Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Discord's digital storefront now supports early access games  
by Alissa McAloon [11.15.18]
The community chat app Discord is bringing an early access program to its recently-launched digital game storefront.
Business/Marketing, Console/PC, Social/Online

China's ongoing game license freeze prompts decline in market forecast  
by Alissa McAloon [11.14.18]
The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Despite China's game freeze, mobile game revenue is still on the rise at Tencent  
by Alissa McAloon [11.15.18]
Tencent’s game business saw a rise in mobile game revenue during the third quarter of the company’s fiscal year, though PC game revenue fell by 15 percent during that same period.
Social/Online, Smartphone/Tablet

Get a job: Choices dev Pixelberry Studios is hiring a Senior Software Engineer  
by Staff [11.14.18]
The Pixelberry Studios team in Mountain View, California is looking for an experienced Software Engineer to play a part in architecting new features, troubleshooting issues, and more.
Programming, Social/Online, Smartphone/Tablet, Recruitment

Balancing challenge and collaboration in Final Fantasy XIV's raid battles  
by Alissa McAloon [11.13.18]
Combat Designer Yoshito Nabeshima explores the process of designing (and later overhauling) a Final Fantasy XIV raid boss.
Design, Console/PC, Social/Online

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online



Wase Qazi, Megastorm Games: Community Building Through Twitch  
by Jessica Paek [11.14.18]
We’re kicking off our collaborative article series, where we sit down with game developers and help tell their stories. The first installment comes from Wase Qazi, developer of Skyhook and Shotgun Farmers.
Business/Marketing Indie Social/Online

In Defense of Game Review Scores  
by Michael Heron [11.13.18]
Review scores have become very unfashionable. They've been replaced with badges, recommendation lists, and a whole pile of categorizations. Largely though the problem here isn't with review scores. It's in how people use them.
Business/Marketing Production Serious Social/Online

Social Media: The Double-Edged Sword of Community Engagement  
by Taylor Russo [11.13.18]
It comes as no surprise that the recent insights into the misuse of user data makes us all a little worried about what information we give and what we post. However, what happens when developers need to use social media as a direct line to their audience?
Business/Marketing Social/Online

D&D&Me: Does Dungeons & Dragons Have a Future in eSports?  
by Andrew Heikkila [11.12.18]
Liveplay RPGs and competitive eSports have always been on two opposite ends of the spectrum, but online streaming has tied them together in a fundamental way. Some are deciding to explore that connection further via competitive D&D.
Business/Marketing Social/Online

The Narrative Struggle  
by Gregory Pellechi [11.12.18]
Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet


Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
General Game Designer
General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

innogames — Hamburg, Germany
[11.01.18]
Unity Developer for a New Mobile Game


Game Closure — Mountain View, California, United States
[10.31.18]
Game Engineer (HTML5)
Game Engineer (HTML5)

MLB Advanced Media — New York, New York, United States
[10.23.18]
Senior Engineer, Gaming and VR


Digital Extremes - US Office — Costa Mesa, California, United States
[10.17.18]
PR Manager (Medial Relations)