Defender's Quest: By the Numbersby Lars Doucet[04.11.12]
Indie developer Lars Doucet explains how his team's game Defender's Quest survived the change from a free Flash game to a full-fledged download title, and share insight into how audiences find and decide to buy the game.
Business/Marketing, Social/Online
How Triple-A Games Went Social and Why They're Not Going Backby Michael Thomsen[03.20.12]
How and why are the major publishers integrating social features into their games? Can game-level social networks become an essential part of the game playing experience? Gamasutra dives in to Halo Waypoint, Call of Duty Elite, DICE's Battlelog, and more.
Business/Marketing, Social/Online
Giving Your Players a Voice: Lessons from EVE Onlineby Alexander Gianturco[03.15.12]
Alexander "The Mittani" Gianturco, chairman of the Council of Stellar Management -- EVE Online's player government -- writes here about the opportunities and dangers of enabling your player base to have direct representation and contact with the development team.
Business/Marketing, Design, Social/Online
What's Happening to Kids' Games?by Paul Hyman[03.13.12]
What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
Business/Marketing, Social/Online, Smartphone/Tablet
Misunderstanding "Konpu Gacha" by Saul Gonzalez[05.08.12]
Konpu gacha are getting a lot of attention at the moment, yet I've seen the konpu gacha mechanism explained incorrectly in the Western media again and again. Konpu gacha is a special case of the more general gacha, and I'll try to explain the differences.
Social/Online
Marquee Productions, Inc. —
Beverly Hills,
CA,
USA
[05.14.12] Sr. Software Engineer
Marquee Productions Inc is creating the next generation Global entertainment network utilizing a powerful 3D virtual platform. This project is a real game changer and will revolutionize the manner in which content is distributed, discovered, shared and monetized. As part of Marquee Productions highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase.
Programmer / Engineer, Social / Online Games