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October 20, 2016
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October 20, 2016
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DeNA ends western development with closure of San Francisco studio  
by Alissa McAloon [10.18.16]
DeNA Global and the company's overseas subsidiaries are to be liquidated as the Japanese company draws its focus away from Western game development.
Business/Marketing, Smartphone/Tablet

Pokemon Go's success is shaping the design of upcoming Pokemon games  
by Alex Wawro [10.19.16]
"With Pokémon Go, yeah, we definitely want to have some kind of – at some point – some kind of connectivity, some way the games can interact," veteran Pokemon dev Junichi Masuda tells Game Informer.
Console/PC, Smartphone/Tablet

Survey: 77% of players think microtransactions can be a good thing 1
by Alissa McAloon [10.19.16]
Despite most people disliking the idea of pay-to-win transactions, a recent NPD survey finds that microtransactions can extend players' overall enjoyment of games.
Business/Marketing, Console/PC, Smartphone/Tablet

Tencent raises $850M from Chinese investors to fund Supercell purchase  
by Chris Kerr [10.19.16]
A consortium formed by Chinese internet giant Tencent has raised $850 million to help the company complete its $8.6 billion acquisition of Supercell. 
Business/Marketing, Smartphone/Tablet

Report: Kabam was offered $800 million for Marvel Contest of Champions studio  
by Chris Kerr [10.19.16]
Kabam has been offered $800 million to sell the Vancouver-based mobile studio responsible for the development of high-flying brawler, Marvel Contest of Champions
Business/Marketing, Smartphone/Tablet

Blog: Building a high-performance lighting system for 2D games  
by Gamasutra Community [10.18.16]
Learn how Alexander Birke built a 2D lighting system capable of rendering hundreds of arbitrarily shaped lights, fast enough to run on mobile and handhelds.
Programming, Production, Smartphone/Tablet

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design

Blog: Is China's mobile game market really lacking innovation? 1
by Gamasutra Community [10.17.16]
Ourpalm game operations specialist Jason Kong asks whether the Chinese mobile game market has an innovation deficiency.
Business/Marketing, Smartphone/Tablet

Kill That Cat  
by Hardy LeBel [10.20.16]
Tips for strengthening your creative process, and techniques to help you capture your creative ideas.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Probability Problems in Game Design  
by Josh Bycer [10.19.16]
Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

On Designing Levels for Moveless Chess — Part I  
by Nico Saraintaris [10.19.16]
This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl.
Design, Smartphone/Tablet

The attempts to bring "AAA quality" games to mobile - and why they are failing 6
by Andreas Papathanasis [10.19.16]
After my first post about the tech arms race in the AAA space, I ponder why the same mindset isn't prevailing in mobile games.
Business/Marketing, Smartphone/Tablet

The 5 Stages of Greenlight: How to Know When It's Time to Launch Your Game  
by Mike Inglehart [10.18.16]
How do game developers decide which games to launch? And how do they know when those games are truly ready? At Hothead Games, we’ve developed a “Green Light Process” to guide such decisions. Here’s how you can implement a similar process in your studio.
Business/Marketing, Production, Indie, Smartphone/Tablet

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Performance Marketing Analyst

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Game Server Engineer

Nordeus — Belgrade, Serbia
Talent Acquisition Lead

Nordeus — Belgrade, Serbia
Senior Game Designer Top Eleven

Particle City — Orlando, Florida, United States
Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? WeÂ’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Idol Minds — Westminster, Colorado, United States
Character Artist - Cinematics

Particle City — Los Angeles , California, United States
Server Engineer
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contract Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If youÂ’ve got the know-how, weÂ’ve got the challenge: Bring the Titanfall universe to mobile!

Bandai Namco Entertainment America — Santa Clara, California, United States
Senior Mobile Product Manager
BNEA is searching for a Senior Mobile Product Manager to join the Team! Come work for the top gaming company in the South Bay. Enjoy our brand new corporate headquarters in Santa Clara, California and work with amazing IP, and great people! BANDAI NAMCO is the biggest game company in Japan and one of the biggest video companies in the world. We offer a fun and collaborative environment for working with both Japanese and western games. We offer great benefits and fun company events like casino nights, movie days, picnics, and onsite barbecues.

Lionbridge Technologies — Irvine, California, United States
Software Test Engineer (STE)-#326

SYBO Games — Copenhagen, Denmark
Lead Game Engineer