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March 23, 2017
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Tencent grows online game business, makes gains in mobile  
by Chris Kerr [03.22.17]
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Business/Marketing, Console/PC, Smartphone/Tablet

IBM and PlayFab will use machine learning to understand player behavior  
by Chris Kerr [03.20.17]
Computing giant IBM and backend service provider PlayFab have formed a joint initiative to give game developers deeper insights into player behavior. 
Business/Marketing, Smartphone/Tablet

How Episode became the world's biggest interactive fiction platform 1
by Jennifer Allen [03.17.17]
By offering young women a platform for playing animated interactive stories, plus simple tools to create their own stories, Pocket Gems' Episodes created an unsung blockbuster platform for IF
Business/Marketing, Design, Production, Art, Smartphone/Tablet, Video

Marvel: Future Fight developer Netmarble seeking $2.4B through IPO  
by Chris Kerr [03.20.17]
South Korean mobile game juggernaut Netmarble is aiming to raise around $2.4 billion through an upcoming initial public offering.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Alibaba spends $145M to form distribution network for mobile games  
by Chris Kerr [03.17.17]
Chinese e-commerce juggernaut Alibaba will invest $145 million to establish a global distribution network for mobile games.
Business/Marketing, Smartphone/Tablet

Apple kicks off a dedicated indie game showcase on App Store storefront 1
by Alissa McAloon [03.16.17]
Games created by independent developers will now have a permanent curated section featured on the Apple App Store.
Indie, Smartphone/Tablet

House of cards: Zynga splashes $42.5M on solitaire apps 2
by Chris Kerr [03.16.17]
Social game giant Zynga has splashed out $42.5 million in cash to pick up four apps from solitaire specialist, Harpan LLC. 
Business/Marketing, Smartphone/Tablet

Blog: Tablet game, "Escape Velocity," postmortem  
by David Rosario III [03.22.17]
SMU Guildhall production student, David Rosario III, reflects on what went well, what went wrong, and what lessons were learned from his first ever game project.
Production, Indie, Smartphone/Tablet

Valuable but not profitable: Garden Wars Postmortem  
by Cory Spooner [03.21.17]
Garden Wars can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways (but not quite). Here are the top 8 reasons why development was tougher than it should have been.
Design, Programming, Production, Art, Indie, Smartphone/Tablet

How to Fail at Crowdfunding in 4 Easy Steps  
by Josh Bycer [03.21.17]
Today's post looks at four giant red flags for crowdfunding your game and what not to do if you want to succeed.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

WRKSHP — San Francisco, California, United States
Junior Art Director

Backflip Studios — Boulder, Colorado, United States
Senior Producer

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States

Pixelberry Studios — Mountain View, California, United States
Senior UX/UI Designer
Senior UX/UI Designer

Proxy42 — Torino, Italy
Senior Mobile Developer - Unity

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
DevOps Engineer

Tilting Point — New York, New York, United States
Lead Integration Engineer

Backflip Studios — Boulder, Colorado, United States
Senior Data Analyst

Pole To Win — Baltimore, Maryland, United States
Customer Service Advocates
Customer Service Advocates

TruGolf, Inc. — Centerville, Utah, United States
C/C++ Gameplay Programmer