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Tera devs to defend themselves from NCSoft theft allegations
by Tom Curtis
[01.27.12]
Following allegations of theft from MMO publisher NCSoft, Bluehole Studio and En Masse Entertainment revealed today that they reject these claims, and plan to protect the U.S. launch of the upcoming fantasy MMO, Tera.
 
Social/Online, Business
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MechWarrior's Weisman fights to save the wetlands with new game
by Leigh Alexander
[01.27.12]
We catch up with veteran designer Jordan Weisman on his work leading UW Bothell's Center for Serious Play, whose students have just launched a Facebook game geared at wetlands restoration.
 
Social/Online, Serious, Exclusive, Business
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Korea considers blocking minors from playing online games for over 3 hours
by Eric Caoili
[01.27.12]
South Korea's Ministry of Education, Science and Technology is reportedly reviewing a policy that would ban minors' accounts if they played online games for more than two hours consecutively, or a total of three hours in a day.
1
Console/PC, Social/Online, Business
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Core-focused social dev Kabam acquires Fearless Studios
by Frank Cifaldi
[01.27.12]
Redwood City, CA-based "core"-focused" social game developer Kabam (The Godfather: Five Families, Dragons of Atlantis) adds talent to its pool that include former Lucasarts heavies.
 
Social/Online, Business
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GDC 2012 details Audio track talks, from Bastion to Crysis 2
by Staff
[01.27.12]
The organizers of March's GDC 2012 have highlighted this year's Audio Track, covering Supergiant's indie hit Bastion, Crytek's big-budget shooter Crysis 2, and GDC's ever-popular Demo Derby.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio
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Nintendo boss details network plans, considers retail game downloads
by Kris Graft
[01.27.12]
Nintendo president Satoru Iwata is finally willing to bring Nintendo's online strategy up to speed, with expanded digital distribution plans and the possibility of full downloads of retail games.
8
Console/PC, Social/Online, Business
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Report: EA loses another social gaming head
by Eric Caoili
[01.27.12]
Electronic Arts' social games subsidiary Playfish has reportedly lost John Earner, its London headquarters' general manager and vice president, who is joining venture capital Accel Partners.
 
Social/Online, Business
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Minecraft's Jens Bergensten 'looking forward to big companies' making similar games
by Staff
[01.27.12]
In a new Gamasutra feature interview, Mojang's new lead developer, who took the reins of the project from Markus "Notch" Persson, says that he is excited to see what major developers come up with when making similar games.
 
Social/Online, Indie, Business
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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
1
Programming, Social/Online, Smartphone/Tablet
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The Design of Free-to-Play Games, Part 2
by Pascal Luban
[01.18.12]
The rise of the free-to-play business model has drastically changed the landscape of game development, and in this feature, designer Pascal Luban takes a look at the design elements which free-to-play elements designers can address and looks at future trends.
5
Game Design, Social/Online
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Minecraft, Intellectual Property, and the Future of Copyright
by Greg Lastowka
[01.17.12]
IP lawyer Greg Lastowka looks at what Mojang has achieved with its massively popular game -- not just creatively, but in terms of shattering the boundaries between player and developer, and what that means in the current internet age.
14
Business, Indie, Social/Online
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The Verge of Change: Ben Cousins on Founding Ngmoco Sweden
by Christian Nutt
[01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.
 
Business, Social/Online, Smartphone/Tablet
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7 Things To Know About HTML5
by Tom Curtis
[01.10.12]
HTML5 is poised to blow open game development and smash app stores and native applications -- or is it? Gamasutra speaks to game developers and Google about the advantages and shortcomings of the new standard.
25
Business, Social/Online, Smartphone/Tablet
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The Life of an American Developer in China: Investigative Design (Part 3)
by Kboom Games
[01.27.12]
What makes a good designer? It’s a question I think all good designers have asked themselves at one point or another.
 
Audio, Business, Game Design, Programming, Production, Visual Art, Social/Online, Smartphone/Tablet
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Why Wordfeud worked.
by Erik R
[01.27.12]
Wordfeud took the world by storm, returning the ancient game of scrabble to modern time. In this blog, I'll give my view on what the game has that made this hype possible.
3
Game Design, Social/Online
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Story Design Tips: Depth through Surprise
by Guy Hasson
[01.20.12]
Use surprise to help you create depth of character.
3
Game Design, Console/PC, Serious, Indie, Social/Online
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In Defense of Save-Scumming
by Eric Schwarz
[01.18.12]
In this final follow-up, I do an about face to examine some of the arguments for save-scumming in detail.
14
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
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DoubleDown acquisition lends credence to Facebook gambling rumors
by Tyler York
[01.17.12]
There have been rumors for some time that Facebook will soon allow real-money gambling in the UK. If you look at the data, the two recent acquisitions of Facebook virtual currency casino companies wouldn't make sense unless these rumors were true.
 
Business, Social/Online
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Lantern —
Los Angeles,
CA,
USA
[01.27.12]
Unity 3D Developers
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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Adult Swim —
Atlanta,
GA,
USA
[01.26.12]
Sr. Social Game Developer
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Poptropica —
Boston,
MA,
USA
[01.26.12]
Front End Flash Game Developer - Advertising
Programmer / Engineer, Social / Online Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[01.26.12]
Software Developer - Games - Front End (Unity 3D)
Programmer / Engineer, Social / Online Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[01.26.12]
Marketing Director
Marketing / PR / Communications, Social / Online Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[01.25.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Wooga —
Berlin,
Be,
DEU
[01.25.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[01.24.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[01.24.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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University of Oklahoma - Norman —
Norman,
OK,
USA
[01.24.12]
Program Specialist II
Game / Level Designer / Creative Director, Producer / Director / Project Manager, Social / Online Games
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