Video: Why game designers should study dance, music & comedy
At GDC 2014 writer Susan O'Connor (Bioshock, Tomb Raider) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault
Best of 2014: Gamasutra's Top Games of the Year
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games
What's next for Puzzle & Dragons and GungHo?
by Christian Nutt
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games
SEGA Networks (Demiurge Studios, Inc.) —
Senior Game Designer
Incredible Technologies —