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May 17, 2012
 
ArenaNet
Game Designer
 
ArenaNet
Sr. Programmer
 
Vicarious Visions / Activision
Software Engineer-Vicarious Visions
 
Infinity Ward / Activision
Senior Gameplay Engineer
 
Infinity Ward / Activision
Senior Graphics Engineer
 
Infinity Ward / Activision
Senior Network Engineer
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Event Calendar
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arrow Dance Parade and Festival 2012
New York City, United States
05.19.2012
 
arrow GameCamp Paris
Paris, France
05.26.2012
 
arrow GameSupply Academy
Burbank, United States
06.04.2012
 
arrow E3 Expo
Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Smartphone/Tablet Games News
 
 
Apple permitted Zombies, Run! iOS dev to take pre-orders
by Mike Rose [05.17.12]
Apple allowed an iOS developer to take pre-orders on a game destined for the App Store, while also giving the developer full support for its Kickstarter project.
Business/Marketing, Smartphone/Tablet
 
 
 
Top-Grossing iOS Games: Kingdoms of Camelot, Slotomania HD lead App Store sales
by Danny Cowan [05.16.12]
Apple's latest U.S. App Store game charts by revenue see Kingdoms of Camelot and Minecraft: Pocket Edition earning top iPhone sales, while Poker by Zynga and Slotomania HD remain big sellers on the iPad.
Business/Marketing, Smartphone/Tablet
 
 
Top-Grossing Android games: Mobage's Ninja Royale enters top 10
by Danny Cowan [05.16.12]
The latest North American Google Play game charts by revenue see Rage of Bahamut and Zynga Poker leading today's rankings, as Ninja Royale and Tap Fish also report top earnings.
Business/Marketing, Smartphone/Tablet
 
12
Opinion: Embrace freemium
by Tim Gaulton [05.16.12]
In this reprinted #altdevblogaday opinion piece, Blitz Games' Tom Gaulton catches up readers on the state of freemium with an overview of the model, its problems, and how those issues are being addressed.
Business/Marketing, Social/Online, Smartphone/Tablet
 
 
Best of iOS news: From NOVA 3 to Punch Hero
by Danny Cowan [05.15.12]
Gamasutra rounds up the latest news in the world of App Store gaming, featuring standout releases like NOVA 3, Punch Hero, LostWinds 2, and Ballistic Special Edition.
Business/Marketing, Smartphone/Tablet
 
3
Tiger Style outlines how iOS price drops affect overall sales data
by Dave Kalina [05.15.12]
Hoping to shed some light on the business of mobile development, Tiger Style co-founder Dave Kalina examines how a recent iOS price drop affected the performance of his studios' games.
Business/Marketing, Smartphone/Tablet
 
 
Gamevil's mobile games hit 120M downloads, driving profit growth
by Eric Caoili [05.15.12]
South Korean developer and publisher has reached 120 million downloads for its mobile titles, which helped increase the company's revenues and sales for the quarter.
Business/Marketing, Smartphone/Tablet, Korea
 
1
Ubisoft seeks to capitalize on 'social game benefits' of next-gen consoles
by Eric Caoili [05.15.12]
Though Microsoft and Sony haven't revealed any details of their next-generation consoles to the public yet, Ubisoft says it's preparing to take advantage of expected social game features in the platforms.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Smartphone/Tablet Games Features
 
 
Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!) by Richard O'Connell [04.11.12]
Papaya Mobile VP of Marketing Richard O'Connell goes through what the company considers the keys to success on the Google Play store, offering up suggestions on how to successfully launch an Android game.
Business/Marketing, Sponsored Feature, Smartphone/Tablet
 
 
5
Sponsored Feature: What You Need to Know About Developing Games for BlackBerry by Research In Motion [04.02.12]
An array of details on what it takes to develop games for the BlackBerry Playbook tablet, including SDK resources, statistics on popularity of the platform, and links to tools that can help.
Sponsored Feature, Smartphone/Tablet
 
 
Sponsored Feature: Life Beyond App Stores - Carrier App Stores Are Ready To Rule by Scott Prather [03.27.12]
Playphone senior director of business development Scott Prather discusses the "Age of Mobile", saying "there has never been a more exciting, and perhaps challenging, time to be a mobile games developer."
Sponsored Feature, Smartphone/Tablet
 
3
Making an iOS Hit: Phase 2 by Jeremy Alessi [03.21.12]
In the second in his series, indie developer Jeremy Alessi writes about how he and the team behind his iOS game friendly.fire are pushing for it to become a success on the App Store -- with changes and stats inside.
Design, Smartphone/Tablet
 
