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August 31, 2016
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August 31, 2016
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'The heyday of South Korean games exports...is now over'  
by Kris Graft [08.29.16]
A new report in the Financial Times goes into detail about a declining South Korean game industry, in the face of intense competition from China and the U.S.
Business/Marketing, Console/PC, Smartphone/Tablet

Swimming with the whales: A study in free-to-play 39
by Gamasutra Community [08.25.16]
"I spent several months among the high rollers in a free-to-play game. Here's what I learned from swimming with the whales."
Business/Marketing, Design, Smartphone/Tablet

Blog: How I made my first mobile RPG 1
by Gamasutra Community [08.31.16]
Korean game developer ji GukHwan's chronicles the making of his first mobile RPG, Dungeon999F.
Design, Production, Smartphone/Tablet

Japan twice as good as U.S. at monetizing mobile players 5
by Chris Kerr [08.30.16]
The latest report from mobile analytics outfit App Annie shows that when it comes to average revenue per user (ARPU), Japan is leading the way -- and by quite some margin.
Business/Marketing, Smartphone/Tablet


Blog: Pokemon Go, and adding value to game pieces 1
by Gamasutra Community [08.29.16]
Programmer and designer Nikhil Murthy looks at the original Pokemon games and Pokemon Go for ways to add value to game pieces.
Design, Smartphone/Tablet

Andrew Sheppard made CEO of rebranded Gree International Entertainment  
by Chris Kerr [08.26.16]
Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.
Business/Marketing, Smartphone/Tablet

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault



Stop REACTING: 5 Reasons Why Video Game Publishers Must Embrace a Proactive Security Posture  1
by Matthew Cook [08.30.16]
Online video games face unprecedented risk from hackers, cheaters and fraudsters who are ‘following the money’ into the $100 billion video games industry - here are 5 ways publishers can help mitigate risk and protect players before bad guys strike.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How do you divide up ownership equity in your new game studio?  
by Zachary Strebeck [08.30.16]
One of the questions that always comes up when I’m forming a new game company for clients is “How do we divide the equity?” There are a few ways to go about it, each with their own pros and cons. Let’s take a look at the options.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

3 Lessons FPS can Learn from Hardcore Henry  
by Josh Bycer [08.29.16]
While it may borrow from FPS, the movie Hardcore Henry has some important lessons for game designers.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Dungeon999F - Development logs 1
by ji GukHwan [08.29.16]
This is a making note about my first mobile RPG Dungeon999F. I made a dungeon999F as oneman army, and I hope this could be helpful to all prospective One man armys.
Production, Art, Indie, Smartphone/Tablet

Art Outsourcers: How to Do Well in the Bad Weather 1
by Junxue Li [08.29.16]
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation of US dollars, and the console game market isn’t so good. However there are a handful of them are doing well.
Business/Marketing, Art, Console/PC, Smartphone/Tablet, VR


SYBO Games — Copenhagen, Denmark
[08.30.16]
Game Play Engineer


Koolhaus Games Inc. — Vancouver, British Columbia, Canada
[08.29.16]
Software Engineer
Software Engineer - Vancouver, B.C.

Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Graphic Designer (Bilingual-English and Spanish)


Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Graphic Designer/Illustrator


Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Director of Operations


Particle City — Los Angeles , California, United States
[08.26.16]
3D Artist
Welcome to the world of Titanfall! Bolts, rivets, polygons, and UVs are all prepped and ready for installation. Please bring a passion for science fiction worlds and a can do attitude, we will supply the tools.

Cignition — Palo Alto, California, United States
[08.26.16]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Vicarious Visions / Activision — Albany, New York, United States
[08.25.16]
Tools Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[08.25.16]
Senior Producer-Vicarious Visions
See job description.

Loot Crate — Los Angeles, California, United States
[08.24.16]
Lead Game Designer
Loot Crate was founded around a simple idea: put the awesomeness of Comic-Con in a box. Today, we are the #1 fastest growing company in the US, and we did it by delivering a delightful box of cool collectibles, games, and interactive experiences to nearly 1 mil subscribers each month. Interested in creating truly delightful gaming experiences that likes that the gaming world has never seen before? Then read on!