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How much do you make? Tell us in Game Developer magazine's annual salary survey
by Staff
[02.08.12]
The editors of Game Developer magazine have invited developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry.
2
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business, Marketing
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Virtual currency 'setback' causes DeNA Q3 profits drop
by Mike Rose
[02.08.12]
Mobile gaming giant DeNA has posted financial results for the third quarter of the current fiscal year, noting an increase in revenue but a drop in profits year-over-year.
 
Social/Online, Smartphone/Tablet, Business
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Jumping from web to mobile: Challenges of cross-platform game development
by Amos Laber
[02.08.12]
In this reprinted #altdevblogaday in-depth piece, programmer Amos Laber looks at the challenges of cross-platform development, with considerations one should take for web/mobile projects.
1
Social/Online, Smartphone/Tablet, Programming, Production
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Best of iOS news: From Ghost Trick to Reckless Racing 2
by Danny Cowan
[02.07.12]
Gamasutra rounds up the latest news in the world of App Store gaming, featuring standout releases like Ghost Trick: Phantom Detective, Reckless Racing 2, Droopy Blocks, and Somyeol.
 
Smartphone/Tablet, Business
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Image Metrics releases real-time facial animation SDK
by Eric Caoili
[02.08.12]
Image Metrics released the software development kit for Live Driver, its new facial analysis and animation tech designed to capture movements, expressions, and emotions in real-time with a standard webcam.
 
Console/PC, Social/Online, Smartphone/Tablet, Art
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EA showcases 2012 lineup at New York showing
by Leigh Alexander
[02.07.12]
Electronic Arts COO Peter Moore highlights the company's growth on both traditional and emerging platforms in a presentation in New York, including the upcoming SSX revival and more.
4
Console/PC, Social/Online, Smartphone/Tablet, Business
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Protecting the magic circle
by Staff
[02.07.12]
In a new Gamasutra feature, Eric Zimmerman -- one of the first to apply the concept of the "magic circle" to video game design -- defends his often-maligned "simple concept", which is meant to be a tool for game designers.
 
Console/PC, Social/Online, Smartphone/Tablet, Exclusive, Design
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GDC 2012 adds Epic, DeNA, Uncharted talks to programming track
by Staff
[02.07.12]
GDC 2012 is about a month away, and today show organizers have revealed a handful of new programming-focused talks, featuring Epic Games, DeNA, and Naughty Dog.
 
Console/PC, Smartphone/Tablet, Programming, Production
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Building an iOS Hit: Phase 1
by Jeremy Alessi
[02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns.
11
Game Design, Smartphone/Tablet
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Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
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SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
by Si Shen
[01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming, Social/Online, Smartphone/Tablet
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The Verge of Change: Ben Cousins on Founding Ngmoco Sweden
by Christian Nutt
[01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.
 
Business, Social/Online, Smartphone/Tablet
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Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)
by Maria Sifnioti
[02.08.12]
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS.
 
Game Design, Production, Indie, Smartphone/Tablet
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What are the top ten features for mobile games?
by Guy Redwood
[02.08.12]
In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry, but what makes a handset or tablet-based game great? What problems can hinder the experience? Usability experts SimpleUsability found out.
 
Game Design, Smartphone/Tablet
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Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
by Mike Arcuri
[02.07.12]
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.
 
Business, Smartphone/Tablet
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PRICED TO DIE
by Brent Knowles
[02.06.12]
This is a repost from a recent article on my blog that generated some interesting discussion. It discusses app development as well as the new surge in self published fiction. Original post is here: http://blog.brentknowles.com/2012/01/20/priced-to-die
4
Business, Indie, Smartphone/Tablet
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Make Your Game Easy To Buy: Lessons from Garage Inc. and KULA BLOX
by Wojtek Kawczynski
[02.06.12]
I share some insights about making iOS games easy to sell (or more accurately, not making them hard to sell as we've unintentionally done with one of our games).
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Business, Smartphone/Tablet
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.08.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Wooga —
Berlin,
Be,
DEU
[02.08.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games
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Sanzaru Games Inc. —
Foster City,
CA,
USA
[02.07.12]
Game Programmer
Console / PC Games, Smartphone / Tablet Games, Independent Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.07.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.07.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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A Bit Lucky, Inc. —
San Mateo,
CA,
USA
[02.07.12]
3D Game Visual Effects Artist (Contract) – A Bit Lucky, Inc., San Mateo, CA
Art / Animation, Smartphone / Tablet Games, Serious Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.06.12]
Software Game Development Engineer
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.06.12]
LEVEL Designer
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.06.12]
Software Game Development Engineer
Game / Level Designer / Creative Director, Programmer / Engineer, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.06.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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