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August 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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The Witcher creator CD Projekt has opened a new mobile studio  
by Chris Kerr [08.20.18]
"We want to expand our business with innovative concepts and solutions, and the vision presented to us by the Spokko team represents an entirely novel creative angle."
Business/Marketing, Console/PC, Smartphone/Tablet

China has quietly stopped approving new games for release  
by Alissa McAloon [08.15.18]
The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
Console/PC, Social/Online, Smartphone/Tablet

RuneScape dev forms Jagex Partners to take on publishing live games  
by Alissa McAloon [08.15.18]
The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

PUBG Mobile surpasses 100 million downloads since launch  
by Emma Kidwell [08.16.18]
PUBG Mobile has been downloaded over 100 million times on both iOS and Android devices since first launching about five months ago.
Business/Marketing, Smartphone/Tablet

Tencent reports decrease in PC and mobile revenue despite rising DAUs  
by Emma Kidwell [08.15.18]
Tencent has released its financial report for the second quarter ended June 30, which shows an overall increase in revenue across the board despite a drop in PC and mobile game revenue.
Business/Marketing, Console/PC, Smartphone/Tablet

Publisher Tilting Point sets up Barcelona studio to support live mobile games  
by Alissa McAloon [08.15.18]
Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe. 
Business/Marketing, Social/Online, Smartphone/Tablet

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



ADAPTIVE GAMEPLAY AESTHETICS (PART 2): A Disruptive Game Design Framework  
by Krzysztof Solarski [08.20.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR

Tension Vs. Tedium in Clash Royale: How Long Should Players Wait?  
by Christian Karrs [08.20.18]
When does pulse pounding tension drift into yawning tedium? Tactful inactive moments can be powerful tools for game-makers to create anticipation, but it can be difficult balancing to avoid boredom. This post looks at how this arises in Clash Royale.
Design Social/Online Smartphone/Tablet

Video Game Deep Cuts: A PICO Double Walking Dead  
by Simon Carless [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Five Tips for VR/AR Device-independent Unity Projects  
by Jonathan Linowes [08.15.18]
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Programming Console/PC Smartphone/Tablet VR

Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A  
by Jill Sullivan [08.14.18]
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Production Indie Social/Online Smartphone/Tablet


innogames — Hamburg, Germany
[08.20.18]
Unity Developer for a New Mobile Game


Tic Toc Games — Burbank, California, United States
[08.17.18]
SENIOR PRODUCT MANAGER


Plarium Michigan Studio LP — Portage, Michigan, United States
[08.17.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[08.17.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Velan Studios — New York, New York, United States
[08.14.18]
Online Programmer


Velan Studios — Troy, New York, United States
[08.14.18]
Lead Producer


The Game Band — Los Angeles, California, United States
[08.13.18]
Technical Artist
As our Technical Artist, you'll be charged with setting up our shader pipeline, create stylized environment shaders, particles, and visual effects to enhance the mood and narrative of our game world.

The Game Band — Los Angeles, California, United States
[08.13.18]
Platform/Build Engineer
As our Platform/Build Engineer you'll be responsible for creating tools and systems to advance our in-development builds towards a polished, technical release across multiple platforms. You'll collaborate with a small team of developers to optimize efficiency of day-to-day tasks via tools and automation, while improving build performance and supporting QA.

Wooga GmbH — Berlin, Germany
[08.09.18]
Game Designer - Economy


FoxNext — PLAYA VISTA, California, United States
[08.01.18]
Senior Combat Designer