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July 27, 2017
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Sales up at Nintendo as Switch sells 4.7M units worldwide  
by Chris Kerr [07.26.17]
Nintendo has released its financials for the three months ended June 30, 2017, revealing a rise in sales and a slight dip in profits.
Business/Marketing, Console/PC, Smartphone/Tablet

Blog: Why we will never show ads in our mobile games 2
by Gamasutra Community [07.26.17]
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
Business/Marketing, Smartphone/Tablet

Blog: How Fire Emblem Heroes made $100M from 10M installs  
by Gamasutra Community [07.25.17]
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?
Business/Marketing, Design, Smartphone/Tablet

How Japanese game devs are coping with growing free-to-play pricing pressure  
by Alissa McAloon [07.24.17]
As free to play and low-cost games become more commonplace on Steam and mobile, how are Japanese game developers adapting to make sure their full-priced offerings stay afloat in a competitive market?
Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Gamasutra Staff [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Analyst: Dedicated mobile game players in Japan, South Korea now play 3+ hours/day  
by Alissa McAloon [07.21.17]
The most dedicated mobile users are spending more time than ever playing games on their smartphones according to a recent report from the analyst firm App Annie.
Smartphone/Tablet

Yahoo Japan's new game platform offers HTML5 and console titles  
by Chris Kerr [07.20.17]
Yahoo Japan has launched a web-based games platform that'll serve up HTML5 titles alongside larger console-style efforts.
Business/Marketing, Console/PC, Smartphone/Tablet

Highmark Interactive nets $2M to create games that fight brain disease  
by Chris Kerr [07.19.17]
Canadian digital therapeutics outfit Highmark Interactive has secured $2 million in seed funding to create games that help combat brain disease and injuries. 
Business/Marketing, Smartphone/Tablet



An Artist's Approach to Programming  
by Jacob Nolt [07.25.17]
Approaching programming from my perspective as an artist, I try to break down its intimidation. Coding is an art in itself and understanding how programming has its process, like art, can help ease an artist into bringing their visuals to life.
Programming, Art, Indie, Smartphone/Tablet

7 Companies Every Game Developer Should Work With  
by Jennifer Mendez [07.25.17]
Everyone needs a little help from time to time. There's only so much time in a day. Plus, running a business means knowing what you're good at, and outsourcing the rest!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Interview with Jose Gomez from Gasp Inc.  
by Jose Gonzalez [07.23.17]
Interview with Jose Gomez, founder of the now defunct Venezuelan studio Gasp Inc. Responsible for Battle Tennis for the Xbox 360 and Power Ping Pong for smartphones. This interview serves as an appendix for "Game Development in Latin America
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Simon Carless [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Skip the “Game vs Story” and “Entertainment vs Practical-Utility” Traps: The Anatomy of Compelling Experiences 2
by Felipe Lara [07.21.17]
Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Big Boss DM — Sydney, New South Wales, Australia
[07.26.17]
Animation Designer
Animation Designer

Cat Daddy Games — Kirkland, Washington, United States
[07.26.17]
FULL STACK TOOLS ENGINEER - MOBILE GAMES
Come join a small team of talented and passionate server and tools engineers designing and building our future game architecture and tools pipeline. We are looking for someone that can think about process flow and UX and has the web engineering skills to help make our game tools and systems awesome for our production and LiveOps teams who in turn make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. Our Full Stack Tools Engineer will be responsible for designing and building our internal tools stack, including the web, hosted applications, tools and data store. The position requires an experienced professional who can contribute tactically and strategically to our productÂ’s technology and architecture.

Tilting Point — New York, New York, United States
[07.26.17]
Lead Mobile Fullstack Engineer


BANDAI NAMCO Studios Vancouver Inc. — Vancouver, British Columbia, Canada
[07.25.17]
Gameplay Engineer


BANDAI NAMCO Studios Vancouver Inc. — Vancouver, British Columbia, Canada
[07.25.17]
Server Engineer


Cat Daddy Games — Kirkland, Washington, United States
[07.25.17]
SENIOR GAMEPLAY ENGINEER
We need Self-driven individuals, who find pride and fulfillment in doing the best work possible. Folks who take responsibility for not only their work, but for the success of team at large, and for whatÂ’s best for the game. Cat Daddy Games is looking for a Senior Gameplay Engineer to join our team, and help us make inventive and fun mobile and tablet games.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]
Digital Marketing Specialist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]
Sr. QA Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]
DevOps Engineer


The Walt Disney Company — San Jose, California, United States
[07.21.17]
Sr Manager, Engineering