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June 22, 2017
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Sega bringing two decades' worth of classic games to mobile for free 5
by Chris Kerr [06.21.17]
Sega is bringing two decades' worth of classic games to mobile for free through a new intuitive dubbed "Sega Forever."
Business/Marketing, Smartphone/Tablet

Sony wants to inspire the next generation of coders with 'KOOV' robotics kit  
by Chris Kerr [06.21.17]
The smart toolkit is designed to teach kids how to code by letting them build real-world robots using colourful KOOV blocks, sensors, and acuactors. 
Business/Marketing, Smartphone/Tablet

Chinese game dev Ourpalm nets $72M investment from Tencent  
by Chris Kerr [06.20.17]
Tencent has continued its recent spending spree by investing $77.7 million in fellow Chinese game developer, Ourpalm. 
Business/Marketing, Smartphone/Tablet

Swedish entertainment giant MTG buys Kongregate for $55M 1
by Chris Kerr [06.20.17]
Swedish entertainment group MTG, the owner of leading eSports companies Dreamhack and ESL, has agreed to purchase Kongregate for $55 million. 
Business/Marketing, Console/PC, Smartphone/Tablet

New GameMaker Studio 2 license options will give devs more choice  
by Chris Kerr [06.22.17]
YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options.
Programming, Production, Console/PC, Smartphone/Tablet

Learn about the surprising inspirations behind Plants vs. Zombies  
by Chris Kerr [06.19.17]
Plants vs. Zombies creator George Fan appeared on the Idle Thumbs podcast to explain how he dreamed up a real-time strategy title that pits the shambling undead against feisty flora. 
Business/Marketing, Smartphone/Tablet

Blog: What happens when your game is pulled from app stores? 21
by Chris Kerr [06.19.17]
Google and Apple dominate the app store business. As a result, they give very poor support to indies. Your game or app can suddenly be removed with very little you can do to combat the decision.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



How to Handle Criticism Like a Classy Developer  
by Jennifer Mendez [06.22.17]
DO YOU TAKE CRITICISM WELL, OR ARE YOU DESTINED TO BE THE NEXT INTERNET MEME? HERE'S WHAT TO DO, AND WHAT TO AVOID, WHEN DEALING WITH DEVELOPMENT PROBLEMS AND UNRULY PLAYERS.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Top Kickstarter Tips From Kickstarter's Video Games Expert  
by Anya Combs [06.22.17]
I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet

The 4 Required Parts of any Game Tutorial  
by Josh Bycer [06.21.17]
Today's post looks at tutorial design and what elements should be a required part of any tutorial regardless of the genre or game.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

10 Ways to Improve Your Productivity When Working Remotely  
by Jennifer Mendez [06.20.17]
NEED TO IMPROVE YOUR FOCUS AND PRODUCTIVITY? HERE ARE SOME TIPS TO HELP YOU GET ON THE RIGHT TRACK WHILE WORKING REMOTELY.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Why You Should Build Custom Hardware For Your Mobile Game  
by Gregorios Kythreotis [06.19.17]
What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet


Naughty Dog — Santa Monica, California, United States
[06.21.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Gameloft IbĂ©rica, S.A.U. — Barcelona, Spain
[06.21.17]
Senior Producer


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[06.20.17]
Senior 2D Artist


Chimera Entertainment GmbH — MĂĽnchen, Germany
[06.20.17]
Backend Developer (f/m)


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[06.15.17]
Junior Game Writer


Backflip Studios — Boulder, Colorado, United States
[06.15.17]
Studio Art Manager


Hasbro — Pawtucket, Rhode Island, United States
[06.15.17]
Game Developer/Architect


Casumo — Swieqi, Malta
[06.15.17]
JavaScript Developer with a Passion for Games


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.15.17]
Mobile Marketing Associate


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.15.17]
Senior Data Analyst