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January 29, 2012
 
Sony Computer Entertainment America LLC
Staff Software Engineer
 
Sony Computer Entertainment America LLC
Senior Network Engineer
 
Sony Computer Entertainment America LLC
Senior Paralegal, Anti-Piracy and Brand Protection
 
Treyarch / Activision
Senior Cinematic Character Technical Artist
 
Infinity Ward / Activision
Senior Animator
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
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arrow Casual Connect Europe 2012
Hamburg, Germany
02.07.2012
 
arrow D.I.C.E. Summit
Las Vegas, United States
02.08.2012
 
arrow Virtual Community Summit
London, United Kingdom
02.09.2012
 
arrow AltDevConf
, United States
02.11.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Social/Online Games News
  Tera devs to defend themselves from NCSoft theft allegations
by Tom Curtis [01.27.12]
Following allegations of theft from MMO publisher NCSoft, Bluehole Studio and En Masse Entertainment revealed today that they reject these claims, and plan to protect the U.S. launch of the upcoming fantasy MMO, Tera.  
Social/Online, Business
 
 
MechWarrior's Weisman fights to save the wetlands with new game Exclusive
by Leigh Alexander [01.27.12]
We catch up with veteran designer Jordan Weisman on his work leading UW Bothell's Center for Serious Play, whose students have just launched a Facebook game geared at wetlands restoration.  
Social/Online, Serious, Exclusive, Business
 
Korea considers blocking minors from playing online games for over 3 hours
by Eric Caoili [01.27.12]
South Korea's Ministry of Education, Science and Technology is reportedly reviewing a policy that would ban minors' accounts if they played online games for more than two hours consecutively, or a total of three hours in a day. 1
Console/PC, Social/Online, Business
 
Core-focused social dev Kabam acquires Fearless Studios
by Frank Cifaldi [01.27.12]
Redwood City, CA-based "core"-focused" social game developer Kabam (The Godfather: Five Families, Dragons of Atlantis) adds talent to its pool that include former Lucasarts heavies.  
Social/Online, Business
 
GDC 2012 details Audio track talks, from Bastion to Crysis 2
by Staff [01.27.12]
The organizers of March's GDC 2012 have highlighted this year's Audio Track, covering Supergiant's indie hit Bastion, Crytek's big-budget shooter Crysis 2, and GDC's ever-popular Demo Derby.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio
 
Nintendo boss details network plans, considers retail game downloads
by Kris Graft [01.27.12]
Nintendo president Satoru Iwata is finally willing to bring Nintendo's online strategy up to speed, with expanded digital distribution plans and the possibility of full downloads of retail games. 8
Console/PC, Social/Online, Business
 
Report: EA loses another social gaming head
by Eric Caoili [01.27.12]
Electronic Arts' social games subsidiary Playfish has reportedly lost John Earner, its London headquarters' general manager and vice president, who is joining venture capital Accel Partners.  
Social/Online, Business
 
Minecraft's Jens Bergensten 'looking forward to big companies' making similar games
by Staff [01.27.12]
In a new Gamasutra feature interview, Mojang's new lead developer, who took the reins of the project from Markus "Notch" Persson, says that he is excited to see what major developers come up with when making similar games.  
Social/Online, Indie, Business

Social/Online Games Features
  Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 1
Programming, Social/Online, Smartphone/Tablet
 
 
The Design of Free-to-Play Games, Part 2 by Pascal Luban [01.18.12]
The rise of the free-to-play business model has drastically changed the landscape of game development, and in this feature, designer Pascal Luban takes a look at the design elements which free-to-play elements designers can address and looks at future trends. 5
Game Design, Social/Online
 
Minecraft, Intellectual Property, and the Future of Copyright by Greg Lastowka [01.17.12]
IP lawyer Greg Lastowka looks at what Mojang has achieved with its massively popular game -- not just creatively, but in terms of shattering the boundaries between player and developer, and what that means in the current internet age. 14
Business, Indie, Social/Online
 
The Verge of Change: Ben Cousins on Founding Ngmoco Sweden by Christian Nutt [01.16.12]
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.  
Business, Social/Online, Smartphone/Tablet
 
7 Things To Know About HTML5 by Tom Curtis [01.10.12]
HTML5 is poised to blow open game development and smash app stores and native applications -- or is it? Gamasutra speaks to game developers and Google about the advantages and shortcomings of the new standard. 25
Business, Social/Online, Smartphone/Tablet

Social/Online Games Blogs
  The Life of an American Developer in China: Investigative Design (Part 3)
by Kboom Games [01.27.12]
What makes a good designer? It’s a question I think all good designers have asked themselves at one point or another.  
Audio, Business, Game Design, Programming, Production, Visual Art, Social/Online, Smartphone/Tablet
 
 
Why Wordfeud worked.
by Erik R [01.27.12]
Wordfeud took the world by storm, returning the ancient game of scrabble to modern time. In this blog, I'll give my view on what the game has that made this hype possible. 3
Game Design, Social/Online
 
Story Design Tips: Depth through Surprise
by Guy Hasson [01.20.12]
Use surprise to help you create depth of character. 3
Game Design, Console/PC, Serious, Indie, Social/Online
 
In Defense of Save-Scumming
by Eric Schwarz [01.18.12]
In this final follow-up, I do an about face to examine some of the arguments for save-scumming in detail. 14
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
DoubleDown acquisition lends credence to Facebook gambling rumors
by Tyler York [01.17.12]
There have been rumors for some time that Facebook will soon allow real-money gambling in the UK. If you look at the data, the two recent acquisitions of Facebook virtual currency casino companies wouldn't make sense unless these rumors were true.  
Business, Social/Online

Social/Online Games Jobs
  Lantern — Los Angeles, CA, USA
[01.27.12]
Unity 3D Developers

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
 
Adult Swim — Atlanta, GA, USA
[01.26.12]
Sr. Social Game Developer
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Poptropica — Boston, MA, USA
[01.26.12]
Front End Flash Game Developer - Advertising

Programmer / Engineer, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[01.26.12]
Software Developer - Games - Front End (Unity 3D)

Programmer / Engineer, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[01.26.12]
Marketing Director

Marketing / PR / Communications, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[01.25.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Wooga — Berlin, Be, DEU
[01.25.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[01.24.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[01.24.12]
Games Development Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
University of Oklahoma - Norman — Norman, OK, USA
[01.24.12]
Program Specialist II

Game / Level Designer / Creative Director, Producer / Director / Project Manager, Social / Online Games

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