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December 22, 2014
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December 22, 2014
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Gamasutra Best of 2014: Brandon Sheffield's 'F2P mobile games I'm still playing for some reason'  
by Brandon Sheffield [12.22.14]
"I know exactly why I'm playing these games, but that old pretense that free-to-play games aren't 'real' is still fun to play with. They're designed to retain players."
Business/Marketing, Design, Smartphone/Tablet

Gamasutra's Best of 2014: Simon Carless' Top 5 Games 1
by Simon Carless [12.22.14]
"I'm super happy that lists of best games are getting a lot more personal. I tend to like titles which appeal to my borderline ADD issues - quick replayable games that have some interesting skill elements."
Console/PC, Indie, Smartphone/Tablet

Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games 6
by Leigh Alexander [12.19.14]
Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
Design, Programming, Console/PC, Indie, Smartphone/Tablet

Gamasutra's Best of 2014: Phill Cameron's Top 5 Games 2
by Phill Cameron [12.19.14]
2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
Design, Console/PC, Indie, Smartphone/Tablet

From console to mobile: 38 days later 5
by Gamasutra Community [12.18.14]
"I am 38 days into mobile. Are my 20 years of console experience applicable to mobile? What are the differences between console and mobile? What is it like to be a mobile producer?"
Production, Console/PC, Smartphone/Tablet

Get a job: Cignition seeks a Game Programmer  
by Staff [12.22.14]
Palo Alto-based game startup Cignition is looking to bring on a programmer well-versed in C++, C# and Unity to work on the studio's debut title across PC and mobile platforms.
Programming, Console/PC, Smartphone/Tablet, Recruitment

Advice for new Gear VR developers  
by Gamasutra Community [12.22.14]
"For the past year, I’ve been developing a game which just launched on Samsung’s Gear VR headset. Now that the Gear VR is out in the wild, I thought I should share advice with other devs."
Design, Indie, Smartphone/Tablet

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 17
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


The Power of Advertising and Cornering the Casual Market  
by Ulyana Chernyak [12.22.14]
Discoverability for the mobile and casual markets is becoming increasingly more difficult and today's post looks at how the ones who are already on the top are leveraging advertising to continue their dominance of the market.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Plague, Inc. Evolved – Pathological Speed Chess  
by Mary Lee Sauder [12.22.14]
Plague, Inc. Evolved is a strategy game about wiping out humanity with a plague. I hate strategy games and disease, but I love this thing. Its use of pacing and tension craft a unique experience every time - a storytelling device unique to games.
Audio, Design, Programming, Art, Console/PC, Smartphone/Tablet

Please Encapsulate your Fields 1
by Lior Tal [12.22.14]
A quick and simple solution for keeping your Unity scripts well encapsulated.
Programming, Console/PC, Indie, Smartphone/Tablet

My Top Five for 2014  
by Benjamin Gifford [12.22.14]
My list of games that I've been playing and replaying in 2014.
Production, Console/PC, Indie, Smartphone/Tablet

What Developers Can Do About Pirating Games  
by Ulyana Chernyak [12.19.14]
Piracy is a serious concern for game developers and today's post looks at some of the options available to designers to try and combat piracy.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


GREE International — San Francisco, California, United States
[12.22.14]
Director/Sr. Director of Engineering - RPG
We're looking for a Director/Sr. Director of Engineering to lead development on one of our RPG titles! Reporting to the head of engineering for the studio, your mandate will be to hire and train world-class iOS, Android, Unity and Server engineers, manage and mentor the team, and provide technical insight and direction to the project.

AMI Entertainment Network, LLC — Trevose, Pennsylvania, United States
[12.22.14]
Unity 3D Game Programmer


GREE International — Vancouver, British Columbia, Canada
[12.19.14]
Senior Product Manager
Senior Product Manager - GREE Canada, Vancouver BC

Shiver Entertainment — Miami, Florida, United States
[12.19.14]
Senior Game Designer
We're looking for a experienced, passionate, and motivated Senior Game Designer who lives and breathes games and is passionate about a broad range of genres and platforms.

Rumble Entertainment, Inc. — San Mateo, California, United States
[12.19.14]
Game Analyst


GameDuell — Berlin, Germany
[12.19.14]
Lead Mobile Games Developer (iOS/Android)


PlayRaven — Helsinki, Finland
[12.19.14]
GAME LEAD


Gameloft — New York, New York, United States
[12.18.14]
Technical Director
Mobile games dominator Gameloft, worldwide publisher of mobile and social games, is looking for a skilled Technical Director.

Rumble Entertainment, Inc. — San Mateo, California, United States
[12.18.14]
Senior Platform Engineer


Irrational Games — Quincy, Massachusetts, United States
[12.18.14]
IT Manager