer (f/m)


Loot Crate — Los Angeles, California, United States
[06.25.16]
Lead Game Developer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and interactive experiences. WeÂ’re now on the hunt for a lead game developer to create amazing new games and experiences

Loot Crate — Los Angeles, California, United States
[06.25.16]
Game Producer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and more interactive experiences. WeÂ’re now on the hunt for an experienced game producer to lead our interactive efforts.

Age of Learning, Inc. — Glendale, California, United States
[06.24.16]
Game Designer, Development


Vicarious Visions / Activision — Albany, New York, United States
[06.24.16]
Rigger/Character TD-Vicarious Visions
See job description.

Greater Copenhagen — Copenhagen, Denmark
[06.23.16]
QA engineer wanting a gear shift?


Greater Copenhagen — Copenhagen, Denmark
[06.23.16]
Gameplay programmer with oumpf! to spare?