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August 22, 2017
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CD Projekt Red whips up its own $850k competitive Gwent series  
by Alissa McAloon [08.22.17]
Even ahead of the game’s full launch, CD Projekt Red is already hard at work stoking an eSports scene for its upcoming digital card game, Gwent.
Social/Online, Smartphone/Tablet

How small-scale studio Vector Unit optimized for big-scale success  
by Jon Jordan [08.18.17]
A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years.
Business/Marketing, Smartphone/Tablet

Get a job: Join Pixelberry Studios as a Product Manager  
by Staff [08.21.17]
Pixelberry Studios is looking for a talented Product Manager to help it make data-driven improvements to its mobile game, Choices: Stories You Play.
Production, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Gamasutra Staff [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

How Tencent's latest hit Honour of Kings has divided generations 5
by Chris Kerr [08.18.17]
"If you don’t do real-name verification for your new accounts, the system has no way to know how old you are, so there won’t be any limits."
Business/Marketing, Smartphone/Tablet

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Bringing Piczle Lines DX from mobile to Nintendo Switch  
by James Kay [08.17.17]
"The basics were ported in a matter of a couple of weeks. Of course, no project is ever as easy as it looks, and Piczle Lines DX for Switch too ran into a couple of snags." - James Kay, designer on Piczle Lines DX.
Design, Production, Console/PC, Smartphone/Tablet

Video: Making better games through neuroscience-- and good UX  
by Staff [08.16.17]
Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault



What the heck is a “soft launch”?  
by Antti Kananen [08.22.17]
Thoughts and information about Soft Launching mobile games. Read more what Koukoi Games thinks about the topic here.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Dynamic comic-book composition  
by Joseph Humfrey [08.22.17]
Automatic speech bubble positioning in inkle's 3d adventure Heaven's Vault.
Design, Programming, Console/PC, Indie, Smartphone/Tablet

Dynamic Pricing, Personalized Offers, and Modern Gaming  
by William Grosso [08.22.17]
This article is an extended discussion of the recent uproar around randomized price-points in Zynga’s CSR 2 and a survey of how prevalent sophisticated data-driven merchandising techniques already are in mobile gaming.
Business/Marketing, Serious, Smartphone/Tablet

Just Tell Me What It Costs - in Dollars! Rejecting Obfuscated Monetization  
by Ethan Einhorn [08.22.17]
Deciding to reject hard currency, gacha, and loot crates in favor of transparent monetization.
Business/Marketing, Console/PC, Smartphone/Tablet

Don’t Rush Your A/B Test!  
by Valeriia Saitova [08.22.17]
You've probably used A/B testing at least once. It’s a powerful tool, allowing you to check various hypotheses with data before introducing any changes to the entire game’s user base. Sounds pretty straightforward -- could anything go wrong?
Business/Marketing, Production, Social/Online, Smartphone/Tablet


Pixelberry Studios — Mountain View, California, United States
[08.18.17]
Product Manager


Level EX — Chicago, Illinois, United States
[08.18.17]
Senior Game Designer


NBCUniversal — Glendale, California, United States
[08.17.17]
Manager, Product Marketing


SYBO Games — Copenhagen, Denmark
[08.16.17]
Senior Game Engineer


NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Data Science
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Help build and lead a data science team that will handle the analytics and statistical modeling for our mobile and interactive games.

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Data Scientist
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to work on the games team and help is ideate cross promotion campaigns and be our subject matter expert in player behavior!

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Product Management
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to lead the monetization and in-game optimization efforts!

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Product Manager, Interactive Games
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Come drive our product vision and make an impact on increasing player engagement!

Naughty Dog — Santa Monica, California, United States
[08.15.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Telltale Games — San Rafael, California, United States
[08.15.17]
Senior Platform Engineer