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May 23, 2018
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Lack of oversight led to use of Overwatch art in Paladins Strike ad, says dev  
by Alissa McAloon [05.21.18]
A promotional image for Hi-Rez Studios’ Paladins Strike mobile game took its background directly from Blizzard, something the dev chalks up to lack of oversight in regards to outsourced work.
Art, Smartphone/Tablet

Adult Swim acquires Pocket Mortys dev Big Pixel Studios  
by Alissa McAloon [05.21.18]
Adult Swim has acquired Big Pixel Studios, the developer behind the Pocket Mortys game based on the Rick And Morty animated series, for an undisclosed sum. 
Business/Marketing, Smartphone/Tablet

Battlegrounds mobile attracting over 10 million daily active users  
by Chris Kerr [05.18.18]
The popular battle royale title landed on smartphones in March this year, at around the same time as its main competitor Fortnite
Business/Marketing, Smartphone/Tablet

Less management, more success: Inside Supercell's 'upside-down' organization 6
by Kris Graft [05.17.18]
"The traditional approach will try to creep in. [You] need to fight back,” says Supercell CEO Ilkka Paananen. “The interesting thing…is that it gets harder and harder the more successful you are.”
Business/Marketing, Smartphone/Tablet

Minecraft surpasses 100M users in China on PC and mobile  
by Chris Kerr [05.23.18]
The Chinese version of Mojang's blocky builder is a free-to-play release, and is operated by internet technology outfit NetEase. 
Business/Marketing, Console/PC, Smartphone/Tablet

Get a job: Kaneva is hiring a Software Engineer  
by Staff [05.21.18]
Kaneva is looking for a Software Engineer well versed in Unity to work on mobile and VR development as a member of its Georgia-based team.
Programming, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamelynx raises $1.2 million to develop esports games on mobile 2
by Emma Kidwell [05.18.18]
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
Business/Marketing, Smartphone/Tablet



How Startups Are Keeping Innovation Alive in the Social Casino Sector  
by Daniel Kashmir [05.22.18]
All of the money being poured into the social casino space should have made it more difficult for small, independent studios to compete. Instead, these startups are thriving by finding ways to keep innovating on the genre.
Business/Marketing Production Indie Social/Online Smartphone/Tablet

A Study Into Replayability -- Defining Variance  
by Josh Bycer [05.21.18]
For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.
Design Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Developer Diary #6: Mystic Tower Veda  
by gumi Team [05.16.18]
In this series, our development team for THE ALCHEMIST CODE will delve deeper into the vast and rich universe of the game and share behind-the-scenes details on the making of THE ALCHEMIST CODE.
Design Smartphone/Tablet

How to Analyze and Improve Your Game Using Various Metrics 2
by Dr. Michael Garbade [05.16.18]
The success of any game depends on the ability of the developer to scrutinize its various metrics and discover useful tips on how to enhance the game and its monetization. So, after deploying a game to the app store, do not just sit there!
Business/Marketing Indie Smartphone/Tablet


Pixelberry Studios — Mountain View, California, United States
[05.22.18]
Software Engineering Manager


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Principal Engineer, HTML5 Games


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Full Stack


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Cloud Architecture


Tilting Point — New York, New York, United States
[05.18.18]
Senior Design Specialist


Gamehouse — Eindhoven, Netherlands
[05.18.18]
Senior Game Engineer (Unity)
We are seeking a Senior Game Engineer to help us kickoff a new story-focused free-to-play game!

Concept Art House, Inc. — San Francisco, California, United States
[05.17.18]
Spine Artist (contract)


PeopleFun — Dallas, Texas, United States
[05.17.18]
Senior Product Manager - Mobile


WithMe Labs @ IMVU, Inc. — Redwood City, California, United States
[05.14.18]
3D Graphics Engineer


Qualcomm — San Diego, California, United States
[05.04.18]
Environment Artist