Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
spacer arrow PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
arrow DESIGN
 
arrow PRODUCTION
 
arrow BIZ/MARKETING
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 8, 2012
 
Spooky Cool Labs
Game Designer
 
Edge of Reality
Senior VFX
 
Kiz Toys Creative Studio
Community Manager
 
Kiz Toys Creative Studio
Web Content producer/Manager
 
Wooga
UI & Graphics Pro for Mobile Games
 
High 5 Games
Director of Software Engineering
spacer
Event Calendar
spacer View All     Submit Event spacer
 
arrow Virtual Community Summit
London, United Kingdom
02.09.2012
 
arrow AltDevConf
, United States
02.11.2012
 
arrow GDC 2012
San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Smartphone/Tablet Games News
  How much do you make? Tell us in Game Developer magazine's annual salary survey
by Staff [02.08.12]
The editors of Game Developer magazine have invited developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry. 2
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business, Marketing
 
 
Virtual currency 'setback' causes DeNA Q3 profits drop
by Mike Rose [02.08.12]
Mobile gaming giant DeNA has posted financial results for the third quarter of the current fiscal year, noting an increase in revenue but a drop in profits year-over-year.  
Social/Online, Smartphone/Tablet, Business
 
Jumping from web to mobile: Challenges of cross-platform game development
by Amos Laber [02.08.12]
In this reprinted #altdevblogaday in-depth piece, programmer Amos Laber looks at the challenges of cross-platform development, with considerations one should take for web/mobile projects. 1
Social/Online, Smartphone/Tablet, Programming, Production
 
Best of iOS news: From Ghost Trick to Reckless Racing 2
by Danny Cowan [02.07.12]
Gamasutra rounds up the latest news in the world of App Store gaming, featuring standout releases like Ghost Trick: Phantom Detective, Reckless Racing 2, Droopy Blocks, and Somyeol.  
Smartphone/Tablet, Business
 
TastemakerX raises $1.8M for gamifying music discovery
by Eric Caoili [02.08.12]
Newsbrief: TastemakerX raised $1.8 million to fund its platform for looks to gamify music discovery "in the same way fantasy sports leagues gamify professional sports" with a mobile application.  
Social/Online, Smartphone/Tablet, Business
 
Image Metrics releases real-time facial animation SDK
by Eric Caoili [02.08.12]
Image Metrics released the software development kit for Live Driver, its new facial analysis and animation tech designed to capture movements, expressions, and emotions in real-time with a standard webcam.  
Console/PC, Social/Online, Smartphone/Tablet, Art
 
EA showcases 2012 lineup at New York showing
by Leigh Alexander [02.07.12]
Electronic Arts COO Peter Moore highlights the company's growth on both traditional and emerging platforms in a presentation in New York, including the upcoming SSX revival and more. 4
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Protecting the magic circle Exclusive
by Staff [02.07.12]
In a new Gamasutra feature, Eric Zimmerman -- one of the first to apply the concept of the "magic circle" to video game design -- defends his often-maligned "simple concept", which is meant to be a tool for game designers.  
Console/PC, Social/Online, Smartphone/Tablet, Exclusive, Design

Smartphone/Tablet Games Features
  Building an iOS Hit: Phase 1 by Jeremy Alessi [02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns. 11
Game Design, Smartphone/Tablet
 
 
Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? by Si Shen [01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games." 12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
 
Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 2
Programming, Social/Online, Smartphone/Tablet
 
The Verge of Change: Ben Cousins on Founding Ngmoco Sweden by Christian Nutt [01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.  
Business, Social/Online, Smartphone/Tablet

Smartphone/Tablet Games Blogs
  Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)
by Maria Sifnioti [02.08.12]
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS.  
Game Design, Production, Indie, Smartphone/Tablet
 
 
What are the top ten features for mobile games?
by Guy Redwood [02.08.12]
In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry, but what makes a handset or tablet-based game great? What problems can hinder the experience? Usability experts SimpleUsability found out.  
Game Design, Smartphone/Tablet
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
by Mike Arcuri [02.07.12]
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.  
Business, Smartphone/Tablet
 
PRICED TO DIE
by Brent Knowles [02.06.12]
This is a repost from a recent article on my blog that generated some interesting discussion. It discusses app development as well as the new surge in self published fiction. Original post is here: http://blog.brentknowles.com/2012/01/20/priced-to-die 4
Business, Indie, Smartphone/Tablet
 
Make Your Game Easy To Buy: Lessons from Garage Inc. and KULA BLOX
by Wojtek Kawczynski [02.06.12]
I share some insights about making iOS games easy to sell (or more accurately, not making them hard to sell as we've unintentionally done with one of our games). 1
Business, Smartphone/Tablet

Smartphone/Tablet Games Jobs
  Spooky Cool Labs — Chicago, IL, USA
[02.08.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
 
Wooga — Berlin, Be, DEU
[02.08.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games
 
Sanzaru Games Inc. — Foster City, CA, USA
[02.07.12]
Game Programmer

Console / PC Games, Smartphone / Tablet Games, Independent Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.07.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.07.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A Bit Lucky, Inc. — San Mateo, CA, USA
[02.07.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA

Art / Animation, Smartphone / Tablet Games, Serious Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.06.12]
Software Game Development Engineer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.06.12]
LEVEL Designer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.06.12]
Software Game Development Engineer

Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.06.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.