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November 27, 2015
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November 27, 2015
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Porting 80 Days to Unity: A technical look back 1
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Programming, Console/PC, Indie, Smartphone/Tablet

On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: In defense of personal projects 24
by Gamasutra Community [11.24.15]
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Business/Marketing, Console/PC, Smartphone/Tablet

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Design, Programming, Console/PC, Smartphone/Tablet, GDC

New data highlights gender split for mobile game genres  
by Chris Kerr [11.23.15]
New data picked up by TouchArcade shows that men and women have very different video game habits on mobile.
Business/Marketing, Smartphone/Tablet

An easy trick for making loot drops more engaging 9
by Gamasutra Community [11.23.15]
"Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. Thatís not fun either."
Design, Console/PC, Indie, Smartphone/Tablet

Blizzard quadruples Hearthstone World Championship prize pool  
by Chris Kerr [11.26.15]
The prize pool at next year's Hearthstone World Championship, which sees 16 players compete to become world champion, has been increased to $1 million.
Business/Marketing, Smartphone/Tablet

Solo iOS dev by an AAA vet: Lessons learned along the way 2
by Gamasutra Community [11.26.15]
"Swing Racers is a 3D racing game on iOS where you pull your car around the house with a rubber band -- the idea came from a dream I had. Hereís a write-up on the things Iíll do differently on the next project."
Business/Marketing, Design, Production, Smartphone/Tablet

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Must-have Unity plugins Ė Part 2 1
by Sebastien Dubois [11.25.15]
Hereís part 2 of my must-have Unity3D plugins series. Once again, Iíll share some plugins Iím using on my game projects and that I recommend you.
Programming, Production, Smartphone/Tablet

What engine do you use? 6
by Martin Annander [11.24.15]
Game developers must understand the value they generate, and learn to benefit from it.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Minimizing the Pain of Lockstep Multiplayer  
by Daniel Collier [11.24.15]
Any programmer who has ever grafted multiplayer functionality onto a single player game will tell tales of just how difficult the process can be. For Rapture, the process went relatively smoothly because we planned ahead for lockstep multiplayer.
Programming, Serious, Indie, Smartphone/Tablet

UX Comparison : Clash of Clans Vs Rival Kingdoms  
by Om Tandon [11.24.15]
Detailed comparison of how new genre RTS games like Rival kingdoms are attempting to innovate & improve over ageing counterparts like CoC, to refresh & build next generation of mobile gaming experiences.
Business/Marketing, Design, Production, Serious, Social/Online, Smartphone/Tablet

SmartLivez Inc. — Burlingame, California, United States

Nordeus — Belgrade, Serbia
Lead Game Designer - Top 11
Nordeus is looking for a talented Lead Game Designer to manage the design efforts of our most successful game: Top Eleven - Be a football manager

Toys for Bob / Activision — Novato, California, United States
TFB-Tools Software Engineer
See job description.

Toys for Bob / Activision — Novato, California, United States
TFB Senior Character Modeler-Temporary
See job description.

Toys for Bob / Activision — Novato, California, United States
TFB-Software Engineer
See job description.

Toys for Bob / Activision — Novato, California, United States
See job description.

Particle City — Los Angeles, California, United States
Senior Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? We’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Particle City — Los Angeles, California, United States
Concept Artist
Are you a creative powerhouse? Have a passion for mechs and science fiction? You may have just found your new home at Particle City where we are hard at work expanding on the Titanfall Universe.

Particle City — Los Angeles, California, United States
Senior Game Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Particle City — Los Angeles, California, United States
Director, Game Development
Are you a proven leader in game development? Are you looking to expand your game team management skills to a new frontier? We have an exciting opportunity for you to lead the effort to bring the Titanfall universe to mobile platforms!