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Latest Jobs
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May 16, 2012
 
Kabam
Development Director (Contractor) @ Kabam
 
Kabam
Lead Software Engineer - Ruby (Contractor) @ Kabam
 
Kabam
Lead Software Engineer - Flash (Contractor) @Kabam
 
A Bit Lucky, Inc.
Senior Backend Engineer at A Bit Lucky - San Mateo...
 
GarageGames
Senior Programmer - Generalist
 
fiveoneninegames LLC
Sr Manager, Game Services
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Event Calendar
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arrow Flash GAMM Moscow 2012
Moscow, Russia
05.17.2012
 
arrow Dance Parade and Festival 2012
New York City, United States
05.19.2012
 
arrow GameCamp Paris
Paris, France
05.26.2012
 
arrow GameSupply Academy
Burbank, United States
06.04.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Social/Online Games News
 
 
How Indiana Jones Adventure World's core game mechanics target Facebook players Exclusive
by Patrick Miller [05.16.12]
"We like to think that Indiana Jones Adventure World was one of the first Zynga games with consequences," writes lead designer Seth Sivak in a new Game Developer magazine postmortem.
Audio, Business/Marketing, Design, Programming, Production, Art, Social/Online, Exclusive
 
 
1
Zynga's Soren Johnson on why company is shifting focus to game design
by Eric Caoili [05.16.12]
Noted game designer and programmer Soren Johnson, who has worked on titles like Spore and the Civilization series, has left Electronic Arts to join rival company Zynga.
Business/Marketing, Social/Online
 
10
Opinion: Embrace freemium
by Tim Gaulton [05.16.12]
In this reprinted #altdevblogaday opinion piece, Blitz Games' Tom Gaulton catches up readers on the state of freemium with an overview of the model, its problems, and how those issues are being addressed.
Business/Marketing, Social/Online, Smartphone/Tablet
 
 
Deathsmiles developer Cave's COO Mikio Watanabe resigns
by Mike Rose [05.16.12]
Mikio Watanabe, VP and COO of Deathsmiles developer Cave, is resigning from the company for personal reasons, as media reports state that the studio has canceled its upcoming PS Vita titles.
Console/PC, Social/Online
 
6
As IPO looms, Facebook confronts its game addiction Exclusive
by Chris Morris [05.15.12]
As more companies commit money to Facebook games, it could becoming increasingly reliant on revenue from outside parties. So what does Facebook's upcoming IPO mean for the games industry?
Business/Marketing, Social/Online, Exclusive
 
1
Fastest-growing Facebook games: From Avengers to King.com's Sagas
by Eric Caoili [05.15.12]
Gamasutra's bi-weekly look at the fastest-growing Facebook titles examines recently popular games like King.com's Saga games and Playdom's Marvel: Avengers Alliiance.
Business/Marketing, Social/Online
 
1
Ubisoft seeks to capitalize on 'social game benefits' of next-gen consoles
by Eric Caoili [05.15.12]
Though Microsoft and Sony haven't revealed any details of their next-generation consoles to the public yet, Ubisoft says it's preparing to take advantage of expected social game features in the platforms.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
 
 
Leap in online, digital sales spur Ubisoft's full-year profits
by Eric Caoili [05.15.12]
Ubisoft has reported $47.7 million in profits for the fiscal year -- an improvement over the previous year's loss of $73 million -- thanks in part to a "leap" in sales for its digital and online releases.
Business/Marketing, Console/PC, Social/Online

Social/Online Games Features
 
31
Defender's Quest: By the Numbers by Lars Doucet [04.11.12]
Indie developer Lars Doucet explains how his team's game Defender's Quest survived the change from a free Flash game to a full-fledged download title, and share insight into how audiences find and decide to buy the game.
Business/Marketing, Social/Online
 
 
2
How Triple-A Games Went Social and Why They're Not Going Back by Michael Thomsen [03.20.12]
How and why are the major publishers integrating social features into their games? Can game-level social networks become an essential part of the game playing experience? Gamasutra dives in to Halo Waypoint, Call of Duty Elite, DICE's Battlelog, and more.
Business/Marketing, Social/Online
 