9
What's Happening to Kids' Games? by Paul Hyman [03.13.12]
What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
Business/Marketing, Social/Online, Smartphone/Tablet

Smartphone/Tablet Games Blogs
 
1
Video games = art?
by Daniele Giardini [05.15.12]
A reckless take on one of the most subjective arguments of all time - almost. Inspired by reading Roger Ebert's articles on the topic.
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
 
 
3
All-time Android daily income from advertisement for Gamayun productions
by Thierry Brochart [05.15.12]
Today I decided to publish a chart showing you all my income from our Android games since the beginning, 9 months ago. Hopefully some other fellow developers will join me so we can help each other to make a decent living from it?
Business/Marketing, Smartphone/Tablet
 
 
Unity development: Journeyballs design patterns
by Daniele Giardini [05.11.12]
The design patterns I'm using to develop my current cross-platform game via Unity (Journeyballs): a mix of centralized approach and aggregation.
Programming, Indie, Smartphone/Tablet
 
1
Partnering vs. self-publishing: how independent should you really be?
by Joost Rietveld [05.10.12]
Independent game studios have the tendency to revert from publishing partners on digital distribution channels. However, there are some significant benefits to partnering that I will try to shed light over here.
Business/Marketing, Indie, Smartphone/Tablet
 
4
A Good Game Idea Finally Has Its Day
by William Volk [05.07.12]
This is not a story about a game being cloned. Instead it's about how the gameplay in one of our early iPhone games -- circa 2007 -- has finally been successfully copied FIVE years after being introduced.
Design, Smartphone/Tablet

Smartphone/Tablet Games Jobs
  Orbotix Inc. — Boulder, CO, USA
[05.16.12]
Senior iOS Developer
Here at Orbotix we are pushing the boundaries of game technology. We are meshing the real world with the virtual in a new and unique way. We are looking for someone that is motivated, and willing to think outside the sphere! If you have experience creating riveting gameplay, working with a team to bring games to market, have a great personality, and a Can-Do attitude – We would love to hear from you!
Programmer / Engineer, Smartphone / Tablet Games
 
 
fiveoneninegames LLC — Durham, NC, USA
[05.16.12]
Producer/Senior Producer

Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games
 
Merge Interactive — Austin, TX, USA
[05.15.12]
Senior Software Engineer
Senior Software Engineers design, implement, debug, optimize and maintain software. They often lead projects and own complete sub-systems. They also stay aware of the goals of their current product and assist the VP of Technology and Producer in creating schedules and identifying project risks. Senior Software Engineers apply up-to-date domain expertise, produce exemplary work and mentor less experienced engineers.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
 
Marquee Productions, Inc. — Beverly Hills, CA, USA
[05.14.12]
Sr. Graphics Engineer
Marquee Productions Inc is creating the next generation Global entertainment network utilizing a powerful 3D virtual platform. This project is a real game changer and will revolutionize the manner in which content is distributed, discovered, shared and monetized. This individual will work closely with Art, Design and Project Management to determine and execute priorities for the project. includes a competitive base salary, stock options, and a generous full benefits package and a family friendly
Programmer / Engineer, Smartphone / Tablet Games
 
NetherRealm Studios — Chicago, IL, USA
[05.14.12]
Senior Designer - WB Games/NetherRealm Studios - 129139BR
WB Games-Chicago seeks a Senior Designer with extensive game development experience for developing multiple Unreal based iOS projects.
Game / Level Designer / Creative Director, Smartphone / Tablet Games
 
Hidden Variable Studios — North Hollywood, CA, USA
[05.12.12]
Lead Programmer

Programmer / Engineer, Smartphone / Tablet Games, Independent Games
 
MunkyFun, Inc. — San Francisco, CA, USA
[05.10.12]
Sr. Network Engineer/Programmer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
MunkyFun, Inc. — San Francisco, CA, USA
[05.10.12]
Mobile Client Engineer/Programmer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
Gameloft — New York City, NY, USA
[05.10.12]
3D Programmer / Graphics Programmer
Gameloft is looking for GRAPHICS PROGRAMMERS. Our graphics programmers are responsible for the high graphics quality of our games and participate as part of an established team (Game Designers, Game Developers, Graphic Designers, Producer) in the development of all our 3D and 2D projects on multiple platforms - Ios/Android/Web. Graphics programmers provides solutions for the entire graphics pipeline to reach the highest level of visual quality for our players!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
BDA Entertainment Inc — Mississauga, ON, CAN
[05.09.12]
HTML5 Mobile Game Developer

Programmer / Engineer, Smartphone / Tablet Games, Independent Games

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