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Video: Dots dev offers tips on making maximum use of minimal UI
by Staff [07.28.17]
At GDC 2017 Playdots' (Dots, Two Dots) Margaret Robertson through a set of design principles that show how simple visual elements can be brought to life through thoughtful implementation.
Design, Smartphone/Tablet, Video, Vault

Falcom president explains how the RPG maker has lasted 30 years  
by Chris Kerr [07.27.17]
"One thing that might be the secret to this that has been a Falcom tradition for a long, long time is that all of the people on staff absolutely love games and making games."
Business/Marketing, Console/PC, Smartphone/Tablet

Sales up at Nintendo as Switch sells 4.7M units worldwide  
by Chris Kerr [07.26.17]
Nintendo has released its financials for the three months ended June 30, 2017, revealing a rise in sales and a slight dip in profits.
Business/Marketing, Console/PC, Smartphone/Tablet

Blog: Why we will never show ads in our mobile games 5
by Gamasutra Community [07.26.17]
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
Business/Marketing, Smartphone/Tablet

Blog: How Fire Emblem Heroes made $100M from 10M installs  
by Gamasutra Community [07.25.17]
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?
Business/Marketing, Design, Smartphone/Tablet

How Japanese game devs are coping with growing free-to-play pricing pressure  
by Alissa McAloon [07.24.17]
As free to play and low-cost games become more commonplace on Steam and mobile, how are Japanese game developers adapting to make sure their full-priced offerings stay afloat in a competitive market?
Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Gamasutra Staff [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Analyst: Dedicated mobile game players in Japan, South Korea now play 3+ hours/day  
by Alissa McAloon [07.21.17]
The most dedicated mobile users are spending more time than ever playing games on their smartphones according to a recent report from the analyst firm App Annie.
Smartphone/Tablet



Working with Git (for Games and… in General) 1
by Trent Polack [07.28.17]
A story of version control on a large Unreal Engine 4 project, working with the command line, and general tips/tricks for git and git-lfs.
Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Rise of Mobile Gaming: The start of revolutionary era of growth  
by tushar grover [07.27.17]
Mobile games growth has been phenomenal in recent years, let's look at some factors responsible for this great rise of mobile games across the world.
Business/Marketing, Production, Smartphone/Tablet, VR

Mobile Games Market Rising Stars: New Promising Countries in Terms of Revenues  
by Yura Yashunin [07.27.17]
The study reveals a list of the most promising mobile games markets and the reasons why mobile game publishers should think about spreading games there
Business/Marketing, Smartphone/Tablet

Are Distributors the New Publishers?  
by Jennifer Mendez [07.27.17]
Think you don't need a publisher? Confused about the difference between distributors and publishers? Read on.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

An Artist's Approach to Programming  
by Jacob Nolt [07.25.17]
Approaching programming from my perspective as an artist, I try to break down its intimidation. Coding is an art in itself and understanding how programming has its process, like art, can help ease an artist into bringing their visuals to life.
Programming, Art, Indie, Smartphone/Tablet


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.28.17]
Digital Marketing Specialist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.28.17]
Sr. QA Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.28.17]
DevOps Engineer


SYBO Games — Copenhagen, Denmark
[07.28.17]
Senior Super Game Server Engineer


SYBO Games — Copenhagen, Denmark
[07.28.17]
Senior DevOps Engineer


Abrakam — Liege, Belgium
[07.27.17]
Mobile games KPI's expert


Abrakam — Liege, Belgium
[07.27.17]
Unity Developer


Big Boss DM — Sydney, New South Wales, Australia
[07.26.17]
Animation Designer
Animation Designer

Cat Daddy Games — Kirkland, Washington, United States
[07.26.17]
FULL STACK TOOLS ENGINEER - MOBILE GAMES
Come join a small team of talented and passionate server and tools engineers designing and building our future game architecture and tools pipeline. We are looking for someone that can think about process flow and UX and has the web engineering skills to help make our game tools and systems awesome for our production and LiveOps teams who in turn make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. Our Full Stack Tools Engineer will be responsible for designing and building our internal tools stack, including the web, hosted applications, tools and data store. The position requires an experienced professional who can contribute tactically and strategically to our productÂ’s technology and architecture.

Tilting Point — New York, New York, United States
[07.26.17]
Lead Mobile Fullstack Engineer