Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 19, 2013
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Why people cheat, and what to do about it 20
by Gamasutra Community [06.18.13]
We all know some players will inevitably cheat, but why? This blog delves into the psychology of cheating and the effect it has -- and some solutions to it.
Programming, Social/Online, Smartphone/Tablet

From the Editor: Leaving E3 with a sense of hope, optimism 21
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, E3

XCOM: Enemy Unknown fights 'race to the bottom' pricing on mobile 8
by Mike Rose [06.17.13]
In a bid to fight the monetary race to the bottom on the iOS App Store, 2K and Firaxis Games today announced that the upcoming iOS version of XCOM: Enemy Unknown will cost $19.99.
Smartphone/Tablet, Business/Marketing

Games for Change Festival names its 2013 winners  
by Mike Rose [06.19.13]
Games for Change, the New York City festival focused on the positive social impact of games, has revealed the winners of its 2013 awards, including the festival's coveted Game of the Year.
Business/Marketing, Console/PC, Serious, Social/Online, Smartphone/Tablet

Removing friction at the point of player payment 1
by Gamasutra Community [06.19.13]
It's hard enough to get players to pay for games or items -- so it's dangerous to be unaware of the how the payment process. This blog post explores the complexities of international payments.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

Candy Crush Saga's King said to be eyeing up an IPO  
by Mike Rose [06.19.13]
Social games studio King is said to be preparing an initial public offering following the success of Candy Crush Saga on Facebook and mobile, according to media reports.
Business/Marketing, Social/Online, Smartphone/Tablet

Tale of Tales' latest game asks you to make love to your tablet Exclusive  
by Kris Ligman [06.19.13]
Tale of Tales' entry into this year's IndieCade showcase at E3, Luxuria Superbia, is a joyful iOS experiment in sensuality. Gamasutra speaks with co-developer Auriea Harvey about the project.
Design, Art, Indie, Smartphone/Tablet, Exclusive

Safe Sex with Friends wins Games for Change design challenge 8
by Kris Ligman [06.18.13]
Games for Change, in conjunction with SEXECT.org, has announced the $35,000 winner of its sexual awareness game design competition, Safe Sex with Friends.
Design, Serious, Indie, Social/Online, Smartphone/Tablet


Advanced Audio Streaming in Unity 10
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Characters and Worldbuilding: Analyzing the Strength of Japanese Games 41
by Zack Wood [05.31.13]
Zack Wood studied game design in Japan, and here shares the philosophies that inform the rich, appealing worlds and characters of games developed in that country -- a new way of looking at building your worlds and creating their inhabitants.
Design, Art, Console/PC, Indie, Smartphone/Tablet

Intro to User Analytics 4
by Magy Seif El-Nasr, Alessandro Canossa, Anders Drachen [05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing, Design, Game Developer Magazine, Console/PC, Social/Online, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Revisiting Android 1
by Patrick Miller [05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive


Feeling Your Game  
by Bob Heubel [06.18.13]
It’s important for developers to know that the same type of feeling you get in console games is possible for most of today’s mobile devices. Today there are free, compelling, tactile effects to really satisfy a gamer’s senses.
Design, Smartphone/Tablet

How a Hardcore Gamer Fell in Love With Mobile Games  
by Rosstin Murphy [06.18.13]
Rosstin was always a hardcore gamer, but taking a dive into the world of mobile games changed his outlook on casual gaming.
Design, Smartphone/Tablet

Making Ear Monsters: Developing a 3D Audio Game 2
by Brian Schmidt [06.17.13]
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Audio, Design, Programming, Indie, Smartphone/Tablet

Why is King Removing In-Game Ads? 3
by Benjamin Sipe [06.17.13]
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

The World Doesn't Need Another Mobile Card Battle Game 6
by Joseph Kim [06.14.13]
In mobile gaming we are continuing to see too many "me too" game designs the latest incarnation of which are 1st and 2nd generation type card battle games. WIth the massive glut in the category how should mobile game designers think about this category?
Business/Marketing, Design, Indie, Smartphone/Tablet


Anki, Inc. — San Francisco, CA, USA
[06.19.13]
Sr. Game Engineer
We’re a Robotics / Artificial Intelligence company currently in stealth- mode bringing the next generation of consumer robotics to market. We are well-funded by top tier investors and rapidly growing our talented team. Anki is based in San Francisco and was founded by three PhD's in robotics from Carnegie Mellon that have the passion and belief that the fundamentals of robotics and artificial intelligence could transform the way we live, work and play. Anki will be releasin
Smartphone / Tablet Games

Subatomic Studios — Cambridge, MA, USA
[06.18.13]
Art Director
Subatomic Studios is a small Cambridge based game studio with big ambitions! We believe in making ultra high quality games unlike anything else seen on mobile platforms, while providing players with all the fun and value they would expect from mainstream AAA games.
Art / Animation, App Developers

Sunstorm Games — Las Vegas, NV, USA
[06.18.13]
Mobile Game Developer
Sunstorm Games, a highly successful mobile games developer with a reputation for having a fun, collaborative work environment, is seeking multiple developers for our Las Vegas studio. As we continue to grow, we are seeking several mobile developers to assist us in our ongoing expansion of our highly successful product offerings of over 80 titles on iOS, Android, and all other casual gaming platforms. We need creative, smart, eager, and team oriented individuals to join our successful group.
Programmer / Engineer, Smartphone / Tablet Games

HIspanic Information and Telecommunications Network — NY, USA
[06.18.13]
App Producer / Designer

Game / Level Designer / Creative Director, App Developers

Gameloft - New Orleans — New Orleans, LA, USA
[06.17.13]
Senior Online Developer
Our studio is proud to employ some of the most qualified developers in games. We would love for you to be our next hire! Join one of the most stable and successful companies in games, with an established reputation of mobile games excellence in spectacular New Orleans!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Gameloft - New York — New York City, NY, USA
[06.17.13]
Product Manager
Gameloft, an international publisher and developer of video games for smartphones, tablets and feature phones, is seeking a gifted Product Manager to join our growing team. As part of the Marketing department and working in close collaboration with the production, monetization and user acquisition team, the successful candidate will manage, launch, promote and sustain a portfolio of social free-to-play games throughout their entire life cycle. This role is located in our production studio in
Producer / Director / Project Manager, Marketing / PR / Communications, Smartphone / Tablet Games

Big Fish Games — Oakland, WA, USA
[06.14.13]
HTML5 Game Engineer

Programmer / Engineer, Smartphone / Tablet Games


Gameloft — New Orleans, LA, USA
[06.13.13]
Java Developers
Gameloft New Orleans is proud to employ some of the most talented developers in our industry. We would love for you to be our next hire! Join our growing studio as we continue to bring high-quality mobile and social games to literally millions of players - You simply won't find a more friendly, fun and stable place to make games!
Programmer / Engineer, Smartphone / Tablet Games, App Developers

Gameloft — New Orleans, LA, USA
[06.13.13]
Java Developers
Gameloft New Orleans is proud to employ some of the most talented developers in our industry. We would love for you to be our next hire! Join our growing studio as we continue to bring high-quality mobile and social games to literally millions of players - You simply won't find a more friendly, fun and stable place to make games!
Programmer / Engineer, Smartphone / Tablet Games, App Developers