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December 5, 2016
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Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Attend GDC 2017 and get expert insight on what 2016 meant for mobile games  
by Staff [12.01.16]
As part of the GDC 2017 Mobile Summit, experts Steve Meretzky (King), Dave Rohrl (Mobile Game Doctor) and Juan Gril (Joju Games) will reflect on 2016 in a panel on "The Year in Mobile Games."
Business/Marketing, Smartphone/Tablet, GDC

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Art, Smartphone/Tablet, Recruitment

Mobile dev Boomlagoon acquired by Wargaming as Wargaming Helsinki  
by Alissa McAloon [12.01.16]
Wargaming says the acquisition of the Finnish mobile studio is part of the company’s recent focus on strengthening its mobile game development efforts.

Devs are recovering games (if not payments owed) from bankrupt publisher BulkyPix  
by Alex Wawro [12.01.16]
At least one dev was able to get the rights to its game back from French publisher BulkyPix by contacting the bankrupt company directly -- but the developer is still waiting on outstanding payments.
Business/Marketing, Indie, Smartphone/Tablet

Apple is in the midst of removing outdated games and apps from the App Store 4
by Alissa McAloon [11.30.16]
The company is removing outdated, abandoned, and non-functional apps from the App Store. So far, nearly a quarter of apps that have been removed have been games.

Rovio spins off Netflix-inspired mobile game streaming service, Hatch  
by Chris Kerr [11.30.16]
Angry Birds creator Rovio wants to create the Netflix of mobile video game streaming with its new spin-off venture, Hatch.
Business/Marketing, Smartphone/Tablet

The Basics of Building Incremental Marketing Pipelines  
by Raghav Mathur [12.05.16]
The basics of building marketing pipelines that are streamlined, easy to track and highly effective.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mobile Gaming Trends to Look Out for in 2017  
by Ben Sim [12.05.16]
The year is coming to an end. Before we know it, it's New Years Eve. Predicting the future is hard... Our best bet is to look at trends and see where we are headed. In the rapid growing world of mobile gaming, all bets are off. But is it?
Business/Marketing, Smartphone/Tablet

4 Steps Your Game of VR Experience Needs to Go Through to Succeed  
by Felipe Lara [12.05.16]
In most cases game success is tightly linked to player engagement. Understanding how engagement works is a very good step to build a successful game. This article talks about what a game or VR experience needs to do to engage players in the long-term.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Implementing WiFi multiplayer on Cordova-based games - Part 3  
by Franco Bugnano [12.02.16]
Concluding our series about local multiplayer via WiFi, we are going to address the Android bug that prevents local hostname resolution, and we will see the aspects to consider when using directly IP addresses instead of host names.
Programming, Indie, Smartphone/Tablet

Telltale Games — San Rafael, California, United States
iOS/Android Engineer (Mobile)

PerBlue — Madison, Wisconsin, United States
Art Director (Mobile Games)
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets in our mobile games. We’re a leading independent mobile gaming studio whose free-to-play mobile games have been played by 20 million people around the world. We’ve built successful mid-core RPG and Strategy mobile games, including a Top 50 Grossing title. Location: Madison, WI or San Francisco Bay Area

Game Circus LLC — Addison, Texas, United States
Backend Web API Engineer

Wargaming America, Inc. — Emeryville, California, United States
Community Manager
A key creative contributor to his/her publishing team, the Community Manager is an authentic player of their game. They understand what the playerÂ’s want, what they are concerned with, and what the capabilities of the game team are. They also understand the difference between low and high severity. They must have their fingers on the pulse of their community, at all times understanding the hot items that are top of mind of players.

Nordeus — Belgrade, Serbia
Senior UI Artist - Top Eleven

Nordeus — Belgrade, Serbia
Marketing Art Director

Cat Daddy Games — Kirkland, Washington, United States

Velan Studios — Troy, New York, United States
2D/3D/VFX Artist (Sr.)

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
UI/UX Designer

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Brand Manager