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August 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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'Fundamentally we were building an MMO': Designing The Walking Dead AR game  
by Alan Bradley [08.14.18]
The developers of the new augmented reality game The Walking Dead: Our World open up about their experiences designing and building on the cutting edge of AR tech.
Design, Smartphone/Tablet

One month in, Pokemon Quest has brought in over $8 million on mobile  
by Alissa McAloon [08.10.18]
The mobile release of Game Freak’s free-to-play blocky brawler Pokemon Quest has brought an estimated $8 million in revenue since it launched just one month back.
Business/Marketing, Smartphone/Tablet

ZeniMax-owned Escalation Studios is now Bethesda Game Studios Dallas  
by Alissa McAloon [08.10.18]
The team at Escalation Studios has officially been absorbed into Bethesda itself after being acquired by ZeniMax early last year.
Console/PC, Smartphone/Tablet

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Bethesda reluctant to bring Elder Scrolls: Legends to systems that don't offer cross-play 1
by Alissa McAloon [08.13.18]
"We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else," said Hines.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Over a year later, South Korean devs still aren't allowed to publish games in China  
by Emma Kidwell [08.10.18]
South Korean game developers and publishers are still not able to release games in China after the Chinese government instituted a full ban on the release of new South-Korea developed games in 2017.
Business/Marketing, Smartphone/Tablet

Google Play searches now warn that Fortnite isn't hosted in the store 3
by Alissa McAloon [08.10.18]
Google has added a small disclosure at the top of Google Play searches for Fortnite, cautioning players that the game they’re probably searching for isn’t actually hosted on Google Play.
Smartphone/Tablet



Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A  
by Jill Sullivan [08.14.18]
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Production Indie Social/Online Smartphone/Tablet

The Dream IS the Product 2
by Neil Schneider [08.13.18]
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
Business/Marketing Console/PC Smartphone/Tablet VR

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Scaling a Game Simulator with Cloud DataFlow  
by Ben Weber [08.10.18]
Procedural content generation needs automated playtesting, here’s one approach to explore.
Programming Smartphone/Tablet

45 Match-3 Mechanics 1
by Kirill Razumovskiy [08.10.18]
Learn about the mechanics used by top developers and create your own
Design Smartphone/Tablet


Velan Studios — New York, New York, United States
[08.14.18]
Online Programmer


Velan Studios — Troy, New York, United States
[08.14.18]
Lead Producer


Gear Inc. — Hanoi, Vietnam
[08.14.18]
Remote Senior Game Designer


The Game Band — Los Angeles, California, United States
[08.13.18]
Technical Artist
As our Technical Artist, you'll be charged with setting up our shader pipeline, create stylized environment shaders, particles, and visual effects to enhance the mood and narrative of our game world.

The Game Band — Los Angeles, California, United States
[08.13.18]
Platform/Build Engineer
As our Platform/Build Engineer you'll be responsible for creating tools and systems to advance our in-development builds towards a polished, technical release across multiple platforms. You'll collaborate with a small team of developers to optimize efficiency of day-to-day tasks via tools and automation, while improving build performance and supporting QA.

Tic Toc Games — Burbank, California, United States
[08.10.18]
SENIOR PRODUCT MANAGER


Age of Learning, Inc. — Glendale, California, United States
[08.10.18]
Game Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[08.10.18]
QA Automation Architect


Age of Learning, Inc. — Glendale, California, United States
[08.10.18]
QA Analyst (Bilingual Mandarin)


Boss Fight Entertainment — Allen, Texas, United States
[08.10.18]
Senior Software Engineer