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For one Kickstarter employee, Double Fine's project is literally a dream come true
by Frank Cifaldi
[02.10.12]
Kickstarter community director Cindy Au has been hoping to help fund a new Double Fine game for years, but even she could not have predicted the campaign's record-breaking success.
1
Console/PC, Smartphone/Tablet, Exclusive, Business
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What drives the developers of Unity?
by Christian Nutt
[02.10.12]
Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Exclusive, Programming
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Temple Run downloaded 36M times on iOS
by Eric Caoili
[02.10.12]
Imangi Studios' endless running game for iOS Temple Run has been downloaded more than 36 million times since launching in August, and five months after it switched to a free-to-play model.
 
Smartphone/Tablet, Business
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GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
by Tom Curtis
[02.10.12]
GDC 2012 show organizers have revealed major new Japanese-helmed talks giving postmortems of Super Mario 3D Land and Resident Evil Revelations, also detailing the other translated talks for the event.
 
Console/PC, Social/Online, Smartphone/Tablet, Design, Business
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Spacetime's mobile Legends MMORPGs reach 100M play sessions
by Eric Caoili
[02.10.12]
Austin-based independent developer Spacetime Studios revealed that its free-to-play, cross-platform mobile 3D MMORPGs, Pocket Legends and Star Legends, have been played 100 million times.
 
Console/PC, Social/Online, Smartphone/Tablet, Business
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Top iPad game apps: Ragdoll Blaster 3, Eufloria HD reports brisk sales
by Danny Cowan
[02.10.12]
Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Ragdoll Blaster 3, Eufloria HD, and Battlefield 3: Aftershock currently ranking among the platform's top downloads.
 
Smartphone/Tablet, Business
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DICE 2012: How social and mobile are creating the 'new arcade'
by Kris Graft
[02.09.12]
At DICE 2012, Atari coin-op veterans gathered to shed more light on their new mobile game company, Innovative Leisure, and how the new social and mobile landscape is like the old arcades.
2
Social/Online, Smartphone/Tablet, Design, Business
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GDC organizers remind on GDC Business Matchmaking for select attendees
by Staff
[02.09.12]
GDC 2012 organizers are reminding GDC Exhibitors, GDC Play participants, and All Access pass holders of the opportunity to participate in the official online GDC Business Matchmaking meetings program.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business
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Building an iOS Hit: Phase 1
by Jeremy Alessi
[02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns.
11
Game Design, Smartphone/Tablet
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Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
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Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
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SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
by Si Shen
[01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming, Social/Online, Smartphone/Tablet
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The Verge of Change: Ben Cousins on Founding Ngmoco Sweden
by Christian Nutt
[01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.
 
Business, Social/Online, Smartphone/Tablet
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Chinese Finger Traps: The Four Most Common Failures When Entering the Chinese Mobile Gaming Market
by Chris Shen
[02.08.12]
China is poised to be next big mobile frontier. It's 900-million mobile users make it a desirable region for mobile game developers looking to make a profit overseas. Here's four common mistakes Western mobile developers make when taking a game to China.
 
Game Design, Smartphone/Tablet
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Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)
by Maria Sifnioti
[02.08.12]
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS.
1
Game Design, Production, Indie, Smartphone/Tablet
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What are the top ten features for mobile games?
by Guy Redwood
[02.08.12]
In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry, but what makes a handset or tablet-based game great? What problems can hinder the experience? Usability experts SimpleUsability found out.
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Game Design, Smartphone/Tablet
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Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
by Mike Arcuri
[02.07.12]
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.
 
Business, Smartphone/Tablet
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PRICED TO DIE
by Brent Knowles
[02.06.12]
This is a repost from a recent article on my blog that generated some interesting discussion. It discusses app development as well as the new surge in self published fiction. Original post is here: http://blog.brentknowles.com/2012/01/20/priced-to-die
5
Business, Indie, Smartphone/Tablet
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Trilogy Studios —
North Hollywood,
CA,
USA
[02.10.12]
Game Programmer
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
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Lantern —
Los Angeles,
CA,
USA
[02.10.12]
Client-side game developers
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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Merge Interactive —
Austin,
TX,
USA
[02.10.12]
Software Engineers
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
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Adult Swim —
Atlanta,
GA,
USA
[02.09.12]
Sr. Social Game Developer
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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NetherRealm Studios —
Chicago,
IL,
USA
[02.09.12]
Senior Designer - WB Games/NetherRealm Studios - 129139BR
WB Games-Chicago seeks a Senior Designer with extensive game development experience for developing multiple Unreal based iOS projects.
Game / Level Designer / Creative Director, Smartphone / Tablet Games
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Qualcomm —
San Diego,
CA,
USA
[02.08.12]
Test Engineer - Gaming/Graphics (3 openings)
Here are the most important skills we need (from the highest priority to lowest):
Mobile Gaming, Testing, OpenGL ES/Directx, Android, Build software and Configure devices, Automation
Programmer / Engineer, QA / Tester, Smartphone / Tablet Games
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Playdek Inc. —
Carlsbad,
CA,
USA
[02.08.12]
Senior Graphics Programmer
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.08.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Sanzaru Games Inc. —
Foster City,
CA,
USA
[02.07.12]
Game Programmer
Console / PC Games, Smartphone / Tablet Games, Independent Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.07.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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