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GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Opinion: After Christchurch - What we owe our game communities 9
by Katherine Cross [03.21.19]
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Stadia's biz dev director talks challenges, opportunities in new age of cloud games 2
by Kris Graft [03.20.19]
Gamasutra speaks with Jack Buser, director for games business development at Google, about the boxless future that Stadia is promising.
Business/Marketing, Console/PC, Social/Online

Opinion: Chez Stadia - Google's new cloud platform  
by Joost van Dreunen [03.20.19]
The announcement for Google Stadia was absolutely perfect and flawless. It also told us exactly nothing about the relevant aspects for content creators or consumers.
Console/PC, Social/Online, GDC

'No console required': Google unveils streaming game platform, 'Stadia' 27
by Kris Graft [03.19.19]
At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia.
Console/PC, Social/Online, GDC

Google unveils first-party game studio led by Jade Raymond  
by Kris Graft [03.19.19]
As Google took the wraps off its streaming game platform Stadia, the company also announced Stadia Games and Entertainment -- a new game studio headed up by industry vet Jade Raymond.
Business/Marketing, Console/PC, Social/Online

Google Stadia supports the Xbox Adaptive Controller  
by Alissa McAloon [03.20.19]
Google unveiled a controller alongside its cloud-based game streaming service Stadia this week, but players aren't locked into using Google-made hardware to play games on the service.
Console/PC, Social/Online

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Can Video Games Be Used to Teach Children Empathy?  
by Jori Hamilton [03.20.19]
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.
Business/Marketing Console/PC Social/Online VR

Game Workers Unite GDC 2019 Plans!  
by Larry&Brandon GDU [03.18.19]
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Video Game Deep Cuts: The Flappy Division Bell Is Ringing   
by Simon Carless [03.17.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #27: Peaking Attention  
by Kenneth Liu [03.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

I'm Going to Disney World!; On Rules, and How They Drive Emergent Gameplay  
by Riley Halligan [03.11.19]
Our games are evolving and players are finding new ways to play. Emergent gameplay is wonderful, but sometimes it mucks up what we're trying to do as designers. So, how do we build games that foster emergence?
Design Console/PC Social/Online


Skybox Labs — Vancouver, British Columbia, Canada
[03.15.19]
Senior Gameplay Animator
Senior Gameplay Animator | Halo Infinite

[adult swim] — Atlanta, Georgia, United States
[03.12.19]
Product Manager, [adult swim] Games


[adult swim] — Atlanta, Georgia, United States
[03.12.19]
Director of Product Management, Adult Swim Games


innogames — Hamburg, Germany
[03.12.19]
Team Lead Software Development - Elvenar