8
Giving Your Players a Voice: Lessons from EVE Online by Alexander Gianturco [03.15.12]
Alexander "The Mittani" Gianturco, chairman of the Council of Stellar Management -- EVE Online's player government -- writes here about the opportunities and dangers of enabling your player base to have direct representation and contact with the development team.
Business/Marketing, Design, Social/Online
 
9
What's Happening to Kids' Games? by Paul Hyman [03.13.12]
What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
Business/Marketing, Social/Online, Smartphone/Tablet
 
2
Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions by PlaySpan [03.02.12]
This article describes several best practices for increasing conversions, compiled from the real-world experiences of some of the world’s leading purveyors of online virtual goods.
Sponsored Feature, Social/Online, Smartphone/Tablet

Social/Online Games Blogs
 
11
The Real Cost of Diablo 3's Real Money Auction House
by Simon Ludgate [05.15.12]
Some will win big selling items, but how much will the rest of us lose?
Design, Social/Online
 
 
1
Video games = art?
by Daniele Giardini [05.15.12]
A reckless take on one of the most subjective arguments of all time - almost. Inspired by reading Roger Ebert's articles on the topic.
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
 
6
Making a Multiplayer XBLIG, Or: How I Learned to Stop Worrying and Love XBLIG
by James Petruzzi [05.14.12]
This article is aimed at giving a general overview of developing multiplayer games for Xbox Live Indie Games, as well as detailing the most common pitfalls developers will run into.
Business/Marketing, Programming, Production, Console/PC, Indie, Social/Online
 
6
Misunderstanding "Konpu Gacha"
by Saul Gonzalez [05.08.12]
Konpu gacha are getting a lot of attention at the moment, yet I've seen the konpu gacha mechanism explained incorrectly in the Western media again and again. Konpu gacha is a special case of the more general gacha, and I'll try to explain the differences.
Social/Online
 
 
The David Perry Challenge: Earn A Personal Recommendation Letter From David Perry!
by Chelsea Larson-Andrews [05.07.12]
David Perry is a well-respected game industry veteran who has come up with The David Perry Challenge to "arm students to the teeth" with critical game design knowledge in order to help them land a game industry job.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Social/Online Games Jobs
  A Bit Lucky, Inc. — San Mateo, CA, USA
[05.16.12]
Senior Backend Engineer at A Bit Lucky - San Mateo, CA

Network / System Admin / IT, Programmer / Engineer, Social / Online Games
 
 
fiveoneninegames LLC — Durham, NC, USA
[05.16.12]
Producer/Senior Producer

Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games
 
High 5 Games — New York, NY, USA
[05.16.12]
software release engineer (build engineer) [ny]

OTHER, Programmer / Engineer, Social / Online Games
 
Cmune — Beijing, Be, CHN
[05.15.12]
Technical Director

Producer / Director / Project Manager, Programmer / Engineer, Social / Online Games
 
Linden Lab — San Francisco, CA, USA
[05.15.12]
Senior Producer

Game / Level Designer / Creative Director, Producer / Director / Project Manager, Social / Online Games
 
High 5 Games — New York, NY, USA
[05.15.12]
Director of Audience Insights @ social & casino games company

Business Development / Analyst / Legal, Executive / Management, Social / Online Games
 
High 5 Games — New York, NY, USA
[05.15.12]
VP/ Director of Social Media & Digital Marketing

Business Development / Analyst / Legal, Executive / Management, Social / Online Games
 
High 5 Games — New York, NY, USA
[05.15.12]
social media analyst @ social & casino games company

Business Development / Analyst / Legal, OTHER, Social / Online Games
 
Marquee Productions, Inc. — Beverly Hills, CA, USA
[05.14.12]
Sr. Software Engineer
Marquee Productions Inc is creating the next generation Global entertainment network utilizing a powerful 3D virtual platform. This project is a real game changer and will revolutionize the manner in which content is distributed, discovered, shared and monetized. As part of Marquee Productions highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase.
Programmer / Engineer, Social / Online Games
 
Kabam — San Francisco, CA, USA
[05.14.12]
Software Engineer - PHP - Mobile

Social / Online Games

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