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GDC 2019 kicks off today! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Microsoft is bringing Xbox Live to iOS and Android  
by Chris Kerr [03.14.19]
A new SDK will let mobile developers imbue their games with features like achievements, gamerscore, friend lists, clubs, hero stats, and some family settings. 
Business/Marketing, Console/PC, Smartphone/Tablet

Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Sponsored Article

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Come to GDC 2019 and get expert advice on growing your game dev career  
by Staff [03.13.19]
There's a smorgasbord of great career-building opportunities available to you at GDC 2019, including the popular Game Career Seminar and the Career Development Stage!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Come to GDC for a behind-the-scenes look at Pokemon GO's PvP combat design!  
by Staff [03.13.19]
Learn why Niantic chose to build this new PvP feature at this point in the game’s lifecycle (and what decisions were made to make the feature true to its roots in the Pokemon franchise) at GDC 2019!
Design, Smartphone/Tablet, GDC

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Video Game Deep Cuts: The Flappy Division Bell Is Ringing   
by Simon Carless [03.17.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #27: Peaking Attention  
by Kenneth Liu [03.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Four Axes of RPG Design 3
by Arto Koistinen [03.13.19]
What makes a good RPG? It's a simple question, but not one with a straightforward answer. Having designed several roleplaying games, I tackle the issue by diving the design into four distinct axes.
Design Production Console/PC Indie Smartphone/Tablet

Global Game Market Trends and Forecasts From 2018 to 2019 [Report]  
by Mantin Lu [03.11.19]
As we continue into 2019, the global gaming market continues to rapidly grow and evolve in ways that demand our attention. Let’s review some of the findings in the most recent global game industry report.
Business/Marketing Production Console/PC Smartphone/Tablet

Switch & Phone – The Glass Age of Gaming  
by Daryl Hornsby [03.11.19]
For several years, every game developer and their grandmother believed that tablets were the future of portable gaming. But tablets had a fundamental gaming flaw: they’re portable devices that require a bag to carry them. Enter the modern smartphone
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet


Pixel Pool — Portland, Oregon, United States
[03.15.19]
Software Developer (Unreal Engine 4, Blueprint, C++)


Phosphor Studios — Chicago, Illinois, United States
[03.15.19]
Senior Gameplay Programmer


Gear Inc. — Hanoi, Vietnam
[03.14.19]
Art Director


Gear Inc. — Hanoi, Vietnam
[03.14.19]
[Vietnam] Senior FX Artist (Unity)


[adult swim] — Atlanta, Georgia, United States
[03.12.19]
Product Manager, [adult swim] Games


[adult swim] — Atlanta, Georgia, United States
[03.12.19]
Director of Product Management, Adult Swim Games


innogames — Hamburg, Germany
[03.12.19]
Team Lead Software Development - Elvenar


innogames — Hamburg, Germany
[02.20.19]
PHP Game Developer for Elvenar