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The role of self image in video game play
by Jamie Madigan
[02.03.12]
Psychologist and gamer Jamie Madigan returns from a long hiatus from Gamasutra to reflect on a new study that suggests players respond best to games that let them play out their fantasies.
7
Console/PC, Social/Online, Smartphone/Tablet, Exclusive, Design
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Interview: Seamus Blackley's new team of Atari coin-op superstars aim for iPad
by Kris Graft
[02.02.12]
When one of the minds behind the original Xbox creates a new studio in which Atari coin-op superstars are making iPad games, you get Innovative Leisure. Gamasutra speaks with Seamus Blackley.
7
Smartphone/Tablet, Business
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Apple removes several iOS copycat games from one offending developer
by Tom Curtis
[02.03.12]
In an attempt to prevent developers from stealing ideas on the iTunes App Store, Apple has silently removed a number of apps that lifted content from existing, successful titles.
 
Smartphone/Tablet, Business
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Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
by Staff
[02.03.12]
For the latest GDC 2012 update, show organizers have detailed new Smartphone & Tablet Games Summit talks featuring Halfbrick on Fruit Ninja and Jetpack Joyride, PopCap on Bejeweled, and more.
 
Smartphone/Tablet, Design, Production, Business
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Gree's raised $2.5B guidance is edging closer to Facebook
by Eric Caoili
[02.03.12]
Japanese mobile social game developer and network operator Gree raised its sales and profit forecast significantly for the fiscal year (ending June 2012) after a record second quarter.
 
Social/Online, Smartphone/Tablet, Business
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Deus Ex, social games drive Square Enix revenue and profit growth
by Eric Caoili
[02.03.12]
Square Enix reported notable revenue and profit increases from its game segment during the April to December 2011 period, which were driven by Deus Ex: Human Revolution and its online/social titles.
2
Console/PC, Social/Online, Smartphone/Tablet, Business
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Kingdom Rush takes on Where's My Water? on iPad charts
by Danny Cowan
[02.03.12]
Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Kingdom Rush, Hamlet HD, and Paper Monsters currently ranking among the platform's top downloads.
 
Smartphone/Tablet, Business
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Sega Sammy profits hit by weak game sales
by Mike Rose
[02.03.12]
Sega Sammy has posted financial results for the first nine months of the current fiscal year, with a loss in its video game division leading the company to record a drop in revenue and profits year-over-year overall.
3
Console/PC, Social/Online, Smartphone/Tablet, Business
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Building an iOS Hit: Phase 1
by Jeremy Alessi
[02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns.
7
Game Design, Smartphone/Tablet
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Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
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SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
by Si Shen
[01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming, Social/Online, Smartphone/Tablet
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The Verge of Change: Ben Cousins on Founding Ngmoco Sweden
by Christian Nutt
[01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.
 
Business, Social/Online, Smartphone/Tablet
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Beginning android 3.0 animation Review
by Chris Moeller
[01.30.12]
Add additional polish to your existing applications
 
Programming, Smartphone/Tablet
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January numbers for our portfolio of android games (Gamayun productions)
by Thierry Brochart
[01.30.12]
Still growing... good news :)
 
Business, Smartphone/Tablet
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Don't Tread on Spry Fox!
by Tom Buscaglia
[01.30.12]
The Game Attorney, Tom Buscaglia, discusses the Spry Fox law suit against 6waves/LOLapps for its infringement of Triple Town and recent claims of cloning of Nimblebit’s Tiny Tower by Zynga.
10
Business, Social/Online, Smartphone/Tablet
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5 questions you should ask your mobile game developer
by Andrew Smith
[01.30.12]
Mobile games are a real money spinner these days. Here is what you need to know of your mobile game developer to get high ROI on your mobile game development project.
 
Programming, Smartphone/Tablet
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Business Post Mortem: Wolf Toss: App Store Stats
by Mike Arcuri
[01.30.12]
Before I go into detail on specific aspects of the planning, launch, and performance of Wolf Toss, I do a current round-up of its key statistics on Android, iOS, and Chrome.
5
Business, Smartphone/Tablet
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Trilogy Studios —
North Hollywood,
CA,
USA
[02.03.12]
Game Programmer
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
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Lantern —
Los Angeles,
CA,
USA
[02.03.12]
Client-side game developers
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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Playdek Inc. —
Carlsbad,
CA,
USA
[02.02.12]
Senior Network Programmer
With our development roots in the video game world and our hearts in gaming, the team at Playdek is poised for success in the expanding worldwide smartphone and tablet gaming market. In less than a year, Playdek has set the standard for the emerging digital tabletop gaming space, and is set to merge the sophistication and depth of the hobby gaming world with the ease of interaction provided by digital platforms.
Network / System Admin / IT, Programmer / Engineer, Smartphone / Tablet Games
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Adult Swim —
Atlanta,
GA,
USA
[02.02.12]
Sr. Social Game Developer
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Atari —
Los Angeles,
CA,
USA
[02.02.12]
Mobile Producer
Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games
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Atari —
Los Angeles,
CA,
USA
[02.02.12]
Monetization Analyst - Mobile/Social Games
Business Development / Analyst / Legal, Social / Online Games, Smartphone / Tablet Games
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Playdek Inc. —
Carlsbad,
CA,
USA
[02.01.12]
Senior Graphics Programmer
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
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Merge Interactive —
Austin,
TX,
USA
[02.01.12]
Senior Software Engineer
Senior Software Engineers design, implement, debug, optimize and maintain software. They often lead projects and own complete sub-systems. They also stay aware of the goals of their current product and assist managers in creating schedules and identifying project risks. Senior Software Engineers apply up-to-date domain expertise, produce exemplary work and mentor less experienced engineers.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
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Merge Interactive —
Austin,
TX,
USA
[02.01.12]
Software Engineer
Software Engineers design, implement, debug, optimize and maintain software. They stay aware of the goals of their current product and assist managers in achieving those goals and identifying project risks.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.01.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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