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May 27, 2017
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Epic's Unreal Dev Grants program hands out $275k  
by Alissa McAloon [05.26.17]
The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Earnings report roundup: Game industry winners and losers in Q1 2017  
by Jon Jordan [05.26.17]
Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why?
Business/Marketing, Console/PC, Smartphone/Tablet

Game Design Deep Dive: Creating tension in Card Thief 2
by Arnold Rauers [05.25.17]
"In order to create what I think is most important in a stealth or heist game, I designed several game systems that all feed into the idea of creating a high tension experience."
Design, Indie, Smartphone/Tablet, Video

Blog: The mobile AR platform war
by Gamasutra Community [05.25.17]
Mark Zuckerberg's "We're making the camera the first augmented reality platform" kicked off the mobile AR platform war. But which company is going to come out on top?
Business/Marketing, Smartphone/Tablet

Mobile dev Motorious Entertainment secures $900k investment  
by Alissa McAloon [05.24.17]
This latest cash infusion comes just ahead of the summer release of the studio's first game, a mobile title based on the Top Gear series.
Business/Marketing, Smartphone/Tablet

Unreal Engine 4.16 includes fully-featured Switch support
by Chris Kerr [05.24.17]
There's a new version of Unreal Engine landing today, and it comes with a smorgasbord of new features designed to make life easier for game devs.
Production, Console/PC, Smartphone/Tablet

Supercell now owns 62% of Space Ape Games  
by Alissa McAloon [05.23.17]
The two companies have entered a 'long-term strategic partnership' that will allow Space Ape to regain operational independence following the share acquisition.
Business/Marketing, Smartphone/Tablet

Blog: 9 things I learned making N.O.V.A.
by Gamasutra Community [05.23.17]
I believe in order to gain the clarity and perspective necessary to evolve, each of us needs to reexamine his work every few years. This article is the first in this effort, and treats one of my first big success.
Design, Production, Smartphone/Tablet

Illusion of choice is better than choice: choices and illusions as narrative mechanics 2
by Barisbi Alborov [05.25.17]
In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltale’s The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The mobile AR platform war 1
by Tim Merel [05.24.17]
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?
Business/Marketing, Smartphone/Tablet, VR

Top 12 Tips Before Entering Your Mobile Game for a Contest  
by Pavel Golubev [05.24.17]
Thinking of entering your indie game for a contest to get it off the ground? Avoid these top 12 pitfalls to improve your chances of winning.
Business/Marketing, Indie, Smartphone/Tablet

A Writer Inside 3
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Is “Not Hotdog” the Paradigm for Developing a Hit Mobile Game?  
by Nick Sepi [05.22.17]
Did HBO's Silicon Valley create a paradigm for successful mobile games when they created "Not Hotdog", the app that determines if a photo contains a hotdog, for one of it's episodes?
Business/Marketing, Design, Indie, Smartphone/Tablet

Pixelberry Studios — MOUNTAIN VIEW, California, United States
Junior Game Writer

Hasbro — Pawtucket, Rhode Island, United States
Game Developer/Architect

Gameloft (Montreal) — Montreal, Quebec, Canada
Artiste FX - FX Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Mobile Marketing Associate

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Senior Data Analyst

Mech Mocha Game Studios — Bengaluru, India
Director - Game Design

Pixelberry Studios — MOUNTAIN VIEW, California, United States
Senior 2D Artist

Abrakam — Liège, Belgium
Senior Game Designer

Abrakam — Liège, Belgium
Senior Server Developer

Abrakam — Liège, Belgium
Senior Mobile Developer